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Have a suggestion for Spiral Knights? We would like to hear it.

Purchasing Energy In Intervals (in-game)

Submitted by Blaze-Neos on Sun, 05/18/2014 - 07:44
in
  • Suggestions

Hi guys, I think that we should be allowed to purchase ce in 1s, 5s, 10s, and 25s. This would have many benefits like.....

-Flash sales: Sometimes, an item is reduced by 80 ce(Crystal Energy/Energy) or something(not by a 100), and a knight is required to purchase 100 ce just so he/she can get the item, but the knight would have ce left over. By being allowed to purchase ce in intervals, it could be easier to purchase those items without having any useless ce leftover.

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More slime type monsters and levels

Submitted by Crimson-Xe on Sun, 05/18/2014 - 06:09
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  • Suggestions

While there is a few slime levels, like Lichenous Lairs and the Royal Jelly levels, they don't really feel like they would be the final slime boss level. In Jelly King there's piles of slime in a few corners but it's mostly a castle that the slimes took over. So where did they come from? I want a level that's like a slimy cave type of thing, that's like completely caked with slime (maybe some of it can cause players to go a bit slower while walking through).

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Re: Drops: Make Elite more "Elite"...

Submitted by Qwao on Sun, 05/18/2014 - 01:14
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  • Suggestions

...No I'm not going to talk about raising difficulty and whatsoever because that's been done countless times.

(I don't know if anyone has bothered with this before, so hate me if it has)
THUS! I shall move this conversation to another thing that has been bothering me for a bit.

Drops.

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Spiral Knights for the PS Vita would be AWESOME!!!

Submitted by Daemon-Gildas on Sat, 05/17/2014 - 21:35
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  • Suggestions

Not even going to pretend I know what all would be involved to make that happen, but I know that SEGA has ported Phantasy Star Online 2 to the Vita, and beautifully so I might add! Perhaps Spiral Knights could also make the transition? I can't speak on behalf of anyone else, but I *LOVE* the idea of playing this game on Vita!!!

  • 2 comments

Why not merge Accessories into your "Costume" tab?

Submitted by Daemon-Gildas on Sat, 05/17/2014 - 20:18
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  • Suggestions

So, I just returned to the game after a LOOOOOONG stint away, so perhaps I'm overlooking some sort of important detail. However, it seems to me that Accessories should maybe be tied to your character, as opposed to a specific item. That way, you can freely customize your character, without worrying about accidentally "losing" a rare item somehow.

  • 3 comments
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Why not merge Accessories into your "Costume" tab?

Submitted by Daemon-Gildas on Sat, 05/17/2014 - 20:18
in
  • Suggestions

So, I just returned to the game after a LOOOOOONG stint away, so perhaps I'm overlooking some sort of important detail. However, it seems to me that Accessories should maybe be tied to your character, as opposed to a specific item. That way, you can freely customize your character, without worrying about accidentally "losing" a rare item somehow.

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New Boss or Danger Mission!!!! (Hear Me Out Here) Name not decided... (Ples help with name) DONE (finally)

Submitted by Flame-Shinobi on Sat, 05/17/2014 - 06:06
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  • Suggestions

Now as we all know, people have been suggesting water for a long time... Dear Lord have they ever

Here

And Here

Here too!!!!

Where's my water? It's here!

Look! Another one!

Told you there were alot!

  • 5 comments
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Modification to the Construct Family

Submitted by Glacies on Sat, 05/17/2014 - 00:40
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  • Suggestions

Something that's always bugged me: Why are Constructs able to be healed from Menders or Silkwings?

These are basically the changes that would be applied universally to all Construct Families:

  • Constructs may not be healed by Menders or Silkwings. They however may be damaged from healing Poison.
  • New Construct Monster: Forge Guardian. Unlike the friendlies, the Silkwings, these Guardians provide Defense Buffs for all Constructs within its range. Does not affect any other Monster Family
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Please add a "Disable particle effects" option to video>graphics

Submitted by Deala on Fri, 05/16/2014 - 14:06
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  • Suggestions

If we could get rid of the snowflakes in ice areas (ice arenas, ice clockworks, ice lockdown maps), we could seriously take out a large sum of haters for these kinds of maps, because I think a lot of these maps are really cool--but they make me and most of the people I know lag, which is why they hate them. Obviously particle effects have impact on other parts of the game as well.
If they could have an option to disable it, it could really help.

  • 30 comments

Sleep status redux

Submitted by Bakerrich on Fri, 05/16/2014 - 13:50
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  • General Discussion
  • Suggestions

Firstly, don't tell me to move the thread to suggestions or point out that others have said things vaguely similar because I don't really care that much.

My idea is that the status of sleep should be returned to the game. I don't know why it was removed ( if someone knows please tell me) but apart from that one slight mishap with the sloombargo floor I never got to experience it. I figure armours could be adapted slightly to give sleep res or something but that isn't important right now.

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