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Petition for Radiant Fire Crystal Recipe

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Thu, 01/08/2015 - 22:36
Inaquandary's picture
Inaquandary

It is a well-established fact that we players are suffering a severe lack of Radiant Fire Crystals to forge our 5* equipment.

Once upon a time this was not an issue. In spite of the absurd forging costs (453 rads from level 1 to level 10 if you choose the 100% forging option), assuming no double level ups), forging was okay due to the sheer abundance of radiants, which dropped from d22 onwards. At this point in time, people lamented the relative rarity of Shining Fire Crystals instead.

Then radiants were removed almost entirely from the stratum 5/6 loot drop tables, giving rise to the RADIANT DROUGHT. During this time, radiants dropped only from d28 (and very rarely d27). People raised an uproar - and rightly so! - about this, resulting in the loot drop tables being amended to make radiants drop from d26 (and very rarely d25) onwards instead.

While this alleviated the radiant drought to some extent, as things currently stand, the majority of end-game players (Defender Elite onwards) do not have enough radiants to fully heat all of their 5* equipment. Nor do they have the inclination to grind FSC back-to-back day after day. Or slog through 6 floors of compound-infested T3 Arcade (starting d18) for a chance at a small handful of radiants. Or spend an exorbitant amount on shadow keys to gain access to the very challenging Shadow Lairs, which often require fully heated 5* in the first place! (Same thing with the Danger Missions, minus the key part.) Or grind the few rank 9 missions other than King of Ashes which grant access to d26 - and a rather pitiful radiant payout. Or throw away 700E (because people simply aren't THAT rich, and there are better things to spend energy on). You get the idea.

Bottom line is that radiants are not readily available - BUT THEY SHOULD BE. Limiting a resource vital to our enjoyment of the game (awesome fully-powered 5* equipment) strangles the community and makes people resentful. Therefore I propose the following idea:

===================

Recipe: Radiant Fire Crystal

Shining Fire Crystal x5
Glowing Fire Crystal x10
Warm Fire Crystal x15
Dim Fire Crystal x20
Cracked Fire Crystal x25

Crafting cost: 800 crowns

Crafts 3 Radiant Fire Crystals.

===================

Allow me to state the numerous benefits of implementing this idea:
1. Introducing a new recipe is much, much easier than altering loot drop tables.
2. Many end-gamers have an over-abundance of lower starred fire crystals. Since (bound) fire crystals are unable to be traded or vendored, this provides a means by which to consume them (other than forging).
3. Players do not feel constrained to play T3 (and specifically FSC) all the time, because they can now play lower tiers, collect lower level fire crystals and STILL progress their 5* equipment.
4. Defender Elites, who do not have easy access to S6, can now obtain radiants to upgrade their 5* equipment (provided this recipe is not a mission reward and is made available to everyone).
5. Obtaining radiants via monetary means is independent of the energy market (which is effectively monopolised by a super-rich minority).
6. Obtaining radiants does not involve a minimum 20 minute time investment to travel down to d26 (which is more feasible for casual players).

So band together and support this idea with me, peoples!

Note: No, I will not move this thread to the cesspool otherwise known as the Suggestions sub-forum. I feel that my idea would attract more attention here, and since it would apply to and benefit a lot of players, such attention is warranted.

Thu, 01/08/2015 - 22:42
#1
Traskkyuro
This is a great idea!

Totally supporting this, as someone who has to spend about a dozen dives for a single heat level for my 5* gear, I believe easier access to Radiant Heat Crystals would benefit everyone, they are extremely hard to acquire in larger amounts than maybe like 6 at a time on average? That's really not feasible at all, it makes heating the end game gear extremely tedious and boring.

Lets make this happen guys! lets fix this radiant drought once and for all! and make heating much less painful than it currently is. :3

Fri, 01/09/2015 - 00:22
#2
Kurapika's picture
Kurapika
+support

:D

Fri, 01/09/2015 - 02:38
#3
Fehzor's picture
Fehzor

I do want the same thing you do as it would really enable more gear to be crafted and all of that business that I've described at some point- more radiant fire crystals, but why hide them behind a recipe? Why not just petition for them to be cheaper in the depot and more common in the arcade?

Regarding your points, many of which are fair-

Introducing a new recipe like this isn't an easy decision at all. These kinds of recipes must be meticulously planned out or they won't work well at all- that in itself requires work. The drop rates must also be planned in the same manner, but are at least more straightforward than theorycrafting about these kinds of prices.

Having an overabundance isn't necessarily a reason to get rid of a currency. I have an over abundance of ecto drops- why can't I exchange those for fire crystals? Because it's apples to oranges, and the way ecto drops are earned conflicts with the way fire crystals are found. This is even more apparent when it comes to fire crystals. Radiant fire crystals are found at the end of the clockworks, and are an end-game currency. The other fire crystals are found before this point- allowing players to skip out on end-game content is detrimental to providing them a reason for farming those end game areas, just as allowing players to trade between jelly gems and crests of Almire would be disastrous.

The energy market is highly regulated by the developers. Whenever it starts to look truly gruesome, they step in and do something like introduce a crown sink or sell energy for a cheaper price. This guarantees that the prices will never be 100% out of reach.

Rather than exchange everything ever...

What I am suggesting instead is just making them common (a good 95% drop rate) starting at D25 and available at D24 (around 50% drop rate), so that players can craft an unprecedented amount of gear. I think that this would really benefit endgame players and make the game much more enjoyable overall.

SEGA can try to rely on gear crafting and radiant fire crystal buying, but in the end I fear that it costs them more than it's worth and I think that they should too. They could lower the prices on radiant fire crystals (and other crystals) in the depot to add incentive to buy those kinds of things. If I craft 2 sets and buy half the radiant fire crystals, that's the same as buying 20 sets at 1/10 the price and worse than buying 100 sets at 1/20 the price. Even if that fails, the endgame still has unique variants to absorb a monumental amount of crowns that can be purchased with energy, and that benefits hugely from having players craft those hundred sets.

Fri, 01/09/2015 - 04:47
#4
Neueragon's picture
Neueragon
^ I agree mostly.

petitioning for one recipe is kind of... odd. OOO should find their own way to improve the situation, instead of introducing a recipe that might not be as good as other ways to fix this disaster.
some people already calculated it, radiant fire crystals in the depot are too expensive considering their farming speeds.
also FFS OOO, just raise the damn drop areas and make them guaranteed drops in more depths.

Fri, 01/09/2015 - 09:01
#5
Skepticraven's picture
Skepticraven
↓

"Note: No, I will not move this thread to the cesspool otherwise known as the Suggestions sub-forum. I feel that my idea would attract more attention here, and since it would apply to and benefit a lot of players, such attention is warranted."

Glad to know you are special. Since you think you are special, I will give my classic "this is a horrible suggestion" review.

"Bottom line is that radiants are not readily available"

Factually wrong. They are readily available in the supply depot and fairly common on depths 26+. Rare on depth 25. The only crystal that can drop on depth 30 [shadow lairs].

"1. Introducing a new recipe is much, much easier than altering loot drop tables."

Factually wrong. They've edited the tables quite easily before. The difficult is that fine line of "balancing". The recipe that you suggest is not exempt from this "balancing" requirement. What makes you think that your recipe costs are balanced?

"2. Many end-gamers have an over-abundance of lower starred fire crystals. Since (bound) fire crystals are unable to be traded or vendored, this provides a means by which to consume them (other than forging)."

Fun fact: If you only play on elite, you never get cracked fire crystals in the arcade. I found this out when I was heating and testing 0* weapons and promptly ran out. When you say "lower starred fire crystals", you mean shining fire crystals.

"3. Players do not feel constrained to play T3 (and specifically FSC) all the time, because they can now play lower tiers, collect lower level fire crystals and STILL progress their 5* equipment."

They already can with the supply depot purchasing of radiant fire crystals. It isn't as time efficient as going to depth 26-28, but if you want to argue that... refer to my comments on #6.

"4. Defender Elites, who do not have easy access to S6, can now obtain radiants to upgrade their 5* equipment (provided this recipe is not a mission reward and is made available to everyone)."

Fun fact, S5 with a 4*/unheated 5* weapon is logistically [eg: monsters die faster due to the damage of weapons vs hp of enemies] easier than S4 with 3* weapons. Using 3* weapons in T3 is pretty bad. Of course a defender elite probably has at least 1 set of 5* since you need that to get the rank.

"5. Obtaining radiants via monetary means is independent of the energy market (which is effectively monopolised by a super-rich minority)."

I'll give you this one. But if you are removing the uses for energy, what can energy be used for? Right now it is restricted to purchasing extra rarities [crafting/heating/SoLs], saving time on crafting weapons/armor [but wasting money], and the occasional supply depot sale [super rich merchers].

"6. Obtaining radiants does not involve a minimum 20 minute time investment to travel down to d26 (which is more feasible for casual players)."

So instead of 20 minutes to get to D26, you need an extra 90 minutes to gather all the variety of fire crystals and crown cost.

Fri, 01/09/2015 - 10:45
#6
Exerpa's picture
Exerpa
Your recipe is half

Your recipe is half baked.
Whats the deal here, if I want to make 300 Rads I need to grind for 4.5k tier 1 crystals? Or buy them from the NPC for 75Kcr (on top of the 80Kcr craft)? Or crack down higher star crystals for them and I don't know what the cost for that would be because calculating that is a hassle not to mention horrendously redundant (cracking high crystals to make low crystals to make high crystals, wut).

You can literally think up dozens of solutions to the problem, so expecting your personal singular solution to be the correct one is unlikely. Even more so if it is needlessly complex.

Fri, 01/09/2015 - 12:14
#7
Legend-Slayer's picture
Legend-Slayer

i saw this recipe yesterday and i was asking myself "really would worth the time faming those 3 radiants? how much time will take?" at first i imagine would take so much time compared with a T3 Run Arcade what least could net me between 3 rads to 21 rads with the plus of the cr earned trough the run, or do a another boerd run to vanaboring but at least could be again 12-24 rads plus cr.

so in order to get just let say 30 rads i should play like....90 or 120 minutes of the games to craft them it just plain...wrong, i would wasting my time and wasting crown just to craft 30 rads while in those minutes i would have made around 30-120 rads and not only that, i would earn more crowns which can be used to get energy and buy them from supply depot or just plain buying them from AH.

Honestly? i dont support this recipe it just plain wrong and waste of time and resources. i much prefeer rads start dropping at depth 24 and 25 with 50% chance to drop and 100% chance to drop in 26 to 28 rather to trying to collect all the items to craft just 3 radiants that will take too much time that would be used to get more radiants (more than 3).

Fri, 01/09/2015 - 12:14
#8
Fangel's picture
Fangel
Move this to the suggestions.

If you make a suggestion, put it in the correct forum. Claiming that "this isn't a suggestion" then suggesting something doesn't make your argument better, rather it makes your credibility worse.

As for the recipe itself, it sounds okay at best, but is rather flawed. Seeing as you cannot find 0* and 1* crystals in the clockworks, you must either turn your 2* crystals into 1* crystals, then into 0* crystals or purchase them from vendors. This removes the whole "run clockworks to get the things you need!" argument. The conversion rate is okay, as it's more viable to run tier 3 anyways, but it's probably more worth your time to buy the crystals from the depot. Heck, you won't make a profit, but if you spent every crown you make on energy to buy radiants you would progress at about the same pace as before they were added. People just don't like paying big numbers for radiants, so they don't and instead complain.

Granted I'd like to see some changes to radiants myself, but this sort of recipe is a no-go.

Fri, 01/09/2015 - 12:46
#9
Inaquandary's picture
Inaquandary
@ SkepticRaven It appears you

@ SkepticRaven It appears you like to play devil's advocate. While I acknowledge some of your points, I will argue others.

"Bottom line is that radiants are not readily available"

Factually wrong. They are readily available in the supply depot and fairly common on depths 26+. Rare on depth 25. The only crystal that can drop on depth 30 [shadow lairs].

"Readily available" is what I'd describe the radiant loot drop rates pre-drought. During that time, you could easily obtain 60+ radiants per T3 Arcade run. Sorry, but a conservative estimate of 15 radiants per FSC run (which is the most time-efficient place to farm radiants outside of Shadow Lair or consecutive d26-28 arenas) does not constitute "readily available", especially taking into account the 453 radiant level 1 to 10 forging cost.

"2. Many end-gamers have an over-abundance of lower starred fire crystals. Since (bound) fire crystals are unable to be traded or vendored, this provides a means by which to consume them (other than forging)."

Fun fact: If you only play on elite, you never get cracked fire crystals in the arcade. I found this out when I was heating and testing 0* weapons and promptly ran out. When you say "lower starred fire crystals", you mean shining fire crystals.

Fun fact: Dim and Cracked Crystals do not appear in the loot drop tables AT ALL. However, they are cheap to backcraft (25cr for 5 Dims, 10cr for 5 Cracked). Since many players frequent T2 (particularly Jelly King and Twins) for advanced/elite orb hunting purposes, they will eventually amass a surplus of Warm/Glowing Crystals. Check YOUR own inventory.

"3. Players do not feel constrained to play T3 (and specifically FSC) all the time, because they can now play lower tiers, collect lower level fire crystals and STILL progress their 5* equipment."

They already can with the supply depot purchasing of radiant fire crystals. It isn't as time efficient as going to depth 26-28, but if you want to argue that... refer to my comments on #6.[/quote]

Buying radiants from the supply depot is an extremely reluctant option for most people, and definitely NOT an option for F2Ps (who constitute the majority of players).

"4. Defender Elites, who do not have easy access to S6, can now obtain radiants to upgrade their 5* equipment (provided this recipe is not a mission reward and is made available to everyone)."

Fun fact, S5 with a 4*/unheated 5* weapon is logistically [eg: monsters die faster due to the damage of weapons vs hp of enemies] easier than S4 with 3* weapons. Using 3* weapons in T3 is pretty bad. Of course a defender elite probably has at least 1 set of 5* since you need that to get the rank.[/quote]

Your point is off-topic. I'm addressing the fact that newly minted 5* weapons do considerably less damage than their 4* level 10 predecessors in T3 (S5/S6), which means upgrading to 5* is effectively downgrading. Therefore players - specifically those of Defender Elite rank, because they usually have yet to build up a collection of weapons and are relying on 1 or 2 weapons which they have now "downgraded" - will want to level up their 5* weapons ASAP. But since they do not have easy access to FSC, they cannot farm radiants efficiently.

"5. Obtaining radiants via monetary means is independent of the energy market (which is effectively monopolised by a super-rich minority)."

I'll give you this one. But if you are removing the uses for energy, what can energy be used for? Right now it is restricted to purchasing extra rarities [crafting/heating/SoLs], saving time on crafting weapons/armor [but wasting money], and the occasional supply depot sale [super rich merchers].[/quote]

Energy has BETTER uses beyond buying fire crystals. I speculate that the most frequent use of energy would be to purchase orbs and SoLs. As I had already mentioned, very few players actually consider buying fire crystals as an option.

"6. Obtaining radiants does not involve a minimum 20 minute time investment to travel down to d26 (which is more feasible for casual players)."

So instead of 20 minutes to get to D26, you need an extra 90 minutes to gather all the variety of fire crystals and crown cost.[/quote]

Why would you need to farm lower level crystals at all? The idea ISN'T to farm, it's to use up already existing resources as an alternate means to obtain radiants. Most Defender Elites WILL have built up a healthy backstash of Warm/Glowing/Shining Crystals by the time they've collected the requisite orbs/crowns to build a full 5* set. They can then use up this backstash to craft radiants as needed.

What I'm saying is: players go to lower tiers for another reason (i.e. farming orbs) and collect fire crystals along the way. These otherwise useless fire crystals can then be exchanged for radiants, which is a nice BONUS.

Fri, 01/09/2015 - 12:54
#10
Jungle-Sword's picture
Jungle-Sword
HAHA

PLZ tell me where to find cracked or dim fire crystals
P.S. (arcade depth 1 doesn't give them)

tip: change the recipe, then I will support the idea

EDIT: didn't see skeptics fun fact. he says the problem with dim and cracked fire crystals aswell

Fri, 01/09/2015 - 12:59
#11
Inaquandary's picture
Inaquandary
Would this be to your

Would this be to your preference then?

Recipe: Radiant Fire Crystal

Shining Fire Crystal x5
Glowing Fire Crystal x10
Warm Fire Crystal x15

Crafting cost: 800 crowns

Crafts 3 Radiant Fire Crystals.

Note: I put in the Dim and Cracked crystals because most recipes include 0* and 1* materials. However, if you feel that excluding them improves the recipe, then sure.

Fri, 01/09/2015 - 12:59
#12
Fangel's picture
Fangel
Except not.

Most Defender Elites WILL have built up a healthy backstash of Warm/Glowing/Shining Crystals by the time they've collected the requisite orbs/crowns to build a full 5* set.
Newly 5* players will not have a healthy backstash of those crystals. Long-time veterans will have far too many shinings and quite a bit of glowing and warm. Speaking from myself, I have well over 26k shining fire crystals and 3k glowing/warm. However, a player who is now searching for radiants won't have a whole lot of shinings, and since they were hunting/using shining fire crystals they won't have glowings or warm.

The best way to make radiants more available is to either increase the current drop rates (which are fine, they make end-game take longer to "complete", which gives progress nuts like me something to do), or add a little something extra. Like, at the end of arcade runs, at the core, there could be some prize boxes. Red ones that contain a few radiants. Perhaps a merchant you can buy some radiants from, I don't know. There are plenty of other suggestions on how to fix radiants that encourage you play tier 3 to the end rather than playing everything except that.

Fri, 01/09/2015 - 13:00
#13
Vohtarak-Forum's picture
Vohtarak-Forum
im vohtarak, call me by that name

Dim and cracked fire crystals, really?
They're at vatel, how do you not know that?

Fri, 01/09/2015 - 13:25
#14
Legend-Slayer's picture
Legend-Slayer

Why would you need to farm lower level crystals at all? The idea ISN'T to farm, it's to use up already existing resources as an alternate means to obtain radiants. Most Defender Elites WILL have built up a healthy backstash of Warm/Glowing/Shining Crystals by the time they've collected the requisite orbs/crowns to build a full 5* set. They can then use up this backstash to craft radiants as needed.

What I'm saying is: players go to lower tiers for another reason (i.e. farming orbs) and collect fire crystals along the way. These otherwise useless fire crystals can then be exchanged for radiants, which is a nice BONUS.

its not, you may think that as "Nice Bonus" but isnt it.

why would they go to lowers tiers? when shinnings werent that common like they are today (and radiants start to drop in depth 19) people complained too much about the "lack of shinnings" you want to know why? because those people didnt wanted to stick out their *** from vanaduke. if they didnt it when shinnings drop before tier 3, why now they would farm Tier 1 and Tier 2 to get the other crystals and make radiants? its too much time wasted

fine lets not think about farming crystal lets say i want to use my 20k of shinnings to down grade them to the other crystals. but then why i would do that? sure i have lotsa and lotsa spagetti er i mean shinnings, and lets say i would downgrade them in order to have all the crystals for the recipe but.. oh right downgrading them costs crowns too! so im going to spent more crowns plus the crowns of crafting just for 3 radiants? its way more expensive.

your recipe as it is now it just useless more useless than buying radiants from supply depot (because some people buy them frm there) it just not going to be used because either it just a lot of time wasted to meet the requirement of the recipe or just too much crowns spent just for the sake of 3 radiants.

you should consider rework your idea.

Fri, 01/09/2015 - 13:10
#15
Inaquandary's picture
Inaquandary
@ Fangel Most players

@ Fangel Most players (including Defender Elites) will farm JK or twins for advanced/elite orbs. Through this process, they will collect a few hundred glowings. Would this not be considered a backstash?

Look, I completely agree with you that the BEST solution is to improve the radiant drop rates. However, the most recent change they've made to the loot drop tables (that specifically address radiants) was back in February (or March?) of last year. All this time, we've been complaining that the drop rates are still too low. What have the game devs done about that? Zilch.

What I'm proposing is an ALTERNATIVE solution, which may or may not be a more palatable idea to the OOO staff considering how staunchly UNMOVED they've remained to our pleas for improved radiant drop rates.

Fri, 01/09/2015 - 14:00
#16
Skepticraven's picture
Skepticraven
↓

Keep in mind how much knowledge I have about the rarity drop rates.

I'm the author of this thread.

@#1 I cant read minds. If you don't type it with numbers, I have no clue what you mean by "readily available". I consider the current state "as fair as it was before the forge update". I also consider the rates right after the forge update too easy.

@#2 Refer to #4

@#3 You've had this discussion with Bopp over here. I'm not arguining this further.

@#4, Fangel nailed it. New defender elites that I know are still struggling with shining fire crystals.

@#5 That is part of the problem.

@#6 Refer to #4

Fri, 01/09/2015 - 14:31
#17
Inaquandary's picture
Inaquandary
@Skepticraven You may

@Skepticraven You may consider the current state (aka moderate radiant drought) fair, but I assure you many other players won't. A lot of people would agree with me that running FSC 30 times back-to-back (in order to collect sufficient radiants to fully heat a 5* item from level 1 to 10) is NOT a fun way to play this game.

Are we going to sit around and simply accept the status quo? If we don't speak up about the matter, nothing's going to change. The fact still remains that there is a radiant shortage, and it's making post end-game a tedious, repetitive, rage-quit inducing experience for many of us.

Hell, if there was such a thing as a forge pass (that bypasses the forge step or sets it automatically at 100% chance even with the lowest forge cost), I'd happily throw money at OOO.

Fri, 01/09/2015 - 15:00
#18
Fangel's picture
Fangel
See that's a suggestion.

A forge pass has been suggested many times in the past, and backs up exactly what was the norm before elevators became free. Elevator passes bypassed elevator fees for paying players, and heating was free. Now elevators are free, and heating has no pass. Right now heating takes the same length for free players as before, but takes a much longer time for paying players. Allowing paying players to bypass or speed up the heating process (not heat amps mind you, those were here before as well, I mean the forge bit) would make the game equal in speed as before, and better overall.

Instead of pretending that the crafting recipes will help lower-starred knights (which they won't because fire crystals are as precious as orbs to those players, especially if they've played the game on normal up until then), you should give the pay option. Spiral Knights has always had a "pay-to-speed-up" sort of system with free to play just being the longer path but still just as viable. Impatient players are more likely to spend money if it seems like a good deal ($5.95 for a month of endless elevators!? Sounds great! $2 for 50 fire crystals that are only 1/5th of the total crystals I need for this weapon? No thanks), whereas free players know that the pay option exists and hence cannot negatively argue about how long something takes when the answer is painted in three colors across their face and has its own tab on the supply depot.

Fri, 01/09/2015 - 15:05
#19
Skepticraven's picture
Skepticraven
↓

"You may consider the current state (aka moderate radiant drought) fair,"

I direct you back to the exact wording of my comment: "as fair as it was before the forge update".

You might wanna check out the second post in my suggestion from over half a year ago here. Stating why suggestions like these don't address entire issue gets repetitive.

Fri, 01/09/2015 - 15:26
#20
Inaquandary's picture
Inaquandary
@ Fangel You misunderstand, I

@ Fangel You misunderstand, I did not make this suggestion to help lower starred players. The radiant shortage is something that exclusively affects end-game players (late Defender-Elite or higher). The forge pass idea was something I was sure had come up in the past, so I decided against (re)suggesting it.

Thanks for that link, Skepticraven. May I then propose an idea not included in that thread:

Convert all fire crystal types into the 1 type which is universally applied across all star level forging, and increase forging costs for higher starred gear.

Fri, 01/09/2015 - 15:30
#21
Orangeo's picture
Orangeo
Really nothing short of just

Really nothing short of just removing the forge system would be an actual "solution" in my eyes. I wouldn't want a recipe, however...

"they're in the supply depo!"

"being able to get half the crystals you need to level one 5* item once from FSC counts as 'readily available' to me!"

Are you serious? Have you ever seriously bought fire crystals from the supply depo? Do you know how much CE would be sunk if the majority of this games population used that to level their 5* items? You think combining random dropping with grinding is a good idea? You don't need to be a psychic to see that you literally have 0 reason to defend the forge system, or even the need for heat in general aside from forcing players to bind items for leveling.

Why would give the whole "don't use terms like 'readily available,' give me the numbers" talk, then do a full turnaround and use equally subjective terms like "fair" and "too easy" ? Why do you even trust your data when OOO clearly isn't above manipulating? I mean look at the prize wheel; how often are you one off of a lockbox? How often do you get one? A little misrepresentation on OOO's part, don't you say? Hell, I really wouldn't even be slightly surprised if OOO altered drop rates on stuff like orbs for people waiting to get through the HoH. The forge system hurts every single player in the game.

Fri, 01/09/2015 - 16:29
#22
Nosgoth-One's picture
Nosgoth-One

I honestly dont get this community, sometimes i could bet they are kinda hipocrites sometimes.

First, this suggestion isnt the first about "radiants recipe" remember those old threads about radiant recipes? that talked about use X amount of shinning crystal to make radiant crystal? what happened? 1 or 2 liked the idea but then someone came to the thread saying "No its a bad idea, its work with downgrading crystal because for example you can make more diamonds from a big diamond, but you cant make the same big diamond from those small diamonds, your idea dont have logic. so no" and then the thread went to the oblivion.

Now this thread while the new recipe now looks kinda grindy and honestly i would be better just doing the never ending cycle of vana. but some people support this idea but dont like the amount of crystal it need to make the radiants. so my question its: Why then shoot down previous threads about radiant recipes with the logic of "you cant make the same big diamond with the small one"? and oh boy this its not the first time it happen, i remember a new forumer suggested something which i cant recall what it was exactly, and community what it did? it shooted down the op of such thread! but then a old forumer and part of that "Small group" of forumers suggested the same thing and what happened? praised like if it were the next Einstein.

Lets now see the point between "OOO need to make money" and "the forge pass" and its again another thing i dont get with this community, for one part its the community F2P and the P2P, the first one its on the point of "dont paid for this game you can get everything for free" and then the other its on "we paid because we like and to support developers of the game"

So forge pass? yeah i would be into that too i wouldnt mind to pay for it but oh yes i forgot community again: "No forge pass no it will make the game pay 2 win, it will make so easy the game for those p2p c$%"&"ckers" and i wonder... Why guys? i mean you got everything for free and there isnt things that limit you behind them, even if OOO put the forge pass in supply depot you guy will complain when easily can play any content of the game for free and get the CR for it. and now some P2P would say the same thing of F2P "it just make the game easy" what happened then to the argument of "OOO need to make money to sustain the game?" at this point of the game that its totally 99% free that wouldnt be unfair. sure people that pay can get it instantly but hey they paid for it! and f2p can get it just grindy a bit of time, not like the Elevator pass that was just 100% paid.

Resumed: dont try even convice this community for something, they dont know even what they want.

Fri, 01/09/2015 - 16:36
#23
Toxicpsychosis
The current rate at which

The current rate at which radiant crystals drop is entirely unreasonable. Both fire crystals and alchemy orbs are obtained by the same means, and will be used up while upgrading the same gear, but you receive too few radiant fire crystals compared the amount of eternal orbs you can obtain. If a player uses up all of the eternal orbs they obtain, they will inevitably end up with a supply of 5* gear they have no hope of heating to level 10. I think that the drop rates of heat crystals and alchemy orbs should be balanced so that a player can reasonably get enough crystals to heat all of the gear they can craft. No other star level seems to have this problem. If there was more than one thing to do with these two resources, it would be okay if they weren't obtained at approximately the same rate, but both fire crystals and alchemy orbs have only one use.

Buying fire crystals from the supply depot is just a joke. They're expensive to an absurd degree. Are you going to pay 700 energy for enough radiants to level a single item one time?

I like the idea of changing fire crystals from a set of separate resources for each star level into a single resource; it would prevent players from building a stockpile of useless lower level fire crystals while at the same time being desperate for a higher level fire crystal, and also help to remove the incentive for players to play the same levels over and over for a certain type of heat crystal. Being able to gain useful crystals no matter what you choose to run would help improve the variety of gameplay, i think. Maybe the same could be done with alchemy orbs? (That would be sort of what it was like before alchemy orbs were added, i guess, since all tiers just used different amounts of energy.)

Fri, 01/09/2015 - 17:21
#24
Thebronzemonsta
800 cr seems like too much

800 cr seems like too much for 3 rads, wait nvm thats 106k for 400

Fri, 01/09/2015 - 18:14
#25
Dimpl's picture
Dimpl
Supply depot cost is outrageous

Buying rads from the supply depot has not once crossed my mind, after I saw the cost (though this is the item I most need to progress).

It would be nice if the balance was shifted a bit (I have 1.5k shinings, which is steadily growing, regardless of the fact that I regularly heat 4* items).

Or, maybe the problem here is forge costs. For each tier of gear, both the quality AND quantity of fire crystals increases - this doesn't make sense to me (I can understand either option on its own, but not both at once)! Also, the quantity increase is massive (3* -> 4* is 2x, and 4* -> 5* is 1.5x).

I posted something about this a short while back, and the general response I received was that the imbalances were designed to funnel users towards the supply depot (I have the same rarity problem with 4* alchemy orbs).

Fri, 01/09/2015 - 18:53
#26
Fangel's picture
Fangel
Ummm

Let's look at the cost of numbers here.

50 radiants = 700 energy
700 energy = 56,000 crowns at an 8000 > 100 energy ratio
56,000 / 50 = 1120 crowns per radiant.
So now radiant fire crystals cost 1120 crowns each.

This recipe does the following:
5 shining fire crystals + 10 glowing fire crystals + 15 warm fire crystals + 800 crowns = 3 radiants
Using a similar fashion as before to determine fire crystal price...
Warm fire crystals = 136 crowns per crystal
Glowing fire crystals = 280 crowns per crystal
Shining fire crystals = 560 crowns per crystal
Thus you get the equation:
(5 * 560) + (10 * 280) + (15 * 136) + 800 = 3 radiants.
According to our first number, 1120 crowns is how much a radiant costs, so three radiants should be 3360. However, with the costs of the recipe, you end up with 8440 crowns per 3 radiants, more than twice the cost of just buying them from the supply depot! If you used this recipe to acquire 50 radiants, you would be spending more than 1,400 energy in crowns and fire crystals! Remember, this is if you're paying 8,000 crowns for 100 energy. For the most part the energy market likes to stay below 8,000.

It would be both faster and more cost efficient to buy those 50 radiants. However, as I said before "Impatient players are more likely to spend money if it seems like a good deal". This looks like a good deal, but is worse through the fact that you are nickle and dime'd the whole way through, and you end up paying double for the thing that should save you money(crafting is always cheaper than the depot, so why change it here?).

You may argue that you don't value warm fire crystals at 136 crowns, or that you value radiants at more than 2,000 crowns, but either way the numbers are set in stone.
The cost of radiants is not outrageous if you're willing to spend your crowns. I'm guilty of not liking to part with my crowns because "what if I need it for something?", but nevertheless I'll occasionally buy radiants from the supply depot. I find arcade parties to be a fun way to play the game - grinding the same level over and over is not usually my cup of tea, even if it takes me 20-30 minutes to reach stratum 6 I'm having fun doing it, so it's not a chore. The moment a game becomes your job is the moment you need to take a break and remember this is entertainment, not a nine to five.

Fri, 01/09/2015 - 19:10
#27
Inaquandary's picture
Inaquandary
If OOO designed such an

If OOO designed such an imbalance to funnel players towards the supply depot, why not come clean about it? Getting people to buy fire crystals from the supply depot is like pulling teeth. If it's a cash grab, why not just come up with something like a forge pass - which people would willingly pay for - exclusive to P2P players? The elevator pass granted P2P players a massive advantage back in the mist days (unlimited play vs careful energy management); there should be an equivalent for the forging system. At present, paying offers no significant advantage, so people are less inclined to spend.

"I like the idea of changing fire crystals from a set of separate resources for each star level into a single resource; it would prevent players from building a stockpile of useless lower level fire crystals while at the same time being desperate for a higher level fire crystal, and also help to remove the incentive for players to play the same levels over and over for a certain type of heat crystal. Being able to gain useful crystals no matter what you choose to run would help improve the variety of gameplay, i think."

Seconded. Back in the mist days, you could go wherever you wanted and still level up your gear. While higher tiers rewarded you with more heat, you would still be able go to a lower tier for the purposes of leveling gear - albeit more slowly. The current forging system ENFORCES farming in specific strata for gear progression. Because radiants are unobtainable outside of S6, Shadow Lair (and the supply depot if we want to be pedantic), we are forced to grind those levels over and over if we want to level up our equipment AT ALL. Amalgamating fire crystals into a single resource would remove this particular constraint and promote exploration.

That's what it comes down to in the end. My enjoyment - and that of other people, I daresay - of this game revolves around the balance between where I can go vs where I SHOULD go. Remove the need for necessary farming, and gameplay would improve dramatically.

Fri, 01/09/2015 - 19:23
#28
Inaquandary's picture
Inaquandary
@ Fangel If you're crafting

@ Fangel If you're crafting radiants using only shining crystals as your base material, then you're not utilising the recipe CORRECTLY. The whole point of introducing a radiant recipe is to consume surplus fire crystals that would otherwise collect dust in your inventory.

Let's say you have sufficient shinings and glowings because you like to grind FSC and JK like most people. The numbers now become:

50 crowns converting 3 glowings into 5 warms.
150 crowns for 15 warms.

800 + 150 crs = 950 crs for 3 radiants
317 crs per radiant fire crystal.

That's a hell lot better than 1120 crowns, wouldn't you agree?

Sat, 01/10/2015 - 03:41
#29
Neueragon's picture
Neueragon
about that...

most people only have a limited supply of heat crystals.
(warning, excessive rounding incoming)
I for example have about 1.6k shining, 1.2k glowing and 800 warm.
according to your recipe, I could only make 159 rads before I had to get more. that would cost about 42kcr.
after making the 159 rads, I would have about 1.4k shining, 700 glowing and no warm.
I could of course go farm them, but that would mean I need to do stratum 2 and 3, which pay relatively badly.
I could also downcraft the glowing to warm. to get the most out of the glowing I have left, I need to get them into a 2:3 ratio.
this means I have 1.4k shining, about 369 glowing and about 550 warm. crafting them took 10cr each, so 5.5kcr.
now to craft radiants. I can make 37 sets, or 111 radiants. this costs about 30k and leaves me with 1.2k shining.
I already spent 80k, used up all my lower fire crystals and still dont have enough to heat one weapon.
so I will now turn all my shinings into radiants by downgrading them. there is a good chance I messed up my calculation, so excuse me for that.
the perfect ratio would be 1:2:3. the ratio of crafting is 3:5 for shining to glowing and 3:5*3:5 or 9:25 for shining to warm.
so the optimum ratio, when crafting from shining, would be 25:30:27. to be generous, I will just say that I have enough to multiply all by 15.
so I have 375 shining to be used raw, 450 shining to be turned to glowing and 405 shining to be turned into warm.
the first one doesnt cost anything, the second costs 200/3 per shining, the third costs 200/3 per to turn them into glowing, then 50/3 to turn those into warm.
so the total cost is 30k+27k+11k.
then I make 75 sets of radiants (or 225 rads) for 60k.
I just burned up all my fire crystals to make just a little over what is needed to heat one weapon. it also cost me over 200kcr.

Sat, 01/10/2015 - 03:50
#30
Neueragon's picture
Neueragon
to continue from above

you might say that what I did was great value, considering that it still cost a good bit less than supply depot.
the problem is, I had to burn all my fire crystals to make that happen. so to make any more, I would have to farm all over the place. i also cant make any new gear for a while, because I just spent all the fire crystals I need for heating.
so I could farm FSC for the shinings, then downgrade those as I need them. so the recipe has some hidden costs attached, as I need to replenish what I spent. to make more rads, I also need to pay more, as I need to downgrade from shining only.

Sun, 01/18/2015 - 17:28
#31
Glitch-Incarnate's picture
Glitch-Incarnate
+1

I need this, I can't run vana over and over just to get what, 20 rads per run?

Mon, 01/19/2015 - 14:02
#32
Chaos-Mist's picture
Chaos-Mist
Make the higher tiers drop

Make the higher tiers drop more and then reduce the energy cost. Simples. If you can't run to depth 25 for radiants, or get an invite there then that's kinda your own problem. The recipe, following the availability of the other recipes would only be available when you're 5* anyways so you should have access to stratum 6 rank missions. I'd much rather have to run through a t3 rank mission than through a t1 arcade to get radiants (as t1 can get seriously boring due to the lack of challenge).

Tue, 01/20/2015 - 18:39
#33
Thebronzemonsta
admins plz make a rcipe i

admins plz make a rcipe i have literally TWO rads ive been playing for 3 years

Wed, 01/21/2015 - 08:34
#34
Chaos-Mist's picture
Chaos-Mist
@Angel-Xy

Z to attack. X to shield. If you kill enemies they drop stuff.
Give it a week.
If you still don't have more than 5 rads (and you are t3)...
Give up. Just give up. If you're t3 and can't acquire more than 2 rads in 3 years then there's no point.

Wed, 01/21/2015 - 13:47
#35
Cheshireccat's picture
Cheshireccat
Like the idea, dislike the implementation

TL;DR I agree rads need a solution. The rad drought is better after they dropped it another depth, but it could still use some help. With a little tweaking it could even be a boon for the game.

I accept that newer players need the D26 rad limit so that they have enough depths to earn shinings. But that does push 5* heating into a very awkward place.

I like the idea of alternative methods of earning Rads. I wouldn't mind turning (mats, shinings, whatever) into Rads somehow.
I definitely think that the cost should require Cr and NOT CE or any CE purchasable components (like other rarities); the game needs more Cr sinks for post-game players.
Removing more Cr from the economy would lower the CE price as well as benefit OOO.

ALTERNATE IDEAS:
= A recipe would be OK, as long as the cost and mat requirements were reasonable. Not the best plan though.
= Maybe distribute rads via content--prizes at an in-game casino, perhaps? Or trading Winterfest tokens for them?
= Here's a thought: a daily mission that appears only for Champions--instead of prestiege it gives rads (Donate 200 Bronze Bolts and you'll get 15 rads. Donate five Jelly Shields and you'll get 50 rads--no 5* gear donations, that was a stupid idea for prestiege). Just once a day.
= Do it like a pet food machine with lots of options. Feed three 4* mats into a machine, give it 500cr, get 3 rads; OR feed five 3* mats into a machine and give it 1000cr, get 5 rads; OR feed 20 2* mats into a machine, give it 5000cr, get 8 rads. Something like that.
= How about a new NPC in Haven who gives you tasks to complete--NPC says, "go from D23 to the core without dying and I'll give you 20 rads." "Complete the 'Chittering Burrows' level on Depth 25 and I'll give you 10 rads." "Help a Defender Elite complete The Gauntlet mission and I'll give you 15 rads." (Coding: use the code for the "achievement" system for this task monitoring)

I know my ideas aren't all practical. They would all take a moderate to high amount of dev time.
I agree Rads need help. But let's consider options that would add a bit more to the game.
--Cheshireccat

Wed, 01/21/2015 - 18:59
#36
Chaos-Mist's picture
Chaos-Mist
@Cheshireccat

Some of your solutions seem alot more reasonable. I like the NPC challenger and the daily prestige mission, but I think if they were to be implemented it should be for all ranks, not just vanguards. It would work by what gear level you are at, what * rarity you get.

Wed, 01/21/2015 - 19:53
#37
Glitch-Incarnate's picture
Glitch-Incarnate
@Chesirecat

I like the NPC task giver for rads, but what OOO could also do is make it to where rads can drop still in depths 23-28, and keep shining spawns in this area as well, glowing crystals drop where warm crystals would, so they can do the same for rads and shining.

Thu, 01/22/2015 - 09:42
#38
Captainstrongeagle's picture
Captainstrongeagle
I LIKE THIS

I think this is a great idea. keep it up!

Thu, 01/22/2015 - 09:47
#39
Vohtarak-Forum's picture
Vohtarak-Forum
im vohtarak, call me by that name

Glowing fire crystals also drop in t3

Yeah, I think Cheshireccats ideas would work better than a recipe, it also seems the NPC could help bring back arcade runs

Thu, 01/22/2015 - 14:04
#40
Thebronzemonsta
make depth 24 have rads

make depth 24 have rads

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