This is probably not a new suggestion to any of you, and before you say this is a lame idea, i ask you to kindly keep your rude comments to yourself, and read the whole thing, BEFORE you go saying that this idea is lame. CONSTRUCTIVE CRITICISM is appreciated. Thank you. ALSO, a note, before you read this. This is NOT a boss. It is NOT for the Clockworks, and like ANY Krogmo Coliseum event, you have to pay 200 crowns to get in, and get nothing but the possible bombhead masks(rare), and Krogmo Coins, DESPITE the fact that there are enemies in it.
This challenge can have no less than 2 players, and no more than 6. (The level of the enemies in later rounds depends on your Player versus Player armor level, NOT the Player versus enemy armor, like in the Clockworks. Thus, going in PVP Tier 1 armor(meaning you can't use anything above 1-star) is a bad idea, since they're going to be just as powerful as real enemies. This makes the challenge harder. However, this is a TEAM EFFORT. It could be classified as Player versus ENEMY, with a party of players. Teamwork WILL BE REQUIRED to both survive, AND find Krogmo.) You appear in the first area(the wiki calls it the Barracks) before the round starts. Here you can bribe Krogmo and buy boosters from the merchant, as usual.
When you enter the Coliseum Challenge, it's a big empty room. Your party moves onto a party button slightly outside an initial starting area. In front of the starting area are several one-way force barrier(s) like at the beginning of levels. King Krogmo walks down from off-screen to stand in front of them. He speaks (much like Vanaduke, or the Punkin King). Then walls rise up from the ground (probably a walking area 3 spaces wide), and Krogmo disappears into a random place in the maze. [Please note, for the developers, it wouldn't be entirely random. I'm not sure what coding they use, or how they do things, but it would probably be 10-15 pre-set maze setups/maps, that are picked at random. This would not be entirely random, but with enough randomness that you can't just memorize where everything is, like any Tier level of boss, where the enemies appear in the same spot every single time.]
ROUND #1 (4-minute timer): After Krogmo disappears, the knights must find him. There are no enemies, but like in any level, there are several buttons. Once pressed, a door closes behind them and they must continue. Several would probably lead back to the beginning, but others would lead to forked paths. Once they find Krogmo, the maze re-sets to a blank room, and then walls move up in a different arrangement. Krogmo teleports to random location.
ROUND #2 (6-minute timer): Enemies spawn in random places that Krogmo is not. I'm not talking about Scuttlebots or Silkwings. I'm talking Lumbers, Trojans, Alpha Wolvers, Greavers. Possibly even some Mecha Knights and/or Retrodes. [The enemies for this, like in Lockdown, depend on the tier of armor you're wearing. In this round and the next, the enemies appear in random elements. When they first appear, there's no telling what they're going to inflict on you. However, they don't randomly change during the round. Once it spawns in one element, it continues to do it in that element for the rest of the round.(Curse would be the most rare thing that they could inflict)(ALSO, PLEASE NOTE. THESE ENEMIES DROP NOTHING. THEY ARE HERE SIMPLY TO ANNOY YOU AND MAKE THIS MORE DIFFICULT. They drop ONLY hearts, so you aren't completely helpless.)] These enemies come from recharge pads, like the ones used for pots and Vials in advanced training, and used throughout the entire Clockworks both to respawn enemies (as in the Ironclaw Munitions Factory, and in the case of the Punkin King, the respawning Punkin "Gourdlings".) The team finds Krogmo(presumably), and the walls retract into the floor a third time. All of the enemy pads temporarily disappears, and the walls rise up again in a different combination. The pads reappear in different places to fit the current map.
ROUND #3 (10-minute timer): Now this is the tricky maze. Besides Krogmo being in a random place in the maze, a different maze combination of walls, and Trojans, Lumbers, etc., you would also have to deal with spike and elemental traps which make them either wait, causing possible damage from enemies that they're running from, or take damage by running through. Doors do close behind them, as in the first two rounds, and finding Krogmo is harder due to the fact that they have to avoid enemies that respawn, while also attempting to not get shocked, burned, poisoned, frozen in place, stunned, etc. The enemies in this round have a slightly greater chance of being the ones that inflict curse, as well. Once you find Krogmo, the maze disappears into the floor, the spike and elemental traps disappear, and so do the enemies and their respawn points. Krogmo now teleports you to the final test.
ROUND #4, THE FINAL TEST (5-minute timer): Krogmo commends you for your skill in the three rounds of his challenge. However, there is one final test remaining. The most difficult. He disappears from veiw, and Swarm Seed begins growing where he had been. Several swarm portals appear in random places on the map and begin spawning Void enemies. You must survive for FIVE minutes. After two and a half minutes, Swarm Turrets appear. This is why this isn't like any boss level. This Coliseum Challenge requires skill and actual tactics, not total destruction and haphazard firing of anything you have in the hopes of killing something. If you survive, Krogmo again commends you for your bravery and skill in the challenge. As a reward, he gives you 6 Krogmo Coins. I have a possible name for this: "King Krogmo's Coliseum Challenge".
The artwork for King Krogmo is already made, so the developers wouldn't have to go completely from nothing, to a new design:
http://media.spiralknights.com/wiki-images/5/5c/Krogmo.jpg
BEFORE SOMEONE WRITES ME OFF AS AN IDIOT FOR SAYING YOU GET 6 KROGMO COINS AND THAT'S UNBALANCED, LET ME AGAIN SAY THIS. The levels and power of the enemies is based on your Player versus PLAYER armor levels, NOT your Player versus ENEMY levels. ALSO, just like in the Clockworks, the more party members you have, the more health the enemies have. This is NO EASY CHALLENGE, and reviving is just like Lockdown. You spend a certain amount of time to revive, and appear in the safe area. However, anyone who spends more than two minutes in the safe area is automatically disqualified, with no remuneration of the crowns they spent. This will take care of anyone who wants to hang in the back and let everyone else do the work. NO NOOBS WHO HANG IN THE BACK AND LET EVERYONE ELSE It being a 1-way shield, they can't just walk out to cut off the 2-minute mark, and then walk back in. Also, another thing. The reward is the same for EVERYONE. If you do NOT succeed in beating ALL FOUR ROUNDS within the time limit, everyone gets ONE coin. Same as any other Coliseum level.
It took me most of today to come up with this, and i'm not exactly positive it's as good as it could be. But this is what you get. I came up with this idea because of Lockdown, and Blast Network. Blast Network, from my entire experience playing it, doesn't rely as much on skill, as it does how fast you can spam the level and then hide, hopfully destroying someone on the enemy team. Lockdown, in Tier 1, is never played. Ever. I have only once seen someone playing Tier 1 lockdown. In Tier 2, it's more often played than any other Tier, but everyone just spams their weaponry in no given direction in the hopes of hitting their target. With swords, it's even easier, since the auto-target just ALLOWS you to hit the guy automatically, so it's skill level is basically: Who can speed up as Striker from the bottom of the level, auto-target-kill someone, and run off first. Tier 3 Lockdown is infested with bomb spamming noobs who use no real skill, and guys using 2 Penta-Heart pendants and owning everyone with his Gran Faust and Vog armor. It's not only noobish, it's unfair, and ANYONE trying to get a Krogmo weapon is gonna have to spend anywhere from days, to WEEKS, trying to save for even the cheapest item. (excluding the Enamorock.) This would not only be a fun way to spend your extra 200 crowns with friends, but it removes the arguments over who's a noob on what team because they kept dying, and excuses as to why they lost, since THIS would be Player versus Enemy, despite the fact that it uses the same Tier system as Lockdown. So, anyway, enjoy. Hope you like the idea.
Asking people on a forum not to be rude is just asking for trouble.