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Have a suggestion for Spiral Knights? We would like to hear it.

Another icon for Deconstruction Zone

Submitted by Jendar-Nox on Sun, 07/20/2014 - 01:45
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  • Suggestions

I'm not sure if this was suggested already or not; if it was, then let it be a sort of reminder.

The actual Deconstruction Zone elevator icon is indistinguishable from Mechanized Mile one. That is slightly confising, and makes you check the gate map constantly, especially if the two follow each other in a row. I'd suggest to represent DZ with "lair" icon instead (the one we have for Lichenous Lair and Devilish Drudgery). By its contents, this level is quite a lair of gremlins.

Allow knights to obtain E-class battle sprites

Submitted by Fehzor on Sat, 07/19/2014 - 23:07
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  • Suggestions

I've always wanted to get one of the default battle sprites from the start of the game, especially given their relatively clean appearance. I think they could be a cool unlock for midgame players, preferably by playing the arcade and trading in a ton of each spark type (forge, primal, grim), or perhaps by being found in a rare scenario room that would only activate once.

For their attacks, I would expect something bland but helpful and standardized.... sort of a mix between cobalt gear and stat boosts/debuffs.

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Include rarities under "Gate Materials"

Submitted by Fehzor on Sat, 07/19/2014 - 13:53
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Since materials are pretty much just superficial (you find them far faster than you do orbs and rarities) and people ask constantly about where orbs are, it would make sense to put them under gate materials where they are found most often.

  • 2 comments

Mentor System

Submitted by Leidhe on Sat, 07/19/2014 - 08:35
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Instead of any unofficial bonds of friendship, why not solidify it with mechanics and bonuses to those who want to teach those Apprentices better ways to play?

The basic idea would be to open up a menu on the Social Menu, and pick out which options you would be most interested in teaching/learning about.
Such as:
Swordsman
Gunner
Bomber
Guardian
Striker
Recon
Explorer(?)

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Make Acheron stun.

Submitted by Fangel on Fri, 07/18/2014 - 16:11
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Fangel! Why would you want such a thing?

For starters, the acheron is far too damaging for what it is. Adding stun can reduce the damage output to that of the other brandish lines (because status), and even open a pathway for a normal-damage 5* brandish.

Stun would only be applied on the charge, and we could add stun stars that hop out from the acheron's charge blasts. Or instead it could have a lingering mist like a griever drops for a slight uniqueness to the other brandishes.

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invincitrinks idea

Submitted by Thunder-The-Bright on Fri, 07/18/2014 - 15:24
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so, I was reading some stuff on invincitrinks and on how they kill damage, status proc and knockback, and I think I came up with something clever.
it's very simple: after a set amount of hits, instead of triggering invincitrinks, the weapon does less damage. half damage should be appropriate IMO. if half damage cannot be applied, resistant damage should be enough to make damaging enemies less of an issue. that would retain the knockback, and I'm sure that status procs can be tweaked (AKA probably removed).

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Give 5* Tortoguns more/bigger crystals and a small "vortex" effect

Submitted by Dibsville on Fri, 07/18/2014 - 14:15
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Two suggestions:

1. Give the 5* Tortodrone guns either more crystals per charge attack (two or three), or bigger crystals per charge attack (1.5x to 2.5x as big, somewhere in that range). Right now the 3*-5* lines are almost identical, so there's very little reason to actually upgrade beyond 4* unless you're one of those super rich peeps with lots of Radiants lying around.

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Yellow Snipes in the Birdsong Emporium

Submitted by Njthug on Fri, 07/18/2014 - 10:36
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So since you guys made all this copper yellow furniture you should add yellow snipes to match this new furniture!

Please and thanks!

  • 5 comments

UVs on Reskins

Submitted by Holy-Nightmare on Fri, 07/18/2014 - 10:24
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Shouldn't certain reskinned items have natural enemy UVs given on them for free?

Cleavers while reskins of troika lines should get a Beast damage UV to put it in line with the description. (you put meat on a chopping block)

Slime node Crushers should obviously have slime damage. (duh)

Charcoaler- construct (the only other "robot" esqe beings)

Spiral soaker - Undead (dry foes)

Furious fork - beast

And this could be applied to future events (and limiting it to just monster UVs means they are fair in pvp)

  • 2 comments

Fix Charge attack of Tortoguns pls

Submitted by Kuack on Thu, 07/17/2014 - 17:39
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  • Suggestions

When Crystals are on the floor it makes the enemys invencivility and dont hit then

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