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Have a suggestion for Spiral Knights? We would like to hear it.

"Empty" Depths

Submitted by Kathrine-Dragon on Sat, 03/01/2014 - 22:08
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  • Suggestions

So you know how some depths show a mystery symbol and a series of possible levels? This has made me think of a new concept: "Empty" depths. The elevator before these depths (maybe always at the very end of an arena?) will contain a mineral box. By depositing minerals in the box, you influence the chance of getting a certain level, much like old gate construction. However, there will always be a chance of a random depth being selected. Now, the way this works is that there will be an arsenal besides the elevator, but no arsenal on the following level, whatever it may be.

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Another Guild Hall Suggestion - Tortodrone Things

Submitted by Dracora-Speaking on Sat, 03/01/2014 - 19:19
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I feel like guild halls need some more attention again.
Though the green snipes are a cute, newer addition...

I'd like to see:
Tortodrone statues. Boss trophies come in sort of...3 stages. (For example: Jelly Gem, Crown, Jelly King). These smaller units that lack boss tokens could be 1-2 stages, with the first stage being just the shell or a non-corrupted torto. The second stage could be a life-size replica of the terrifying fiend torto, glowing purple bits and all.

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Enable a "Fast Toggle" option to allow for fast transitions between T2- and T3-based Lockdown games

Submitted by Retequizzle on Sat, 03/01/2014 - 19:10
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  • Suggestions

Maybe this is a little too niche of an issue to properly be addressed, but being able to quickly toggle a mass of loadouts to enable/disable them based on which tier of PvP you wish to enter would be kinda nice. I'm not one of those people who has loadouts sorted by tier, so I have to go through and manually inspect each one to make sure it's a loadout I want to keep on or off. Not an integral issue either, but yeah simply suggesting it for convenience.

Pretty cut and dry explanation, +1 or -1 accordingly.

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Alchemy Orb combining.

Submitted by Gridbull on Sat, 03/01/2014 - 18:01
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  • Suggestions

Advanced Orbs of Alchemy are a pain to get a hold of when your short on crowns, so I wanted to share the idea of combining lesser orbs into better ones.
Maybe a new NPC in the Bazaar: The Orb Smith.
If you agree please let me know your opinion about this idea.

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A BIG Idea for the 45k prestige badge, The Artifact, Echo Stones, Recon Modules, the Core and other stuff! Intro and Topic Info.

Submitted by Agenta on Sat, 03/01/2014 - 14:27
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As the title says, this idea will be quite a long one! This is your only warning about this!

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unlocking events permanently by DLC

Submitted by Thunder-The-Bright on Sat, 03/01/2014 - 13:07
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people sometimes complain about the fact that events don't cover enough playtime to get all the things you can. they also complain that it's not fair not to get a chance on an event because they can't access SK for reasons. there were suggestions to fix this (namely, put the events in a "very very low chance of happening" while playing, or cycle them more often), so here is mine.

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new weapon line suggestion

Submitted by Leeaviv on Sat, 03/01/2014 - 12:49
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I'm starting to feel spiral knights is lacking a new type of weapons/weapon lines ( not necessarily a new type of weapon just a new sword/gun/bomb ) for example there are 3 types of weapons in the game swords, guns and bombs ( and one hammer that is obtainable via DLC ) so wright down i idea for a new line of weapons or a new kind of weapon for example:

name: hit an' pass
category: artillery
sub category: bow and arrow

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Sparks of Life

Submitted by Putkinen on Sat, 03/01/2014 - 06:30
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Every single consecutive death within the same level should double the amount of Sparks of Life consumed upon revival. The current event has made it pretty clear that if nothing is done, all future content will have to be designed around infinite respawns. Facerolling through the stupidly unfair fight a few times still has me left with hundreds of the damn things. Mission success should not hinge upon grinding for limitless respawn tokens. The old system of energy revivals quickly got so expensive that the player had to actually admit defeat, something that is no longer true.

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New monster

Submitted by Whyna on Sat, 03/01/2014 - 06:14
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How come the beast family does not have a miniboss, when all the other familys do...

Leona
Family: Beast
Changes:
Tier 1 : Yellow
Tier 2: Orange, can home in on players
Tier 3: Dark orange, will pop up out of nowhere
Attacks:
Bite: Piercing, Normal
Any normal bite attack, only with more of a radius

Roar: Stun,Normal
Will become a ranged attack with the status leonas.

Ambush (Tier 3 only)
A vicious ambush, can take players by surprise

Tier 1 http://imgur.com/wf8tMmo
Tier 2 http://imgur.com/Nmosyum
Tier 3 http://imgur.com/PF7RQBS

Sorry for crude drawings.

Using Alchemy to Combine Lower Grade Crystals Together into Higher Grade ones.

Submitted by Neko-Ultima on Sat, 03/01/2014 - 06:09
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We can Break Crystals Down into Lower Grade Ones, So I think we Should be Able to Combine them Together to Raise their Grade.
This is basically another way to get radiants. Even after the recent patch which raised the chance of getting them, it's still no where near enough. About 80% of T3 is dropping shinings. Why is shinings dropping more than radiants when radiants use about 1.5x more crystals to level equipment?
Now since 80% is shinings, we will probably still have lots of excess shinings and lots of 5* equipment that still take forever to level.

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