Hi,
I'm wondering if an article has been made outlining the detailed aspects of what determines an enemies numerical health value. So far as I know, when I'm on a level, I can determine the range of it's HP based on the number of hits I deal to it before it dies, but I'm wondering if this has ever been documented and explained in the wiki. Clearly there is some determination based on the enemy type, the level you're on, and perhaps also a hidden X factor; but as far as I know, I cannot find an article explaining what factors determine the value set.