So you know how some depths show a mystery symbol and a series of possible levels? This has made me think of a new concept: "Empty" depths. The elevator before these depths (maybe always at the very end of an arena?) will contain a mineral box. By depositing minerals in the box, you influence the chance of getting a certain level, much like old gate construction. However, there will always be a chance of a random depth being selected. Now, the way this works is that there will be an arsenal besides the elevator, but no arsenal on the following level, whatever it may be.