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Have a suggestion for Spiral Knights? We would like to hear it.

First person?

Submitted by Raven-Tail on Sat, 03/28/2015 - 08:49
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  • Suggestions

I was kind of wondering in any case... First person view option?
I mean we've seen you change camera angles in places like Lord Vanaduke's Castle.
Why can't we change some thing to make it seem like your playing in first person as a option?

  • 9 comments

More weapons in prize boxes

Submitted by Fangel on Fri, 03/27/2015 - 23:58
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  • Suggestions

What? Fangel? Why do you want this?!

See I'm pulling a buzzfeed and making a clickbait title, but this isn't just to shove more exclusive items inside prize boxes, hear me out.

  • 6 comments
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Hide the HUD! If you want.

Submitted by Dracora-Speaking on Fri, 03/27/2015 - 19:11
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  • Suggestions

I'd like the option to completely hide the HUD - mapped to a key command of course. This key should be able to be changed by players in "options." I mean it - this would completely hide everything (big portrait, squad info, map, hp, shield bar, chat box, everything!) and allow us to take better comprehensive screenshots and challenge ourselves - relying on the color of our shield bubbles as they get hit and that red haze around the screen (which I normally have toggled off, but might turn on if I play HUDless) to determine whether to fight or flee.

  • 3 comments
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Pickup - Sprite Snacks

Submitted by Dracora-Speaking on Fri, 03/27/2015 - 18:33
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  • Suggestions

Battle Sprites are hungry hungry robots. They'll assimilate almost anything into their "tummies." Let's give them something more to eat so they continue to not view their owners as food:

  • 8 comments
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OOO increase orb drop rates

Submitted by Knightmare-Ish on Fri, 03/27/2015 - 06:46
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  • General Discussion
  • Suggestions

i ran sewer stash on elite for about 50 times and i didn't receive a single orb. -_-

  • 19 comments

sword idea + animation

Submitted by Blazeshot on Thu, 03/26/2015 - 18:51
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  • Suggestions

this sword strikes behind, then in front of the knight. its a work in progress. drop a comment!

https://scratch.mit.edu/projects/54623760/

  • 3 comments

Lockdown Class Balancing (Alternative to Holy-Nightmare's suggestions)

Submitted by Deleted-Knight on Wed, 03/25/2015 - 12:26
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  • Suggestions

Striker
Inflict strong stun when boost is broken.
Both recon and guardian shields take longer to fully recharge when broken, striker shields recharge instantly after 3 seconds regardless if broken or barely used. Since strikers rely a lot on their shield, there should be a bigger penalty to overusing it. When the boost breaks, it creates a minor, non-damaging, blast that stuns the user. After 5 seconds, it instantly recovers.

Recon
Allow recon deathmark to break shields.

  • 4 comments
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Normal and Piercing Brandish, Elemental, Shadow and Piercing Calibur?

Submitted by Bustware on Tue, 03/24/2015 - 00:17
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  • Suggestions

New >2* Brandish-type swords with Normal and Piercing damage type (and Elemental with poison effect).
New >2* Calibur-type swords with Elemental (with fire, ice, poison and shock effects), Shadow and Piercing damage type.
(Obviously, new swords have only 1 damage type at a time.)
(Obviously, new Elemental swords have only 1 "element" at a time.)

Anyone?

  • 3 comments

Small suggestion: Add an arsenal system in the PVP coliseum waiting room

Submitted by Rectilios on Mon, 03/23/2015 - 17:59
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  • Suggestions

We should have an arsenal system in the coliseum waiting rooms before you start lockdown game, so you can change your equipment, because every time I wanna change my weapons after the lockdown game has ended, I have to exit and wait for it to load, and by the time I've change it, that pvp match has already started.

  • 3 comments

PVP balancing feature (suggestion guardian)

Submitted by Holy-Nightmare on Mon, 03/23/2015 - 11:54
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  • Suggestions

Guardian is probably one of the least used classes in LD and when it is used it is often used for it's large HP, self shielding, and ASI. Guardian works ok as an offensive class but it suffers when it comes to team support. This class needs some sort of greater support feature than just covering a few hits for allies.

  • 10 comments
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