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Have a suggestion for Spiral Knights? We would like to hear it.

Heart Trinkets in every color! (Okay, not really 'every'...)

Submitted by Autofire on Sun, 06/29/2014 - 08:34
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  • Suggestions

After thinking about it for a long time, I've finally come to a conclusion: It's not Weapons or Classes that make LD unbalanced. Indeed, many of them would probably be balanced according to this, with the exception of a few specific weapons, like Cutters, Shard Bombs, and Winmillion.

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[Mechanic] Shield bashing instantly destroys a Darkfang Mender's barrier.

Submitted by Modicu on Sat, 06/28/2014 - 19:02
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Think about it... you're lunging yourself at them, full force, with your shield raised high. Sure, it won't stun them, but it'll definitely help to even off the playing field a bit.

I find the barrier annoying with to begin with, and even in a full party of four people, if someone doesn't aggro against the barrier (or can't currently), then all the Gremlins have to do is just wait for their health to regenerate and heal everything else (or worse, spawn a healing rune directly over them), leading to more problems.

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Heat System

Submitted by Ayman-Vip on Sat, 06/28/2014 - 12:24
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Just bring the old heat system back or make radiants much more easier to get. c:

  • 1 comment

Small cosmetic but be able to show character height in the Character Tab

Submitted by Mczeno on Sat, 06/28/2014 - 08:03
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  • Suggestions

i forgot if I was a Very Small height or just a Small height. though I'm probably a VS.

It would also be helpful for people in case they use another height modifier of the same height they were before and what-not.

  • 2 comments

Fixing the issues at hand

Submitted by Taki-Snow on Sat, 06/28/2014 - 05:54
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  • Suggestions

First off let me tell you what I think is wrong with the game as of now.

*ISSUES*

-Revive system being item based
-Client side drops removing cooperation (includes dropping usable items)
-Crafting system now taking an item rather than just CE
-Arcade is now empty
-Free revive every level is making everything that was once challenging simple
-Forge system (Mist)

Now with all of this on the table I would like to suggest what can be done to fix each of the issues at hand with reasoning behind each.

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Verticality

Submitted by Praeses on Fri, 06/27/2014 - 20:47
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I'm suggesting a concept for future level designs: verticality.

Basically, it's the idea of actually going down in-game using stairs and possibly a new asset, Party Elevators. Working like Party Buttons, they make the players go down a few meters, to a lower part of the same level (meaning it doesn't travel through depths, this stays untouched).

The new level design should give players a better understanding of depth and the idea that as Knights, you're going down through Cradle. You should be able to see the lower parts of the level while progressing in the upper parts.

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A New reporting system!

Submitted by Stormguardia on Thu, 06/26/2014 - 15:42
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One of my flaws is that I'm terrible at explaining things so I'll try to be as thorough as I can be. Bear with me please :]

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Fire Crystals Fixing

Submitted by Pery-Alaois on Thu, 06/26/2014 - 15:19
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We are using to much of our time leveling up our gear because of the forge. Here is a chart of fire crystal amounts that I found on the wiki:
http://wiki.spiralknights.com/Forge#Fire_Crystals_Requirements

I have come up with a different way of using fire crystals. It has a consistent rate of fire crystals needed to upgrade a piece of equipment by level.

Level Minimum Medium Maximum
1 to 2 1 2 3
2 to 3 2 4 6
3 to 4 3 6 9
4 to 5 4 8 12

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cant see the floor

Submitted by Unholy-Dream on Thu, 06/26/2014 - 08:12
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so my problem is with bombs when there is any bombers in the party their explosions' particle effects cloud the floor so the gunners and swordsmen cant battle.

I would like to ask if the spiral knights admins would add a setting to remove all weapon particle effects.

+1 if u agree
comment for suggestions

  • 4 comments

I made us some new eye types. You should add them to the game.

Submitted by Fehzor on Thu, 06/26/2014 - 07:54
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So I made some eye types and using Spiral Spy, was able to test them and take some pictures. So here goes-

Corrupted eyes: http://i.imgur.com/lh8b8e9.png

Based on the swarm turrets, these eyes will give the knight a corrupted, evil appearance.

http://wiki.spiralknights.com/File:Monster-Swarm_Source.png

Disconnected eyes: http://i.imgur.com/k7SWH6n.png

Its every support classes' fear... you're going along, your friend with the gun and sword is kicking butt and you're dropping stagger storm. And then.... OH THE HORROR.

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