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New mini enemy: Small grievers

12 respuestas [Último envío]
Dom, 10/19/2014 - 23:00
Imagen de Fehzor
Fehzor

Exactly like it sounds. Griever model, size of a silkwing.

Mills about until the knight moves, then charges at the knight using the behavior of grave scarabs, but travels much faster and with little to no recoil time when it misses the knight.

Lun, 10/20/2014 - 04:04
#1
Imagen de Vohtarak-Forum
Vohtarak-Forum
I'm vohtarak, call me by that name

well its pretty much a reskin so OOO will probably do it
but GREAVERS (get the name) are strong
minis are bugged and powerful
so you are literally suggesting something to put in an arcade gate to ruin runs and make people avoid it at all costs

Lun, 10/20/2014 - 06:25
#2
Imagen de Fehzor
Fehzor

Yeah I am! >:D

They could easily make the floor a "good" floor by giving it a high payout.

Lun, 10/20/2014 - 08:25
#3
Imagen de Holy-Nightmare
Holy-Nightmare
+1

Provided they don't shoot bullets or leave hazes I believe this would be fair.

Unlike the scarabs we have a bomb for fiends so this would be easier than scarabs.

As for mini balancing just make them all drop rather than about 30%.

Lun, 10/20/2014 - 11:44
#4
Imagen de Avihr
Avihr
NO

dumb suggestion is dumb.

#$"% you fehzor.

you obviously just a silkwing/greaver fan.

worst idea ever.

-6/66

Lun, 10/20/2014 - 11:44
#5
Imagen de Vohtarak-Forum
Vohtarak-Forum
I'm vohtarak, call me by that name

we will have a bomb good for Scarabs if OOO listens to that deconstructor thread and doesnt put it in a promo

Lun, 10/20/2014 - 12:12
#6
Imagen de Fehzor
Fehzor

Keep in mind that they wouldn't see you unless you were moving, which means that all you'd have to do to kill them would be to stand perfectly still.. which I would imagine to also count turning more than say, 45 degrees. So if you brought dark briar barrage or even sun shards, they'd be history. The real challenge would come when the game spawns a bunch of enemies... like a griever, 10 minigrievers, and a trojan. As the lumber slowly approaches you, you have to move, and as soon as you do they all aggro you until you can find a safe place to hide.

Also they can smell fear. Especially Batabii's fear. They smell that from miles away.

Lun, 10/20/2014 - 12:20
#7
Imagen de Holy-Nightmare
Holy-Nightmare
@ Fehzor

I don't think that there are any enemies that currently have that mechanic, all the ones so far only aggro once you attack them or a target is in their range.

Lun, 10/20/2014 - 12:25
#8
Imagen de Klipik-Forum
Klipik-Forum

I would think they would aggro on you when they take damage.

Lun, 10/20/2014 - 13:37
#9
Imagen de Gbot-Vtwo
Gbot-Vtwo
.

@Aviri either you are trolling or you are REALLY that Immature.

Lun, 10/20/2014 - 13:37
#10
Imagen de Fehzor
Fehzor

@Klipik

That's not a bad idea at all. In fact, I think that makes a good deal of sense. Move or make them take damage maybe, instead of turning. That way, you could aggro one at a time with a gun, if you were quick.

@Holy-Nightmare

Trojans check to see if you're standing still or not. That's why running around them, and pausing briefly, will make them try to slam into you. Why not just reverse that?

The turning thing would be new, but I kind of like Klipik's idea better anyway.

Lun, 10/20/2014 - 13:38
#11
Imagen de Gbot-Vtwo
Gbot-Vtwo
+1

+1

Mié, 10/22/2014 - 04:16
#12
Imagen de Mystrian
Mystrian

post #6, but then Batabii would have more things to complain and annoy everyone about.

And making actual challenge to test players skill level is a good idea! What about range to enemy motion sensing so if you are out of the range and moving you won't trigger aggro. oh yea then you would cheeze fights with guns, but a post mentioned something about enemy aggro being affected by damage to enemy (we have this already) so maybe make the small greavers have more health so you can't cheeze it with gun charges.

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