Forums › English Language Forums › General › Suggestions

Buscar

Poison Status Effect....Do you think its overshadowed than the others?

25 respuestas [Último envío]
Vie, 07/15/2011 - 08:27
Imagen de Gaomon-Sensei
Gaomon-Sensei

Hi guys! I've been wonder about the poison effect... Its supposed to lower your attack and you cannot heal right? But I think that poison is really overshadowed than the rest of the status effect, I mean I just find it harmless. I suggest they balance this, I mean I'm not trying to make the game hard but poison for me is just like a decoration on the cake? why have it? (other than jk?)

I suggest the they somehow damage the knights when getting hearts to or even make the silk wings heal the knights when they're poison or just make the poison duration longer, it works great on monsters but its a *Nah!* on the knights part....

what do you think?

Vie, 07/15/2011 - 09:56
#1
Imagen de Effrul
Effrul
Not being able to heal - even

Not being able to heal - even when there's hearts on the ground - can be a nightmare in hectic fights; at least with fire and shock you can keep pouring hearts and pills onto the problem until it wears off. I agree that poison is pretty harmless, but only if you can stay out of trouble; if your shield breaks and you're swamped with bodies, it can be just as obnoxious as the other status effects.

Well, perhaps not as obnoxious as shock, but.

Vie, 07/15/2011 - 10:27
#2
Imagen de Eeks
Eeks
Dude it cuts your attack by

Dude it cuts your attack by almost 2/3 which basically triples the time it takes to kill something.

It also lowers your defense so a fight that now takes 3 times as long is way more deadly. Any hit you take takes off more health than before and on top of that you cannot heal. It's like a perfect storm of death.

You don't find that annoying? D: I'm always surprised that players are so nonchalant about getting poisoned. It is a pretty huge deal imo.

Also, I don't think it works great on monsters at all. Just sayin'

Vie, 07/15/2011 - 13:44
#3
Neo2
Legacy Username
Not being able to heal is

Not being able to heal is really dangerous in some circumstances. It can also be a "Okay let's flee and wait".

Vie, 07/15/2011 - 14:40
#4
Imagen de Effrul
Effrul
Come to think of it, Poison

Come to think of it, Poison is probably one of the only status ailments with tactical ramifications; everything else (with the possible exception of Curse, maayyybe Stun at a push) is just an extended spanking. Fire is just straight damage, Freeze and Sleep lock you in place, Shock ruins your day completely. Poison makes you change how you fight.

Vie, 07/15/2011 - 19:40
#5
Imagen de Twiddle
Twiddle
I've only gone as far as T2

I've only gone as far as T2 and from what I've experienced poison seems very ho-hum. It doesn't last that long and it doesn't do that much. When you notice your poisoned you wait 6 seconds until it wears off. If you are in the middle of a danger room then you run around and shield for 6 seconds until it wears off. Sure, if you're low on health, need to heal, and you're poisoned, then poison can ruin your day. Otherwise it doesn't have the "oh snap" feeling that other status ailments give you.

Trying to use poison is futile. Sure, it works on the jelly king fight, but that's because you're forced to use poison there, and you usually have a full complement of knights taking turns throwing 12 poison vials at the big jelly cube. If jelly king wasn't around I doubt anyone would pack poison weapons or vials. And I think poison bombs are a joke. Burning a weapon slot to inflict poison status on a bunch of enemies? It's only useful in the jelly king fight, and personally I think pure damage and poison vials are better than a poison bomb there.

Personally, I think the biggest problem with poison is it's duration. It doesn't last long enough. If you could defeat the enemy during the short time they are poisoned then you didn't need to poison them in the first place. They should modify poison so that it either lasts longer or taking damage while poisoned refreshes the poison duration.

Sáb, 07/16/2011 - 03:07
#6
Imagen de Effrul
Effrul
Poison is extremely useful

Poison is extremely useful when there are Menders or Silkwings about, especially with Silkwings' tendency to follow Lumbers around and Lumbers' tendency to bunch up; lob a Poison vial at the scrum and go to town on the big'uns, and meanwhile, their ertswhile medics are actually helping you murder them. This goes double for Darkfang Menders and their thrice-cussed AE heal.

It's not as flashy or immediate as other status afflictions, but it seriously does have valid and helpful tactical applications.

Sáb, 07/16/2011 - 07:24
#7
zeddidragon
Legacy Username
@eek5A fight in a poison

@eek5

A fight in a poison arena will not take three times longer than a fight in a shock arena except, perhaps for the fact that in a shock arena you wouldn't be able to survive 1/3 of the time you could in a poison arena. You argument is heavily flawed in that it assumed you're constantly poisoned. Let's compare that bogus situation to the other status effects, shall we?

-If you're constantly on fire, you'll lose all your health and die.
-If you're constantly frozen, you won't be able to move. Enemies will interrupt any attempts at a charge attack which would be your only means of attacking someone behind you. You'll die.
-If you're constantly shocked, you'll be regularily interrupted, hurt by the shock, hurt by an enemy while you're shocked, and die.
-If you're constantly stunned, you'll move incredibly slowly and won't even be able to dodge lumbers. You'll die.
-If you're constantly asleep, you'll die.
-If you're constantly poisoned, fights will take a bit longer and you can't heal.

You're not constantly poisoned, though. You'll be a tiny bit inconvenienced for about five seconds. Run a bit around at your full, uninterrupted speed and you can take that pill anyway. Your attack power is reduced for a bit, so you can just charge up an attack to unleash a full power when the status wears off. You'll take a bit more damage when poisoned, sure, but all the other status effects would either already damage you if you get hit or make it easier for several enemies to get more attacks in on you.

You can't seriously deny that poison arenas are a joke compared to any of the others.

And hell, imagine if there was a sword like the Faust or Fang of Vog that was really powerful and the only backlash was that it had a chance of causing strong poison towards yourself on charge attacks. It would be so risk-free nobody would care about it.

@OP Similarily, poison on enemies don't work the way you think it does. It does, in fact, not work great on monsters. You're better off with setting the enemy on fire so it will outdamage the healing or freezing them so you can kill the healer more easily, or shocking them so both happen at the same time.

A simple fix would be to make poison last four or five times longer. It would still be fairly useless, but at least you wouldn't spend so much time applying it to enemies. Not being able to heal due to that poison shot that hit you half a minute ago; that's when we're talking about tactical ramifications.

Sáb, 07/16/2011 - 08:07
#8
jooozek
Legacy Username
So you love stalemates eh?

So you love stalemates eh? Thats cool but this is an action game.

Sáb, 07/16/2011 - 08:17
#9
Neo2
Legacy Username
I just got an idea : Shield

I just got an idea : Shield should be easy to break when we are poisoned (by halfing the health). Or unavailable at all.

Sáb, 07/16/2011 - 09:08
#10
zeddidragon
Legacy Username
@joozek: Care to elaborate?

@joozek: Care to elaborate? I don't see anything in the topic about stalemates.

Sáb, 07/16/2011 - 11:01
#11
Vermilicious
Legacy Username
At first I expected to lose

At first I expected to lose some health from poison. I think that would make sense.

Sáb, 07/16/2011 - 11:03
#12
Neo2
Legacy Username
We're not in Pokemon. There's

We're not in Pokemon. There's already 2 status for this.

Sáb, 07/16/2011 - 11:25
#13
Amnaf
Poison on players works just

Poison on players works just fine. It may often be an inconvenience, but at times it can be lethal, or at least harrowing. If you are at low health, getting poisoned is a major concern.

Poison on monsters, however... it does seem to be a general consensus that it's way too weak and the only reason to ever bother with Poison is Royal Jelly.

Sáb, 07/16/2011 - 12:21
#14
xFireize
Legacy Username
Poison is fine IMO

Poison is already fine in my opinion. We already have fire that constantly damages. My character is a damage dealer and I get annoyed when I get poisoned.

We already have fire as status that deals damage per second, we need to somehow make poison different from any other statuses. And I don't want poison becomes deadlier than fire.

@zeddidragon
four or five times? don't you think that's excessive? Arena would be way dangerous.

"-If you're constantly poisoned, fights will take a bit longer and you can't heal."

This statement is not fair to other statements that you mentioned. For example of course you can die from shock, stun, etc if you're dumb.. you can die with poison if you're dumb as well.. And why did you even mention sleep status when it rarely exists (only 2 monsters can inflict this, and they are rare)?

WTF

Sáb, 07/16/2011 - 12:45
#15
zeddidragon
Legacy Username
I don't think making poison

I don't think making poison never wear off until you took a remedy or an elevator would be excessive. Judging from your reaction, though, it seems four or five times would actually make poison dangerous.

All my statements describe a hypothetical situation in which you have the status applied during the entire fight. That was eek5's scenario. He said the entire fight would take 3 times longer which would only be true if you had the status applied during the entire fight. I say we make it so.

I dunno' why I mentioned sleep. I also dunno' why I didn't mention curse.

Mié, 02/08/2012 - 04:20
#16
Ufana
After leveling another venom

After leveling another venom veiler to 10, I'm convinced that poison just isn't strong enough more than ever before.

And I think what it needs is an actual real "debuff". At the moment it seams to be a weak "attack buff" rather than a real "defense debuff". A defense debuff should include:

Making resistant monsters actually less resistant.
Not talking about "29 dmg instead of 25 with flourish against jelly". A real defense debuff should result in you doing at least half as much dmg against resistant mobs as if you were using a normal dmg weapon.

Also I want to freeze those ice cubes and REALLY set those oilers on fire, you know, in a way that not only hurts me, but them too. Both of us :3. Ok, that might be a bit much in those special cases, maybe should be reserved for stronger poison (not the weak one from status bombs)... but I don't think setting most "normal" fire mobs on fire etc would be totally unreasonable with the corresponding two bombs. Or at least players with high fire resistance in pvp. And stuff like that.

Mié, 02/08/2012 - 06:41
#17
Imagen de Metagenic
Metagenic
How about

Making it so that if you attempt to heal while poisoned, you lose as much health as you would have gained.

Like if you walk over 4 tri-hearts while poisoned, you take 12 bars of damage instead of restoring 12 bars of health.

It would make sense because enemy healers damage poisoned monsters instead of healing them.

Mié, 02/08/2012 - 06:53
#18
Imagen de Aureate
Aureate
*facepalm*

People haven't been reading the other posts.

Contrary to popular opinion, attempting to heal whilst poisoned NO LONGER CAUSES DAMAGE.

Yes, it was once this way, but that aspect was taken out of the game.

Poison's current effects are such that it prevents healing, debuffs attack, and minorly debuffs defense.
Poison does NOT currently convert healing into damage.

Mié, 02/08/2012 - 07:26
#19
Ufana
Poison does not really lower

Poison does not really lower defense either. It gives attackers a boost. Just look at the numbers - it's a damage bonus for the attacker. Not a defense malus for the poisoned "victim". It scales with the attack's dmg only... not with defense. Which in my opinions is the main problem with this status. It's just not useful enough.

Mié, 02/08/2012 - 08:18
#20
Imagen de Iron-Volvametal
Iron-Volvametal
N-n-n-n-n-Necro!

All of you, Shaddup. This Thread's 8-Months Old.

Mié, 02/08/2012 - 09:40
#21
Imagen de Hmmnm
Hmmnm
Yeah... poison is prob. the weakest

Fire is just straight damage, Freeze and Sleep lock you in place, Shock does both.
Curse makes attacking unwise, and stun slows you down.

However, Poison doesn't make people's fighting style change. You can still keep attacking and blocking as usual. And unless if your shield is broken, you probably take rarely damage.

Poison needs to last a bit longer

Mié, 02/08/2012 - 13:23
#22
Imagen de Orangeo
Orangeo
Yes and no.

When I use posin as a weapon, I find it just as useful. Most of the time at least. Now while having posin used on me, I don't find it too dangerous.

Mar, 02/28/2012 - 23:32
#23
Imagen de Fuzzyblackangel
Fuzzyblackangel
Poison looks icky

This is not my main comment. However, I agree. When i get hit by poison, I just stand there, (party members hate me at times like this) until it wears off. Usually, I also attack weaker monsters during this time, since they can't make much damage, like jelly cubes and such, (not the RJ, obviously) Still, poison seriously looks icky. Really. I'm not senile. But anyways, I think that it is pretty harmless, but isn't that good when it's used against you? We're not here to make the game harder, people. If you want to make the game harder, focus on more unique ways, like new monsters or something, not perfectly (almost) fine statue effects.

My favorite status effects (I know this is random) are shock, freeze, and curse. Fire is just really boring sometimes, even if it's the only statue effect that ever killed me, and sleep is just... what you do every night, and poison is, you know.

Lun, 04/16/2012 - 17:07
#24
Imagen de Knightveil
Knightveil
Jelly king

You know how poison damages monsters when they are healed by mender and silkwings ?

Does the same principle work with the jelly king when he gets healed by his mini jellies, does he get hurt as well ?

Mar, 04/17/2012 - 02:50
#25
Imagen de Hexzyle
Hexzyle
@Knightveil

Poison does not damage monsters when they are healed, contrary to popular belief.
Did you really have to necro this thread?

Sitio elaborado con Drupal, un sistema de gestión de contenido de código abierto