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Have a suggestion for Spiral Knights? We would like to hear it.

More treasure boxes in arcade or missions and PvE improvement.

Submitted by Nebrium on Thu, 03/12/2015 - 20:28
in
  • Suggestions

More treasure boxes in arcade or missions and PvE improvement.

I don’t know if they are already making changes for the things I am suggesting. It’s not my fault that they don’t release patch notes of every single bug or thing they change in the game. For every reboot or patch they do…

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Two new ideas for bombs: Traps and Explosive Punches

Submitted by Fehzor on Thu, 03/12/2015 - 18:14
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  • Suggestions

Two weapons I thought of to expand the bomber's arsenal in meaningful ways.

It's a trap!

1. Charge the trap like a bomb. Shortish charge time, in the middle of nitronome and neutralizer.
2. Place the trap, which acts like a bomb.
3. Instead of exploding, the trap arms itself.
4. An enemy walks over the trap's narrow area of effect, and the trap activates!
5. Or the knight places too many traps/time expires (about a minute and a half), and the trap disintegrates.

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Quick! Make a new recoloured tortofist and give it a status effect!

Submitted by Fehzor on Thu, 03/12/2015 - 14:49
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  • Suggestions

While the opportunity is out there, invent a new tortofist variant with a status effect on it! Just swap out the colors + give it a status effect and you're done.

I'm thinking a deep blue tortofist that shoots blue projectiles, normal damage with shock status on the crystals that have landed, as well as the projectile from the normal hit. Branches from storm driver.

  • 2 comments

Allow Bombs more power

Submitted by Holy-Nightmare on Thu, 03/12/2015 - 12:33
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  • Suggestions

Sure a bit more firepower would be nice but that isn't what I'm after here.

You know those blocks that take 3 hits to break? Wouldn't it be nice if they would break with just one bomb blast?

What about minerals? Wouldn't it be awesome if you can break them down with just one blast?

Adding this as a feature for bombs would allow bombers to progress through levels much faster. I don't want to have to carry a sword or gun when I decide to run a pure bomber set just because getting past blocks is a hassle.

  • 7 comments

Modify Brandish charge attack

Submitted by Fangel on Wed, 03/11/2015 - 14:51
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  • Suggestions

I'll cut right to the chase: Brandishes are far too powerful for what they are. Hence, to make them a bit unique (and less of a keep-away charge attack weapon), have the final explosion in a brandish-line charge attack have a high knockdown chance but push the enemy towards the player. This means the monsters caught in the entire explosions will be brought close to the player if they don't keep moving, so you cannot reliably use the sword for crowd control. Instead, the enemies are pulled back, so you can smack them with a sword again.

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We Want Some SPRITE!!!

Submitted by Snarby-Slasher on Wed, 03/11/2015 - 00:32
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  • Suggestions

Hey guys I had a suggestion that many ppl might have thought of .
I saw that there was a Sprite Concept Competition so I want OOO to take it to the DEVs and GET SOME SPRITES FROM Cradle and sell em to us.
Link: http://forums.spiralknights.com/en/node/74390

Please take these beautiful ideas and turn them into reality!!!

Sspiralman

PVP balancing feature (suggestion striker)

Submitted by Holy-Nightmare on Tue, 03/10/2015 - 08:44
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  • Suggestions

Instead of having Strikers walk as the same speed as guardian or recon give them an unmodifiable MSD Med.

Aims: Promote class diversity and reliability on teammates. Give Recon and Guardian the edge to take out strikers who use excessive boost. Make striker battles shorter.

Pros: Striker classes would have to be more careful about running out of boost since Recons and Guardians can now catch up to them (as well as enemy strikers with Boost).

Cons: Striker will have trouble running back to base to heal and this debuff will be unaffected by MSI armors like BK or Mercurials

  • 30 comments

guild hall

Submitted by Killkoek on Tue, 03/10/2015 - 04:17
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  • Suggestions

just a couple ideas
-pet food machine (maybe an whole buyable room)
-special crafting machine
-officer and GM being able to remove materials from the treasury since alot of materials in there we cant even use
-token trader
-also i'd like to be able to use /trade when i am in the guild hall (maybe only when its open)

these are just some quick ideas i'd like to hear what you guys think

  • 4 comments

Status Combos

Submitted by Kesari on Sun, 03/08/2015 - 17:35
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  • Suggestions

I always thought it would be interesting if status effects could be combined to get a different effect, and some to even cancel out.
Two other games come to mind which use this to satisfying effect, Warframe and Guild Wars 2.

In Spiral Knights, status effects work a bit differently, it would probably fall somewhere between those two games in how it works, especially since the status and element types are quite different than in those games.

To give some ideas of possible combos, here's a list, I'm sure you guys could think of more, unless you just decide to shoot this down:

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Battle Sprite Food Machine in the guild hall

Submitted by Karituo on Sun, 03/08/2015 - 13:56
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  • General Discussion
  • Suggestions

Many people I know have been complaining that there are no fending machines in the guild! I agree how absurd that one cannot make food in the privacy of their own guild. For instance- one were to take items from a storage and make sprite food. One would be annoyed if they couldn't get to a machine in a guild rather than wait for the loading time to go to Haven or the lab.

  • 6 comments
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