Well yeah, I guess that almost 90% people hate Compounds levels because the reward is too low and you can sometimes run a compound level without find a single treasure box (checked) and the challenge is really high for it (that is not a bad thing, but you know that you LIKE a good reward when the challenge is good too)
If we compare Graveyards with Compounds, seems that Compounds is the REALLY punishment level (Dust Zombies drop a lot of crowns and Phantoms aren't hard to deal if you know what you do). In the other side, Compounds have a great design merging two or three classes of monsters in a single level with these cute and deadly mini-monsters. Some rooms have rockets and puzzles related with Wisps and Shankles. The only problem with this is the crown drop ratio, the challenge doesnt correspond with the low crowns that we can get in a run.
If we agree with this or find other ways for people enjoy compounds without change the difficulty, maybe we can convince OOO to change the crown ratio and increase it (or just adding more treasure boxes at the end of the elevator).
We convinced OOO to increase the Radiants ratio, why not just a few more crowns in compounds?
suggestion subforum. it exists use it. move topic please.
and this topic has been brought up many times, so search for other topics while you're at it.
yes, common opinion is to increase loot drops by either adding boxes or making minis drop something.