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Tier 3 Fiend Boss: Grand Trojan

8 replies [Last post]
Wed, 04/11/2012 - 13:36
Faronel's picture
Faronel

I don't care that I have a 1% chance for this to be implemented, but why not.

Tier 3 boss: Grand Trojan

Atop the Trojan tower is the leader of all Trojans, the Grand Trojan. The stone leader commands all the horse statues from his high tower. Recon Knight have attempted to break into this tall fortress to gather information, though few have returned. The high defences nearly make it invincible.

This commander stands strong and proud, and none have seen it up close, except for some who have been taken prisoner. His loyal guards will protect their leader with their life, so be prepared. Have your your team stick together, and bring plenty of piercing weapons!

Floor 1: Baracaded Basement

This level is sort of like an Arena. You begin in an extremly large room, with spikes spread around the room. The room is possibly the largest of any level. In the center is a party button. When pressed, the enemies spond will be varieties of Trojans, Silkwings, Devlites, Zombies, Gun Puppies, Retrodes, Greavers, and Mecha Knights. There are 20 rounds of monsters. Once all the monsters are defeated, a gate at the end of the room will open to the elevator. Strangly, the elevator moves up.

Floor 2: Statue Labyrinth

This level is a lage maze. There is only one way through. Along the walls are torches, with the same blue light of the candles in Candlestick Keep, and there are many statues of monsters around. The monsters in this level are the same as the last level, but with the adition of Grimalkins, Howlitzers and Kats.

Floor 3: Stone Staircase

This level is a long spiral staircase. It has torches along the wall, and is not very steep. The enemies spond are the same as the last level, without Howlitzers, Kats, Gun puppies, Grimalkins, or Zombies, and the walls are almost completely blocked off by Drone Wisps.

Floor 4: Defence Floor

This floor can be described to be somewhat like the Scarlet Fortress, only with many more gates, and statues for keys. The enemies here are the same as the 2 Floor, with the addition of Lumbers, Cromolisks, and Wolvers.

Floor 5: Top of the Tower

When you enter at the edge of the tower, there will be heart pads nearby, party button in the front, and a Trojan statue that is about 10 times the size of a Trojan. It looks somewhat like a Trojan Knightmare, but of coarse, without the cracks or a large crystal on it's back. The stage is roughly 2/3 the size of the first level. When the party button is pressed, phase 1 of the battle begins.

Phase 1

When phase 1 of the battle begins, the elevator and heart pads disapear, and two Trojan Knightmares The Trojan Statue in the center begins moving, however, is still incased in stone. The Grand Trojan's Shield is no longer stone, and it gets a large sword, but insted of being 10 times the size of a Trojan sword like the Grand Trojan, it is 16 times the size of a Trojan sword. To defeat the boss in this phase, you simply must hit him anywhere but where the sheild is. It accually can move it's shield without moving it's body.

There are many attacks. One is simply slamming his sword. Another is charging. A different attack is stomping it's foot on the ground, causing a shockwave. It can be easily escaped by running away. The last one is a sword slam, only with a foward shockwave. After enough damage is done, Phase two begins.

Phase 2

In phase two, the stone on the Grand Trojan breaks off, now looking like a golden Trojan Knightmare. The crystal on it's back is is revealed, and looks irregular, unlike the fine shape of the crystals on other Trojans. Three Trojans now spond. The Grand Trojan has the same attacks as the last phase, only with the addition of jumping and landing with a shockwave. Another is spinning with it's sword stuck out. The Grand Trojan will also try throwing it's sword, and charging to it.

In this phase, the Grand Trojan acts smart. It will keep it's back towards the edge, were it's crystal cannot be hit. It will sidestep to avoid having it's crystal hit. Only when it attacks may it's crystal be hit. Once enough damage is done, it's crystal breaks, and it turns to stone like other Trojans, seeming to have been defeated, however, now phase 3 begins.

Phase 3

The stone on the Grand Trojan breaks off. He looks like a crystal Trojan Knightmare, 6 times the size of one. In this phase, it will only do the charge, spin, and jumping attacks. It will also wildly swing it's sword. In this phase, the Grand Trojan will do anything to get avoid the knights. Once enough damage is done, it's body completely shatters, leaving treasure boxes and the boss token, the Trojan Shard in it's place. The elevator appears, this one accually going done like a regular one.

Note that all attacks do Normal, Shadow, and Stun damage.

Well, there you have it. All comments (except a troll's) and ideas wellcome.

-Faronel

Wed, 04/11/2012 - 14:27
#1
Sentinel-Zx's picture
Sentinel-Zx
Somebody already posted

Somebody already posted a trojan boss idea.

http://forums.spiralknights.com/en/node/49359

Wed, 04/11/2012 - 14:35
#2
Faronel's picture
Faronel
Yes...

Did you at least read this? I believe it's quite different.

Wed, 04/11/2012 - 14:42
#3
Sacrontine's picture
Sacrontine
-

Aren't Trojans former Spiral Knights? If so, shouldn't he have some more backstory too him, instead of just "a stronger Trojan" (Like, maybe, a real name?) Like with Arkus in that mission, they explained how he used to be a really strong knight, and he even had a dialogue (very rare for an enemy).

Trojans are fiends, why should he deal elemental damage? We have enough bosses doing that.

Also, as a fiend-themed boss, he's at odds with the popular "Devilite CEO" idea, so you've got a lot of competition.

Wed, 04/11/2012 - 14:58
#4
Faronel's picture
Faronel
Well...

1. Hm, I suppose that is a good idea. Just being the Trojan Commander isn't enough? Ah, I'm so lazy... I'll get to it eventually.

2.Well, I just assumed since.... Uh, I should change that.

3. I don't care about compitition, I just did this for fun.

Wed, 04/11/2012 - 17:53
#5
Schattentag's picture
Schattentag
Hrm...

As Trollingyou said in the other thread, we already essentially have a Trojan-like boss in the form of Lord Vanaduke. Of course we also have Arkus, whose attacks seem to be similar to some of the ones you've outlined in terms of how they actually work.

I'm not too keen on having 20 waves of enemies in Barricaded Basement. Enemies in Spiral Knights aren't particularly difficult, and you've left out what some consider to be the hardest enemies - Greavers. That is, unless you meant Greavers when you said Silkwings. Either way, though, 20 waves of enemies seems like a super easy way to grind up tons of crowns and heat. This is especially true because you've put this arena-style level at the beginning of the dungeon - people could start the dungeon, get tons of crowns and heat, then go back and repeat the process.

For the Statue Labyrinth, I would personally like to see Grimalkins show up. You mentioned torches along the walls, but perhaps those could be replaced with the candles from Candlestick Keep levels. I'm just thinking a labyrinth would seem kind of boring after a while - you could kill all of the enemies and be just walking around. If something like Grimalkins was around, though, you'd at least have some sense of urgency and you'd (probably) try to light some of the candles, making for a little more action.

I don't know if a spiral staircase would work out, actually. I like the idea, but we don't have anything that indicates that Spiral Knights is able to have overlapping floor segments within the same level.

One more nitpick - rather than having treasure boxes pop out of the boss, why not just have a gate that leads to treasure boxes and that opens once you defeat the boss (similar to the treasure rooms for current bosses)?

Lastly, what do you have in mind for token rewards? You mentioned Trojan Shard tokens, but nothing to get in exchange for them...

Wed, 04/11/2012 - 18:16
#6
Faronel's picture
Faronel
Ideas!

I see your point, I should probabbly move that floor. And I completly forgot about Greavers when making this. Acursed one-eyed rats with wings...

Ah, Grimalkins. One of the most annoying enemies ever... Wonderful ideas here my friend. Maybe the torches could have the blue fire like the candles?

Some levels have floors that are diagonal, for example, stairs in the Firestorm Citadel. However, I'm not sure if they will go as high as I imagine.

As for that nick, there isn't really a way to seperate a roof... That's why I had to make the elevator appear and disapear.

Rewards... I knew I was forgetting something...

Wed, 04/11/2012 - 18:43
#7
Serell's picture
Serell
Your idea is cool, but if

Your idea is cool, but if they are going to make a new T3 boss, it should be resistant to piercing, weak to shadow, and deal elemental and lots of freezing.
AKA be the exact opposite of vana. Making another boss weak to piercing just makes piercing an even MORE better option. It's already a great option, theres 2 boss weak to piercing ( and most especially one of those bosses are the endgame boss), its great for LD (BTW i hate you toothpickers), and its great for the most annoying monsters in the game (devilites).
If they make a new boss it should also be ice-themed, because right now i cannot see why anyone that would want an elemental shield choose heater over grey owlite.

But i applaud you for your creativity, you did a great job on your boss design.

Oh and if you saw my post here http://forums.spiralknights.com/en/node/47235 , (post #8), you would know i am contradicting myself because fiends are weak to piercing. Well, that is because i just now thought of this.

Wed, 04/11/2012 - 20:47
#8
Faronel's picture
Faronel
Good idea. You should get

Good idea. You should get started on it now ^.^

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