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Have a suggestion for Spiral Knights? We would like to hear it.

Real Quick: Hey Admins

Submitted by Mrgrey on Thu, 05/22/2014 - 20:24
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  • Suggestions

Would it be possible to get the devs to tell us what they're open to suggestion wise?

As a suggestion: It would be nice if they updated us with a "Hey, we're super busy and are only really focusing on minor changes at the moment", or "We're open to big ideas now because we finished a major update".

  • 3 comments

What spiral knights really needs to focus on

Submitted by Amnimonus on Thu, 05/22/2014 - 18:42
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Spiral Knight is different from most mmos in which is based on gear rather your character's level. In spiral night the moment you have one set of 5 star gear you have access to the whole game there no real point in own most of the weapon in the game in terms of player versus environment which is the main part of the game, most of the game is suppose to revolve around co-op player vs. environment.

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Give Deadly Shard Bomb a Fair chance of Moderate Fire and in turn, make Deadly Charcoaler a reskin of Deadly Shard Bomb.

Submitted by Glacies on Thu, 05/22/2014 - 18:25
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I don't know about you but it really seems weird of a few things:

*Deadly Shard Bomb is made of Crimsonite and in turn, Crimsonite is highly related to Fire.
*Deadly Charcoaler despite being a reskin of the Deadly Crystal Bomb shoots out red shards. Not Green like the Deadly Crystal Bomb.
*The Description states that "it'll char the competition" despite not actually inflicting Fire.
*Normal Damage is rubbish on the Deadly Shard Bomb. Fire would at least give it a good reason to use it.

So, yeah.

  • 1 comment

Buff to the Deadly Charcoaler and Furious Fork

Submitted by Parasthesia on Thu, 05/22/2014 - 17:12
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These two weapons need a buff.

First, the Furious Fork and it's functionality:
The concept is great. The piercing sword mechanic is great, the charge is fun but not necessary to spam to get the most out of the weapon, and the chance to light something on fire with a regular swing is awesome.

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gibe hubert guild hall furniture pls

Submitted by Sandwich-Potato on Thu, 05/22/2014 - 13:59
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I'm taking a wild guess here.

Submitted by Thunder-The-Bright on Thu, 05/22/2014 - 13:03
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I guess that the furmious fang, the jelly gem and the schemes in the lab have actual lore too.
the only one avaiable to me (vanguard) is the almirian seal and the stuff from the owlite keep. please let us interested in the story have our in-game lore. I don't want to start a new knight to get the lore for those three items.
make an inspectable item near the boss items that collects the data. you just have to copypaste the lore there.

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List of random suggestions

Submitted by Dephagos on Thu, 05/22/2014 - 12:53
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  • Suggestions

Just to start this is a list of random things that i personally think would add to SK, some possible, others less so but still

im going to start with some of the simple things that would really make my day to see in SK, and yes the majority is new content which we all so desperately want all the time anyway

-Piercing gun-

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Add "Challenge Mode" to Missions as pseudo-end game content

Submitted by Momofuku on Thu, 05/22/2014 - 07:07
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Problem: A majority of the missions, while featuring clockwork levels, are rarely re-played after initially completing them to progress through the rank/stories. Many players who have completed all of the missions find themselves repeating boss missions for higher payout/tokens. This is a shame because it is clear the amount of effort Three Rings puts into the mission story as a whole, and to see a mission played only once and then forgotten is a waste of work on their part.

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Alpha Wolvers New Ability

Submitted by Koolaid-Dude on Thu, 05/22/2014 - 06:06
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  • Suggestions

Alpha Wolvers (and their subspecies) should have the ability to call for additional Wolvers if they are seriously injured (they would probably howl) to make them a bit more challenging. The number of Wolvers called would vary for each tier (1-2 wolvers for tier 1, 2-3 wolvers for tier 2, and 3-4 wolvers for tier 3) and the chance for them to do this may vary for each tier (30% in tier 1, 40% in tier 2, and 50% in tier 3).

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Time for change for the better. We need more servers!

Submitted by Luigirulzz on Thu, 05/22/2014 - 05:38
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  • Suggestions

Spiral knights is a great game that im sure most agree with. But there is always one thing that makes it all go bad which is lag. Its time that OOO starts to show regonition to it's players from around the world and start making more servers to improve the game's connection.
possible suggestions for new servers can include

- using the asian server which is now dead but still running for some odd reason
- working with valve to add more servers
- opening servers in countries that cost less to run the servers in, e.g china, indonesia and india

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