English Language Forums › General

Search

Graveyard

Where dead threads go to rest in peace.

Hey OOO

Submitted by Grittle on Tue, 07/02/2013 - 20:40
in
  • Graveyard

I'm still angry.

Edit: Please keep discussion about the Battle Sprite Testing in the appropriate feedback thread. Thank you!

  • 2 comments

SoL suggestion (for player retention)

Submitted by Coelydragon on Tue, 07/02/2013 - 17:59
in
  • Graveyard

I know, I'm breaking a rule by suggesting unreleased content. Down to business now.

Sparks of Life are going to be used to revive. However, in beginning missions a player will have no chance of reviving unless given a SoL (as they won't have much of a chance to gain a SoL previously otherwise), and even then they'll most likely use them up quickly. This leads to frustration at not being able to revive. Thus, a new player will most likely quit.

  • 4 comments
  • Read more

Confirmation

Submitted by Coolnew on Tue, 07/02/2013 - 17:51
in
  • Graveyard

Can somebody confirm that in preview server each player (for example in depth 25 of FSC) must visit rooms completed by other players to get *crowns* and materials? Because so far, according to what I've read, instead of "/g hail" my new first paste after login will be "/away No soz, I will solo." xD

Edit: Please keep discussion about the Battle Sprite Testing in the appropriate feedback thread. Thank you!

  • 11 comments

Pixel art commissions

Submitted by Possiblespy on Tue, 07/02/2013 - 17:23
in
  • Graveyard

A. Which style shall I use?
-Pixel Art (1) (2) (3) (4)

  • 46 comments
  • Read more

Because of the announced changes

Submitted by Klipik-Forum on Tue, 07/02/2013 - 17:20
in
  • Graveyard

I will be grinding FSC and the first half of the T3 arcade for the next few weeks nonstop to get all the 5* gear and recipes I want before the entire crafting system gets flipped on it's head.

Anyone else?

Edit: Please keep discussion about the Battle Sprite Testing in the appropriate feedback thread. Thank you!

  • 9 comments

Battle Sprite testing + changes

Submitted by Redblades on Tue, 07/02/2013 - 16:18
in
  • General Discussion
  • Graveyard

I have a few questions, none of them concerning battle sprites.

1. How much do orbs of alchemy and sparks of life cost?
2. How many orbs of alchemy are needed to craft a 1* item? 2*? 3*? etc..
3. How much do sparks of life cost?
4. Why did you remove health sharing revives?
5. What difficulty mode is on par with the difficulty we have right now? (I'm assuming "regular" or "medium")
6. Do I REALLY have to run around the WHOLE FREAKING MAP to grab my mats and crowns?
7. Why create equipment limits?

Elaboration:

  • 20 comments
  • Read more

Pulsars in PvE

Submitted by Possiblespy on Tue, 07/02/2013 - 09:51
in
  • Graveyard

Most of the problem with Pulsars against monsters, in my experience, is that they knock monsters out of the way of other knights' attacks. This benefits the Pulsar user, because then the monster is in the right range to get hit again by the Pulsar.

So, if EVERYONE in the party used Pulsars at the same time, wouldn't the knockback benefit everyone?

Is there some other problem with Pulsars that I'm missing? Why are they so unpopular?

  • 12 comments

Teleportation Battle Sprite

Submitted by Possiblespy on Mon, 07/01/2013 - 20:02
in
  • Graveyard

While I highly doubt this will make it to be included in the game, I figured I might as well suggest it anyway.

Energy Being
The Energy Being is a battle sprite that enables teleportation. Baking Soda and Vinegar allow projectiles to travel through two knights using opposite settings, and Mix allows knights to quickly regroup while damaging enemies.

Baking Soda

  • 7 comments
  • Read more

I have a question.

Submitted by Ink-Incorporated on Mon, 07/01/2013 - 18:13
in
  • Graveyard

If auto target makes you so overpowered then why is it an option for everyone to toggle for free?

Pet Golem

Submitted by Possiblespy on Mon, 07/01/2013 - 11:16
in
  • Graveyard

Golem
The Golem is a battle sprite that embodies the durability of stone. Its skills focus on blocking damage: boulder throw creates an stunningly powerful projectile, rocky barrier can create small safe zones and stone skin helps knights take a beating without dying.

Boulder Throw

Crush your enemies with a big rock that deals lots of knockback.

Augments:
- Focus - Reduces cooldown.
- Impact - Increases the damage of boulder.
- Momentum - Increases the knockback and chance to stun targets.

Rocky Barrier

  • 3 comments
  • Read more
  • « first
  • ‹ previous
  • …
  • 346
  • 347
  • 348
  • 349
  • 350
  • 351
  • 352
  • 353
  • 354
  • …
  • next ›
  • last »
Syndicate content
Powered by Drupal, an open source content management system