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Have a suggestion for Spiral Knights? We would like to hear it.

Lockdown difficulty settings

Submitted by Fangel on Thu, 10/31/2013 - 00:23
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  • Suggestions

We all know how PvE has three difficulty scales, and hopefully most of us know how incredibly unbalanced (at least tier three) lockdown is. I suggest we create a similar difficulty system for lockdown.

There are three modes: normal, advanced, and elite.

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To the Game Developers: Change how client world updates to mitigate latency issues

Submitted by Deleted-Knight on Wed, 10/30/2013 - 23:59
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As with any online real-time multiplayer game, Spiral Knights suffer from inconsistent latency among players from different parts of the world. Latency is inevitable, but the effects it has can be mitigated.
I think latency is usually handled graphically in two different ways:
1) The client's world syncs with the server at fixed intervals (server sends out update after processing all data within a small window of time). The client's avatar updates with the rest of the world.

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Unbind + keep heat level OR lower unbind cost

Submitted by Aaron-The-Mighty on Wed, 10/30/2013 - 22:23
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as per title considering how difficult it is the heat something up now!

  • 3 comments

It is now illogical to be able to craft down from radiant crystals but not up.

Submitted by Erlandr on Wed, 10/30/2013 - 21:59
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since radiants are so scarce now, why can't we craft upwards ?

  • 12 comments

Nerf Deadly Shard Bomb (serious suggestion, misleading title)

Submitted by Zeddy on Wed, 10/30/2013 - 19:11
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So this is a suggestion to make Deadly Shard Bomb worth it, if only in the most extreme of circumstances.

Basically, you raise the damage. But there's a twist! You apply the following bonus to it:

Damage penalty Very High

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Different worlds?

Submitted by Eternal-Bomber on Wed, 10/30/2013 - 12:58
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I have been thinking of this idea for a while now. I am not sure if the SK team has thought anything of like this yet. But you're probably wondering how there would be different worlds if they crashed on cradle I was thinking items could lead to it. Like the artifact. So they make some sorta discovery about it and it leads to another planet so they think, "Maybe there's something else possible to help so there. I diden't want to say too much because its the Staff teams that decide on the story.

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Small Accessory Idea: Shard Bomb Bandoliers

Submitted by Dracora-Speaking on Wed, 10/30/2013 - 07:59
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Okay, so I've noticed a lot of the newer stuff is rather...shiny, and drool inducing. Some of it fits with the older stuff, some of it doesn't.
Bomb Bandoliers have long been one of my favorite accessories, they're just so cute! They also tend not to clip with most armors. I pretend that 2 are deadly weapons, and the third is a round confetti capsule.
So far we have BN (or nitronome-like) bandos, and a punkin bando. I would like to see shard bandoliers.

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Let us break down eternal orbs of alchemy into radiant fire crystals

Submitted by Zeddy on Wed, 10/30/2013 - 02:54
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1 orbs = 10 crystals or thereabout?

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Allow us to craft Vitapods and Vials in Clockwork Terminals

Submitted by Jantteri-Antteri on Wed, 10/30/2013 - 02:50
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  • Suggestions

You could use materials and a couple of CRs to craft different kind of Vials or healing items.

But here's the twist: you could craft any kind of stuff, like Tier 3 vials on Tier 1. Same with other stuff like HP pills and stuff.

The place where you would craft them would be like the Alchemy machine, a little different looking, just only in Clockwork Terminals.

  • 3 comments

Health Regeneration

Submitted by Fwahe on Tue, 10/29/2013 - 23:08
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  • Suggestions

While playing in a Gate farming Punkin King, I thought of yet ANOTHER Suggestion. Health Regen. How this would work is you Regen 1% of health a second when out of battle for 10 Seconds, And when you engage in a fight your health regen would stop until you have left the battle for 10 Seconds.
I know quite afew people who told me to submit this in the Suggestions section of the SK Forums so here it is.

-Roaverminder

  • 8 comments
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