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The Arsenal

Discuss the wide range of weapons, armor and items of Spiral Knights.

Volcanic Pepperbox- Unused gun

Submitted by Lomase on Sun, 09/04/2011 - 08:50
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  • General Discussion
  • The Arsenal

I have been using Pepperbox as long as I have been playing and except for the JK boss I have never wanted another weapon and I do not understand why no one is using it. For me, Pepperbox is probably the only all rounder gun there is. It deals a 600 dmg charge burst in end of t2 which is what you will want to be using most of the time, not the crappy 2 burst normal attack. Despite popular beliefs, the Pepperbox is NOT a situational gun it is just that people never learnt how to use it. I have used it to effectively kill every mob in the game except for JK, which is a bit more difficult.

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handgun help

Submitted by kiremkd01 on Sun, 09/04/2011 - 01:37
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  • The Arsenal

hello . atm i got avenger but in 2 days ill ugrade it to divine avenger . i need a gun but i dont know which. i chosed from the pulsar and cataluzer lines cyz i like me most . but idk which from them : neutralizer biohazard polaris or supernova . so tell me which gun will be best working together with my DA. i only know that polaris is not good opinions cyz of the emel dmg which i ll have on the both weps .
please help me and gimme some opinions .
PS:i more like the pulsar series .
Thanks in advance
Sorry for my bad english.

  • 6 comments

Keep or sell ?

Submitted by Indigoraven on Sat, 09/03/2011 - 13:33
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  • The Arsenal

I got really luck this week! On a normal trip to teir one for crowns for teir two I found a skelly shield as an item drop. Then on my first trip to FSC ( and suceeded in killing the duke!) I found a horned owlite shield also as an item drop. ( the irony) So should i keep or sell?

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Skolver or Vog Cub?

Submitted by ray_man808 on Sat, 09/03/2011 - 13:06
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  • The Arsenal

I'm wondering if I should get full Vog Cub, full Skolver, or a combination of both. The reason is the Vog Cub gives increased attack speed, which my current sword already gives me a high bonus, and the Skolver gives damage bonus. I'm not sure if combining a piece from both sets would be more effective or not because usually having the full set seems better.

I have a Wise Owlite Shield, ASI high Ascended Calibur, and an Avenger.

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"New" Gun idea

Submitted by Kyzrath on Sat, 09/03/2011 - 10:25
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  • The Arsenal

Though this may have been put forward before, and it may not fit entirely into the game unless it's added as another type of 'antique' weapon you can get from Jelly Gems... Shotguns. And I have actually fleshed out a possible trio of trees.

The gun itself would fire many rounds (a la antigua travelspeed but with less damage) that deal either normal or piercing damage, that single part I haven't thought on.

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Attack Speed Tests - Guns

Submitted by Arctic-Fern on Sat, 09/03/2011 - 05:17
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  • The Arsenal

Numbers represent shots in 30 seconds.

First number is just spamming shots and reloading while the second number is shield-canceling the 2nd to the last shot.

VH ASI
Driver - 33, 36
Polaris - 54, 60

Med ASI
Driver - 30, 34
Polaris - 45, 50

No ASI
Driver - 26, 32
Polaris - 39, 48

What could be the meaning of this?
1. Attack speed benefits are marginal.
2. Shield-canceling benefits vs spamming is also marginal unless you are at no attack speed.
3. ASI is better with a larger clip.
4. While marginally beneficial, the extra damage is still extra damage.

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gear help

Submitted by teamrisu on Fri, 09/02/2011 - 22:32
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  • The Arsenal

I'm currently using:
ash tail coat
ash tail cap
wise owlite shield
tempered calibur
cryotech alchemer
rock salt bomb

I've got an avenger and graviton bomb that i can switch in. I've tried various combinations and no matter how i try i can't run tier 2 even though tier 1 is a walk in the park with this gear. Any advice on improvements would be appreciated.

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Final Flourish or Barbarous Thorn Blade for Trojans

Submitted by Redmania on Fri, 09/02/2011 - 21:22
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  • The Arsenal

Hello,

There are a few topics on this but none of them provide me the answer I am looking for.
My question is whether it is possible to line up all 8 of the projectiles from the Barbarous Thorn Blade into a Trojan for massive damage.
If not 8, at least a majority of them (6+).

If I have a final flourish, what is the ideal position to kill a Trojan with a charge. I find that being too close causes the knight to go to move from the back of the trojan to the sides during the charge sequence.

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Pulsar line knockdown?

Submitted by Glowing-Ember on Fri, 09/02/2011 - 17:30
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  • The Arsenal

How do you trigger knockdown with the Pulsar line? Is it between point blank and explosion range, or is it just random on non-exploding shots?

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Fire Resist

Submitted by Bigfootm on Fri, 09/02/2011 - 16:23
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  • The Arsenal

Odd question, seen a few threads but none with my answer.

If I'm wearing a full Vog cub set without any fire UVs, how long do I get burned by:

•Vanadukes fire snakes
•T3 Slag breath
•T3 Red rovers
•FoV charge

I currently have med fire on my VGcap, and can just walk through the fire snakes without getting burned. I wub it. Everything else burns me for 4 seconds. Oh, and the trinkets still don't work do they?

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