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Custom levels idea!

14 replies [Last post]
Wed, 10/08/2014 - 18:04
Gbot-Vtwo's picture
Gbot-Vtwo

Charge players per level submitted, and have various game masters run through them during downtime to test them out. Heck, we could have "community testers" chosen from the community each week or so to test levels submitted by others. Highest rated levels go through to the game masters to try out and verify the integrity of the level.

Would we choose existing pallets? Yes., It would be neat to have it based on a tile grid! We could have various assets from levels (unique ones too. Those fiendish portal ground thingies in MotT could be neat to play with) to customize with. Also, if we don't customize our own connections, do we simply connect them to our own needs? Do we just place spawns for things? How is height determined?

SK already has premade rooms (in clockworks floors) that can be traversed in both directions (remember the supposedly useless button outside locked gates?). Allowing players to piece these together would be the first step in community made maps. Next you could let them work with creating mazes in a wide open map (similar to the low gardens).

For fairness player would only be alloted a certain number of monsters, with trojans and deadnaughts being very costly and minis very cheap. Rare monsters would not show up at all so gun puppy, oiler, cube, kat farms would never have whatever rare monster spawn over them. Bosses would not be in because many have special requirements to beat or gimmicks they use in battle (bell, royal polyps, lazers/walls, water, etc).

There could also be a mode that lets players populate levels with different monsters, just imagine FSC rooms where slags used to spawn now has Lichens!

What do you think?

Credit to: Fangel and Holy-Nightmare.

Wed, 10/08/2014 - 18:05
#1
Pandafishie's picture
Pandafishie

Wed, 10/08/2014 - 19:30
#2
Gbot-Vtwo's picture
Gbot-Vtwo
please don't.

That is REALLY annoying.

Wed, 10/08/2014 - 19:13
#3
Sir-Henry-Cooldown's picture
Sir-Henry-Cooldown
*cough*

Did you say 20$...?

Wed, 10/08/2014 - 19:26
#4
Pandafishie's picture
Pandafishie

*scam* alert.

Wed, 10/08/2014 - 19:31
#5
Gbot-Vtwo's picture
Gbot-Vtwo
/ignore Pandafishie

Maybe 5$? Idk.

Wed, 10/08/2014 - 20:36
#6
Plancker's picture
Plancker
cool idea, maybe make it 2

cool idea, maybe make it 2 mil crowns

Wed, 10/08/2014 - 20:48
#7
Retrofit's picture
Retrofit
stuff

In all seriousness, if OOO were to somehow give players the ability to construct custom levels using existing assets, some of the results would likely be nothing less than extraordinary. There are already working examples of such systems in other games - think the Foundry from Star Trek Online. Sure, a lot of the content on the Foundry is pretty run-of-the-mill, but some of it is actually pretty darn good - some of it so good that the devs took it and made it official content. Imagine something like that for Spiral Knights! A total sandbox, where people could make and share entirely new challenges and adventures with each other.

Unfortunately actually implementing such a system would be incredibly difficult and will probably never happen - but hey, it's a fun pipe dream.

Wed, 10/08/2014 - 21:18
#8
Holy-Nightmare's picture
Holy-Nightmare
I think I dropped something...

1. Belongs in suggestions
2. would be easy to make troll levels
3. I like pie.......

Wed, 10/08/2014 - 22:04
#9
Gbot-Vtwo's picture
Gbot-Vtwo
:(

Troll levels are the best levels. Anyway the reason I like custom levels Is that I want to make a labyrinth! I love puzzles! I would at least want a test server that you can create levels! Sorry.

Thu, 10/09/2014 - 13:51
#10
Fangel's picture
Fangel
Yes.

The idea has been around for a long while. Check out Fehzor's bazillion threads on the topic, as they have thought through the idea over and over again and really polished it up. This is the first one I found, scroll to the bottom of the first post. Many of these posts are scattered about the suggestion forums (not all of them their own threads), but all serve a good purpose.

Also, do not put a price on a level editor. Charge players per level submitted, and have various game masters run through them during downtime to test them out. Heck, we could have "community testers" chosen from the community each week or so to test levels submitted by others. Highest rated levels go through to the game masters to try out and verify the integrity of the level.

Only questions: would we choose existing pallets, or create our own? It would be neat to have it based on a tile grid! We could have various assets from levels (unique ones too. Those fiendish portal ground thingies in MotT could be neat to play with) to customize with. Also, if we don't customize our own connections, do we simply connect them to our own needs? Do we just place spawns for things? How is height determined?

Thu, 10/09/2014 - 14:29
#11
Holy-Nightmare's picture
Holy-Nightmare
@ Fangel

SK already has premade rooms (in clockworks floors) that can be traversed in both directions (remember the supposedly useless button outside locked gates?). Allowing players to piece these together would be the first step in community made maps. Next you could let them work with creating mazes in a wide open map (similar to the low gardens).

For fairness player would only be alloted a certain number of monsters, with trojans and deadnaughts being very costly and minis very cheap. Rare monsters would not show up at all so gun puppy, oiler, cube, kat farms would never have whatever rare monster spawn over them. Bosses would not be in because many have special requirements to beat or gimmicks they use in battle (bell, royal polyps, lazers/walls, water, etc).

There could also be a mode that lets players populate levels with different monsters, just imagine FSC rooms where slags used to spawn now has Lichens!

Thu, 10/09/2014 - 14:46
#12
Fangel's picture
Fangel
I'm aware

The clockwork rooms are already laid out, but it would feel like a random clockworks level opposed to a custom made one if you made it correctly. Placing monster spawns would have to give us not a clear idea of what would spawn in "random" levels (I.E., sometimes gorgos spawn here, other times devilites, other times spookats... It goes on).

Perhaps you can get a certain kind of "community prestige" and as you get that by having approved levels. First level type you can make is a clockwork tunnels, and various kinds of tools are limited until you achieve good prestige. That way, players who make good levels would get extra tools to continue making good levels, and players who just want to make a bunch of crown/kat farms can't.
Also, you can lose prestige in this system, so you want to keep the quality up to keep your tools.

I think that if we could make custom rooms with the tiles provided, we could make some pretty neat levels.

Also if you want to know any level is customized by me, it's the giant wave of scuttlebots at the end.

Thu, 10/09/2014 - 15:04
#13
Vohtarak-Forum's picture
Vohtarak-Forum
im vohtarak, call me by that name

mine would have like 40 mineral deposits
it will annoy people just like in treasure vaults because you can only take 4

Thu, 10/09/2014 - 18:56
#14
Klipik-Forum's picture
Klipik-Forum

This version is my favorite
But this one is cool too

But yes, user content is great especially if it's in long periods of no official content (aka the past year)

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