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Dash Regen UV

Submitted by Dephagos on Sun, 05/25/2014 - 10:19
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  • Suggestions

Not sure if this would actually be popular, im not sure how much people use dash regularly but adding a dash regen rate UV to armour

i was thinking that each level, low, medium, high, max, would reduce dash cooldown by about 0.5 seconds, so having max dash regen on both armour and helm would halve regen time

  • 4 comments

How I think shields should work

Submitted by Fehzor on Sun, 05/25/2014 - 00:59
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Why?? The shields are fine!

As I like to tell people, there are currently only 4 real options for shields:

Swiftstrike Buckler = best offenses period
Barb Thorn Shield = cover all of the things w/ eh resistance. Good for swordies?
Omega Shell = best non-specific resistances etc.
Defensive Shield = GOTTA CRAFT EM ALL, except then you have holes in your defenses... D:

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Make 'breaker' shield inflict status with shield bash

Submitted by Xephyris on Sat, 05/24/2014 - 17:38
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The Blazebreak, Blizzbreaker, and Surge Breaker shields are all 3star shields that are fairly pointless. So my idea is to give them a special shield bash which inflicts their related statuses, fire, freeze, and shock respectively. This would be similar to the swiftstrike buckler which is a 3star but is also useful in endgame in some circumstances.

Of course I'm no expert at balancing, so maybe in addition the shields could deal mixed stun and their related status, so the shield bash for the blazebreak shield would deal fire AND stun at the same time.

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Here's a new idea:

Submitted by Buzzshadow on Sat, 05/24/2014 - 16:30
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Okay, so you know how there are many scenario rooms, right? There isn't really much of a point to them other than the fact that you find something that you don't see everyday. This is perfectly fine by me, but what if there is a relatively rare room in which something important can happen? here is my idea:

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Tundralisk Sets: And form changes

Submitted by Dracora-Speaking on Fri, 05/23/2014 - 20:16
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Tundralisk Coat+Mask art. Sketches to get the ideas across, nothing too special.

3* chromalisk --> 4* Tundralisk Coat --> 5*: 3 different, interchangeable forms: Lasting Night, Brief Day, Glorious Aurora. (Sound familiar? See Polar Wolf costumes). Wait, what's that?
That's right, form changes.

==Lore==========================================================================================

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How about some more Damage Penalties on Equipment? Or perhaps a reworking of it?

Submitted by Glacies on Fri, 05/23/2014 - 19:26
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Yes, Damage Penalties.

What are these exactly? A Damage Penalty is something that is currently used only on one set of armor: Crown of the Fallen and Armor of the Fallen. It basically is a negative version of the standard Damage Bonuses. Wearing the entire set gives you +2 Universal Attack Speed Increase and -4 Damage Penalty against Fiends.

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Perhaps an adjustment to the Soaking Aura's appearance?

Submitted by Addy on Fri, 05/23/2014 - 15:43
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I saw one on the AH earlier and previewed it, expecting it to look sort of like the watery effect from being bit by a Bloon, but I found this instead:

http://i.gyazo.com/1efc86163786be3892849e505762beef.gif

With a Sarong, this is very unflattering, to say the least. I'm sure it's less awkward on some other costume pieces but .. (°ヘ°)

  • 5 comments

Special Sancuary weapon: Heart Of Memory

Submitted by Lonely-Tear on Fri, 05/23/2014 - 09:21
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so i was dreaming last night, Lucid Dreaming... and if you arent familiar with what that is, its an ability to fully controll and play around with your dreams..
that aside i traveled to the core.. and at the story i develop in my dreams.. i entered the core, i wont be explaining you the whole story coz that would take at least 7 pages.

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Make infinitely respawning enemies drop a little loot.

Submitted by Autofire on Fri, 05/23/2014 - 07:55
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You heard me.

I mean a miniscule amount of loot and no materials. And, this loot would scale down as the monsters kept respawning, so it wouldn't technically be infinite loot. No, this doesn't mean mini-royals would drop loot.

The reason why this change wouldn't wreck the game is because play is unlimited. I could get crowns faster by skipping the spawn pads, but then I would get something for killing the stuff that comes off them. (Thinking of the final battle before Roarmulous Twins.)

  • 6 comments

Fix battlesprite heat level graphics

Submitted by Crimson-Xe on Thu, 05/22/2014 - 22:09
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Apparently we are due a battle sprite update eventually and this is something that really bugs me about battle sprites. Maybe whenever there is an update to them, this can be implemented. When they're level 100 (or level 105), they stop being able to level up any further and it looks like this:
http://i.imgur.com/xJhYK4j.png

However, when most equipment becomes max level, the heat bar turns black and says complete on it like this:
http://i.imgur.com/hYy2gYs.png

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