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Have a suggestion for Spiral Knights? We would like to hear it.

crystal amp

Submitted by Qwote on Wed, 11/06/2013 - 21:33
in
  • Suggestions

while activated, heat dropped from boxes has a chance to turn into fire crystals.

hmm. the other amps seem to do something after a pvp game or after the party steps on the ele. don't know if Three Rings can implement this suggestion.

discuss.

  • 3 comments

Make Cobalt line an "All rounder set"

Submitted by Its-Some-Secret on Wed, 11/06/2013 - 20:46
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  • Suggestions

I feel like the Cobalt set is not really grasped for in end game and I think I have a solution

Increase the natural Elemental and Shadow defense and lower the natural Normal/piercing So it would be considered "an all rounder type" of armor

or the Jack of all trades, master of none

Like Jorin says

"It's good for any situation."

Wouldn't that be great?

  • 3 comments

Too much combat-orientation: OOO, you have amazing artwork. Why not showcase it in a non-combative mission?

Submitted by Sandwich-Potato on Tue, 11/05/2013 - 19:49
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  • Suggestions

People have been complaining about rampant boredom; monsters are too easy even on Elite, Radiants have fallen into a Plot Hole, etc. Sure, there are some good suggestions about improving monster AI (Luguiru, for one. He actually did something nice! THE END IS NIGH), but they take forever to program in, especially with the hundreds needed to make SK even vaguely challenging for us players who have gotten used to monster tactics.

  • 3 comments
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An idea to make the Coliseum more fun and more desirable to play!

Submitted by Senseiwarrior on Tue, 11/05/2013 - 18:48
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  • Suggestions

Most people complain about Lockdown/BN, so I created a comprimise.

1) Krogmo Mist
This is like the old "mist" but only used in Lockdown. 1 KM is gained every 2 minutes, 100(max) gained in 3 hours 20 min. KM is used for the use of trinkets, UVs on WEAPONS, and Auto Target. Every match uses 10 KM mist if 1 of the options is applied, 20 if 2 are applied, and 25 if 3 are applied. Once KM is all used up, bonuses will be removed.

2) Krogmo Coins

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Guild guild guild guild guild....guild GUILD

Submitted by Dekuinanutshell on Tue, 11/05/2013 - 15:38
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  • Suggestions

Some guild recommendations (Dont care about the intro lets just get to the point):

Bulletin board - can be bought so that guild masters and officers can post longer messages and stuff.

Promotion expanders - allows guilds to expand their promotions, giving them names, privileges, and constraints.

Jail room - a place where guildies are sent who do bad things and it cuts them off from the rest of the guild (they automatically spawn there every time they join the guild hall)

  • 6 comments
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Battle Sprite Commands

Submitted by Thinslayer on Tue, 11/05/2013 - 14:49
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  • Suggestions

/attack: Causes your Battle Sprite to automatically attack appropriate enemies. Uses a weak, basic attack about as strong as a Mecha Knight Kit attack.
/come: Causes your Battle Sprite to automatically attack anything near your current position.
/fallback: Causes your Battle Sprite to keep its distance from you.
/follow: Causes your Battle Sprite to follow you by your side.
/helpme: Causes your Battle Sprite to launch an attack that pushes enemies away from you. Works with heavy enemies.
/wait: Causes your Battle Sprite to stop whatever it is doing.

  • 7 comments

Altering bash effects, knight homes and new sprite moves!(more coming!)

Submitted by Bustware on Tue, 11/05/2013 - 14:10
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  • Suggestions

Haiya! I wonder if anyone reads that...

Altering bash effects (by me)
So, we know bash, right? Like you swift into enemy, then stun and knock them back. It's useful, but how about other effects? Would you like to change them depending on the shield? Yes, we would be able to burn, freeze, poison, shock, even curse or just damage enemies with bash as well, all according to the shield! Shields could also alter the lenght of bash and its swiftness.

Knight homes (by me)

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New enemy behaviors

Submitted by Thinslayer on Tue, 11/05/2013 - 09:46
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  • Suggestions

Gremlins: they should take cover behind blocks and obstacles when under fire from Knights. When idle, they could maybe chat with the nearest gremlin or fiddle with their weapons.

Wolvers: put tracking on the first bite. When idle, they could randomly bark to each other, growl at the nearest chromalisk, or perhaps playfully attack each other.

Chromalisks: when idle, if there are any slimes nearby, they will walk over to one and try to lick it.

Devilites: when idle, they could walk up to the nearest block and check it with a notepad in hand.

  • 16 comments
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Apocrea craft machine.

Submitted by Nickiam on Tue, 11/05/2013 - 08:47
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  • Suggestions

While Apocrea event is finished there is no way to craft obsidian stuff. You must add this craft machine, because not all players can upgrade weapon before event ends. That's not fair. Please add it in moorcraft. In railway area.

  • 16 comments

Skirmishes - A Quick Play Option

Submitted by Khamsin on Tue, 11/05/2013 - 06:36
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  • General Discussion
  • Suggestions

One thing I've noticed in this game is that there are so many barriers to getting into the action. When you boot up the game, you go to a ready room, then when you want to launch a mission you go into another ready room, then you have to load into an arsenal station, and then you generally have to skim past a few filler levels until you get into the action.

  • 2 comments
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