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Have a suggestion for Spiral Knights? We would like to hear it.

Buyable Accesories and costumes

Submitted by Mierzwus on Sun, 03/08/2015 - 03:21
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  • Suggestions

My suggestion it to for all players be able to buy acesories and costumes they like for Crystal Energy like other armors, helmets and weapon

Classes for PvE

Submitted by Finaltest on Sun, 03/08/2015 - 02:10
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  • Suggestions

It would allow for more variation in play styles and create a better team effect. Being able to specialize as a tank or DPS class would make boss fights more enjoyable as a team.

Class Ideas:
Guardian: Tank class. Significantly Improved health, defense, and status effect resistance, improved shield health/defense.

Striker: DPS class. Slightly reduced health/defense, slightly reduced status effect resistance, improved damage.

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Unlockdown Coliseum Game

Submitted by Deleted-Knight on Sat, 03/07/2015 - 02:15
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Similar to Lockdown except the goal is to capture a single point located in a locked room.
Each map has exactly two capture points, one for each team. The capture points are located in a small enclosure with 3 or 5 sets of gates that can only be opened with keys. The enclosures are located on the enemy side of the field.

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a new sprite effect.

Submitted by Chiefofrice on Fri, 03/06/2015 - 22:52
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  • Suggestions

improving on a old idea i had i think that sprites should have a passive effect that would make them way more useful in combat.

Drakon would have a rage builder effect so when you hit enemies a small percentage of damage gets added together and when you use a skill like firebolt it would be much more powerful depending on how much you charged up.

seraphynx would have a long charge effect that would revive you upon death and can be used only a certain amount of times.

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New Weapon charge attacks.

Submitted by Chiefofrice on Fri, 03/06/2015 - 22:40
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  • Suggestions

I always thought it would be cool if they were to add ultimates to weapons like they do with sprites, for example they would give you a choice when a choice while heating to choose how your weapon works and they could hold a event for knights to help redesign weapon charges.

for example these are my ideas:

Divine avenger: instead of spawning 3 swords it could form one giant glowing sword swipe that would cause good damage

Grand faust: it would still have a long charge time but instead of shooting out a sword it would spawn 3 curse knights to help fight with you.

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New DLC?

Submitted by Fishysh on Fri, 03/06/2015 - 16:51
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  • Suggestions

I was thinking that, ya know lichens came from a different planet? The Spiral Order sent you out in a ship or something to the Lichens homeland (maybe that other planet on the log in screen) to see what's going on, as the lichens on cradle have been acting weirdly lately? I dunno, a massive lichen boss seems cool, and I want more back story on lichens.

  • 1 comment

Danger Depths!

Submitted by Modicu on Fri, 03/06/2015 - 12:28
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  • Suggestions

Basically, this will sort of be like a Shadow Lair for those who are free-to-play-oriented and not wanting to give money to the game to get the energy to buy a key, or they don't think it'll be worth it to save up their energy to get the key. There are more details to follow, so put on your reading glasses!

What are "danger depths"?

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Don't mind this :3

Submitted by Tryhardbanana on Fri, 03/06/2015 - 07:51
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LOL nevermind xD

  • 3 comments

Steam market

Submitted by Lubomirpc on Fri, 03/06/2015 - 03:06
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  • Suggestions

Please make spiral knights in steam trade and market shop. It will be cool to can sell and buy items . :)

  • 2 comments

Gun Adjustments: Antigua and Alchemer

Submitted by Kesari on Thu, 03/05/2015 - 22:42
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  • Suggestions

There's a couple gun lines I find very irritating, and would do well with a few tweaks to their mechanics.

Antigua line:
This entire line of weaponry is very exhausting to use, I always walk away with a sore trigger finger...
Here's four separate suggestions to improve the weapon to be less click spammy, and more enjoyable to use.
1. Increase the delay between each shot, and increase the damage to compensate.
2. Fire two quick shots with each mouse click, 3 clicks will fire the full clip. Wouldn't be good for those who fire 5 then wait, though.

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