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Non-status Elemental Brandish

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Mar, 05/08/2012 - 18:18
Imagen de Ayelzr
Ayelzr

I don't know if anyone's made a suggestion and this is the first time I make a suggestion.

==Prolougue==

I have nearly all the Brandish swords, except the Cautery Sword line; and I have almost all the Alchemers except the Nova Driver. So I thought about the Nova Driver line and I don't see a Brandish or Bomb that carries the characteristics of being a pure Elemental damage weapon. The only Pure-elemental sword I know and have is the Divine Avenger, but I don't often use it despite the decent UV I got from it (Medium CRT). So I thought of suggesting a pure-elemental brandish to have more variety and basically have a sword that goes with the Nova Driver. So this is the Brandish I thought of suggesting, I call it the Starsabre line.

Concept Art: http://rtmp.deviantart.com/art/Starsabre-a-Spiral-Knight-fanart-300889934

Alchemy Line: Brandish > Staredge|3* > Shining Staredge|4* > Starsabre|5*

==Description==

Staredge: "A Brandish turned into a sword of light through Owlite Alchemy Technology"

Shining Staredge: "A focused blade of light crafted with Owlite and Spiral technology. Its bright enough to wander around in Candlestick and focused enough to slice a Rocky Core in two."

Starsabre: "This luminous sword is a creation of the technology of the Skylark's laser cannons and decrypted Owlite textbooks about Alchemy retrieved from Candlestick Keep. It can cut with the force of a thousands suns, and illuminates with enough power to ward off Grimalkins."

==Attacks==

Normal Combo: Same as all the other Brandish lines.

-What-if combo 1: Spur-line, including the thrust but no blade beams like the Winmillion (Unless its at 5* but that's tentative)

-What-if Combo 2: A wide, Troika/Sealed Sword-like (outside) slash first, then an inside slash (last slash of a Brandish combo) that thrust the player forward by one space, and finally a thrust (Last attack of a toothpick combo) that thrust the player by 2-3 spaces.

Charge Attack: Brandish Explosions like the rest, they are white-colored (Like the Supernova's shots).

-What-if Charge attack 1: Dash attack as if making the second blow with the Warmaster Rocket Hammer and deliver a slash forward with long reach and does heavy damage.

-What-if Charge attack 2: A blade beam that gets wider as it travels, like the blade rockets shot by a Divine Avenger except that its a cutting wave of light.

==Epilouge==

Okay, first of all, I doubt the devs would make the 5* that hax enough to ward off Grimalkins in Candlestick (it would be nice if that was true!). Second, the what-if combos and charges is mostly to try being different than to be the same-old Brandish. Finally, what I had in mind about its elemental damage is for it to be PURE elemental like the Rocket Hammer from the expansion and be fast (Flourish/Cutter/Spur Speed??? It is a lightsabre afterall) to make up for its lack of normal damage (Without normal damage, it wouldn't do much damage on Gremlins, Beast, or Vog Cub users in LD). The name "Star" is to go with the idea of Nova Driver being a gun that shoots with the "strength of the stars themselves".

Anyway, that's all I got to say as an epilouge for it.

Trivia: Starsabre is actually a reference to the Star Saber in Transformers: Armada. It is consider one of the most powerful swords in all existence in the Armada universe, and it can slice through anything.

Mar, 05/08/2012 - 18:23
#1
Imagen de Iron-Volvametal
Iron-Volvametal
...

Looks too Spacey.

But I'd Vouch for a Pure-Elemental Brandish.

Mar, 05/08/2012 - 18:52
#2
Imagen de Luguiru
Luguiru
Transformers

Points for the reference. Transformers before Michael Bay are the best.

As a Brandish assumed to have the same charge attack and combo pattern (standard three hit combo and swing range), it already has the basic mechanics unless you want a completely different weapon to come out of something else. Weapon lines always have the same basic mechanics (no heavy sword becomes a rapier, etc.). The primary focus of branching existing mechanics is determining damage rates, namely by comparing to other lines while calculating values for what is resistant or vulnerable to the damage type, unless it is pure normal; you need to math. The second most important factor for branching is knowing its mechanics; there is no "it might be this, but it also might be completely different". Choose one and stick with it. Are you allowed to vote for both primary presidential candidates? No, that would be stupid; you would be voting for someone to vote against the other someone who you also happen to be voting for. When/If I have time I can do the math for you in this thread where I am taking requests to rebalance/branch equipment, or you could do it yourself. Or you could do it yourself.

Mar, 05/08/2012 - 19:45
#3
Imagen de Ayelzr
Ayelzr
Response

@ Luiguru: I'd stick with the regular Brandish mechanics if that's the case, but I would really want it to be a pure-Elemental Brandish (no Normal damage) because its a lightsabre (pure energy blade) and the idea is to be a standard and non-status Elemental Sword that goes with the Nova Driver. I don't know how to do the math but what would the math be if Starsabre would do the same ammount of Elemental damage as the Divine Avenger but without Normal Damage?

Mar, 05/08/2012 - 20:07
#4
Imagen de Damienfoxy
Damienfoxy
*ahem* ... ... ... WARMASTER

*ahem* ... ... ... WARMASTER ROCKET HAMMER

Mar, 05/08/2012 - 20:38
#5
Imagen de Arctifice
Arctifice
Rocket Hammer isn't available

Rocket Hammer isn't available to everyone.

Consider also balancing this vs. Acheron. Umbra and Nova Drivers do the same amount of damage to vulnerable, neutral, and resistant mobs.

EDIT: Give Acheron and Elemental burst Brands one extra explosion on charge. There. Balanced.

Mar, 05/08/2012 - 20:37
#6
Imagen de Ayelzr
Ayelzr
Yeah, that's something I knew

Yeah, that's something I knew I had in mind too. How to balance it with Acheron, but does that sword do greater or the same ammount of damage in comparison to the other elemental brandishes?

EDIT: Although the fact that it has no status could make it useful as a standard Elemental sword. No status to inflict basically means it can be useful in all status themes in the Clockworks.

Mar, 05/08/2012 - 20:58
#7
Imagen de Iron-Volvametal
Iron-Volvametal
...

"*ahem* ... ... ... WARMASTER ROCKET HAMMER"

Ahem...NOT EVERYONE HAS THE EXPANSION PACK/HAS ACCESS TO A CREDIT CARD.

Mar, 05/08/2012 - 21:01
#8
Imagen de Arctifice
Arctifice
Naming convention

To align it with the rest of the Brandishes/Brandi/whatever

3* Starburst Brandish-->4* Brightbrand-->5*Starsabre

Mar, 05/08/2012 - 21:29
#9
Imagen de Ayelzr
Ayelzr
I thought of the same thing

I thought of the same thing too with the names, but I thought it would be interesting to make it different or somewhat like Acheron's "brighter" cousin with the names.

I don't have a problem if its called "Starburst" Brandish or "Brightbrand", though it sounds funny because it makes me think of the Starburst candy. XD

Mar, 05/08/2012 - 21:47
#10
Imagen de Iron-Volvametal
Iron-Volvametal
...

"You're Half Normal & Half Elemental. That makes you a Contradiction."

"Ugh, Boring! You are boring me too Death & I am already Dead. You're boring me back to Death!"

Anyways, I Agree it should have a Unique name like the Acheron Line.

Mar, 05/08/2012 - 23:39
#11
Imagen de Hexzyle
Hexzyle
Do we really need another

Do we really need another brandish line? We already have 5.

Not to mention there's a perfectly good Wrench wand you could work on, which operates nearly exactly the same.

Mié, 05/09/2012 - 00:45
#12
Imagen de Schattentag
Schattentag
q.q wrench wand

Man I bought one of those recently and tried it out in Axes of Evil. Not my best moments.

Back to the topic at hand - the Wrench Wand seems to operate more like a UV'd Spur, not a Brandish. I'm sure you're aware that the Construct bonus is not nearly equivalent to being an Elemental sword, so I can't say I'm quite understanding you, Hex.

Mié, 05/09/2012 - 05:35
#13
Imagen de Myg-Mog
Myg-Mog
So, Wait. Where Is Momentum And Good Posture?

No, do the thrust attack second, it'd be awkward to shift your positioning so your hand would just whiff the attack when you tried to bring it around for a stab. No, swap the attacks. It'd make it more unique.

Mié, 05/09/2012 - 16:33
#14
Imagen de Hexzyle
Hexzyle
Make a line for it. There are

Make a line for it. There are plenty of weapons needing lines, stop making new ones while leaving the old ones abandoned.

Make it change type in the line, remove the UV, whatever, make it into a wand-sabre. Don't make me think up things for you.

Mié, 05/09/2012 - 18:43
#15
Imagen de Blue-Phaze
Blue-Phaze
That sword looks really nice,

That sword looks really nice, if it would deal pure elemental damage, I'd surely craft one. I use Prsima Driver, and a sword counterpart of it would be interesting.
+1

oh, and your deviant gallery looks great, you're quite talented. ^^

Mié, 05/09/2012 - 23:19
#16
Imagen de Ayelzr
Ayelzr
@Blue-Phaze: Yeah, I've had

@Blue-Phaze: Yeah, I've had it for 6 years and just started making works again. Its more of an album of photos on my early experiences when I started drawing several times, because I've been drawing since I was little.

@Mygmar: I wanted it to have an unique attack pattern to it with the idea of being a lightsabre.

Jue, 05/10/2012 - 13:22
#17
Ltmauve
Is this a brandish line or not?

I think this is a neat idea, and I'd probably make one if it came out. I really like this concept and the idea of a statusless elemental brandish.
However...
The concept art you have provided, the combos you have described, and your idea of "a lightsaber," lend themselves to a fast pure elemental sword.

Which is something I want. Could you have a 2* version as well?
In terms of the charge attack, I personally like the rocket hammer one better, but if you really want to make this a lightsaber... The wielder needs force powers. The charge attack would pull in nearby enemies, spin like the calibur and fang of vog except without knockback, and then knockback the enemies that were pulled in.
So the 2* would pull in only those enemies a few blocks in front of the player, and only knockback the enemies in front of the player.
3* would have a wider angle and greater distance for both the grab and knockback
4* would have a 180 arc of pull and knockback, and more distance
5* would have a full 360 of pull and knockback and distance of 8 blocks.

Jue, 05/10/2012 - 15:15
#18
Imagen de Zyborg
Zyborg
@Ltmauve The 5* charge attack

@Ltmauve The 5* charge attack you have listed sounds like it's the Leviathan charge, but better in every way. Not only does it pull enemies in, it hits all three times (compared to the Leviathan charge usually hitting only once) before knocking the enemies back. Having this charge on a pure elemental sword would all but kill Leviathan usage against anything that isn't a beast or gremlin.

Jue, 05/10/2012 - 18:11
#19
Imagen de Ayelzr
Ayelzr
@Ltmauve: I'd consider making

@Ltmauve: I'd consider making another lightsabre line for that reason, and perhaps make multiple lines for it where each one gives the player a specific force power and boost (eg. Low-Medium Movement Speed Increase, non-damaging Blow back aura charge attack, and/or inflicting Jedi Mind Trick.). The Jedi Mind Trick idea can make monsters attack each other and players in LD have their controls inverted, just to give food for thought.

Jue, 05/10/2012 - 18:48
#20
Imagen de Zyborg
Zyborg
I say forget about the Jedi

I say forget about the Jedi Mind Tricks. The ability to make enemies attack each other sounds overpowered in a game that doesn't limit your "special attack" usage, and Three Rings would have to make one or two new status effects just for that one weapon. Plus, this isn't Star Wars.

Jue, 05/10/2012 - 19:23
#21
Imagen de Earthboundimmortal
Earthboundimmortal
Star Wars

Lightsabers?

Vie, 05/11/2012 - 12:34
#22
Ltmauve
@Zyborg: I hand't considered

@Zyborg: I hand't considered that. Perhaps if the charge only did 1 combo worth of damage (as opposed to calibur, which does roughly two). Or a flourish-style attack that also reflects attacks? Or it knockbacked the enemies behind you and grabbed the enemies in front, doing one powerful hit and then knockbacking them?

@Ayelzr: Well the starsabre is part of this new line then. If OOO decides to add a non-elemental brandish, this concept won't be it. They'd just copy the nightblade and switch the shadow damage to elemental before a quick reskin. Not saying it's a bad idea or your's is bad, you're just describing a lightsaber (which is a fast weapon that would be doing elemental damage).
Also, what do mean by "non-damaging Blow back aura charge attack?"

Vie, 05/11/2012 - 19:13
#23
Imagen de Ayelzr
Ayelzr
@Zyborg: Yeah, Jedi Mind

@Zyborg: Yeah, Jedi Mind Trick could be a foundation of a new "Confusion" status in SK but that's just me rolling along the lines of a new status theme for the game. Its not Star Wars, but it doesn't hurt to express more ideas into this. I say a "Confusion" status ailment might be the ticket if OOOs was considering it. Just food for thought on that.

@Earthbounddimmortal: The Non-status Brandish is, by concept art, a lightsabre. Considering its an energy blade it would therefore be Elemental. Pure elemental for the fact that it is a blade of pure light; of pure energy and that its not a solid blade like its other elemental brothers.

@Ltmauve: Yeah, a Brandish that does normal damage with the ability to unleash explosions of the same number as the 5* iterations would be... Neutral. I'd say replace the Cautery Sword for something more useful like that Acheron reskin, but my problem with that is that it should have a different design mostly because Acheron is very unique in design. Considering the shape of being a katana with sheath included. That's why I considered a lightsabre to be the perfect non-status and elemental counterpart of Acheron, with the idea of being a blade of light. Divine Avenger is elemental and its associated with the concept of being a weapon of holy power. To me it would make sense in the Spiral Knight universe to consider any "light" based weapon to be elemental, also the "non-damaging blowback aura charge attack" was me speaking off-topic; mostly about lightsabre lines with force powers and that one described having the Force Push ability. I just went off-topic for a sec.

Vie, 05/11/2012 - 23:10
#24
Imagen de Hexzyle
Hexzyle
@Aylezr

"could be a foundation of a new "Confusion" status in SK"

It already exists, it's called "Muddle". The icons have been in the files since forever, but it's never been implemented.

Sáb, 05/12/2012 - 07:11
#25
Ltmauve
Not a tuning fork?

So in place of the 5* tuning fork it would be a lightsaber? I wouldn't mind that. But it would detract from the uniqueness of the lightsaber line, and OOO would enforce the standard charge attack and split damage.

Sáb, 05/12/2012 - 09:21
#26
Imagen de Dishly
Dishly
Replace the Cautery Sword?

I feel like this is the perfect suggestion, not to replace the Cautery Sword, but to provide it with an advancing alchemy line! Cauterization occurs through heating, and even today in 2012 we have medical lasers used for mending wounds.
The Cautery Sword is 'A sword adapted from a medical tool...' Aesthetically, similar to how the other Brandish lines progress in visual strength, the Cautery Sword would split down the center revealing it's modified medical cutting power when transmuted into it's 4-star counterpart, the Staredge. The 5-star Starsaber could effectively be the Staredge with the Cautery Blades shed, leaving only the Energy Beam which previously powered the blade.
This aesthetic progression fits contextually with the lore of the Cautery Sword, being a medical tool turned diabolical pain-dealer, it would be fun for it to be the first weapon turned super wicked Energy weapon!

Sáb, 05/12/2012 - 10:00
#27
Imagen de Zyborg
Zyborg
@Ayelzr Having our knights

@Ayelzr Having our knights wave their hands and cause enemies to attack each other just seems out of place in Spiral Knights. Plus, the ability to make an enemy fight on your side on every charge attack would be overpowered, especially if you have CTR UVs on the weapon. Maybe I misunderstood you, and you just meant a confusion status effect instead of an actual Jedi Mind Trick. A damaging charge with a low chance of causing confusion might work if it was balanced appropriately.

Sáb, 05/12/2012 - 23:59
#28
Imagen de Ayelzr
Ayelzr
@Zyborg: I wasn't thinking

@Zyborg: I wasn't thinking the Knights themselves waving their hands, it was more like just a regular slash with a "Jedi Mind Trick" being able to be inflicted in the form of "Muddle" (something that I lurked out for as soon as Hexzyle mentioned it). Yeah, I get what you mean by the fact that is overwpowered in itself, but if programmed right it could make it balanced. If its a Good chance with Strong Muddle then it should be short ranged; conversely it should have Slight chance to inflict it or a small duration if its a long-range weapon. This isn't exactly what I want on the Starsabre line, but yes I did mean the confusion status (Muddle).

@Dishly: For some reason, your comment reminded me of Isaac Clarke's Plasma Cutter (Dead Space). XD You're right the Cautery Sword is a medical weapon but I say OOOs may have to repurpose it. As in make it a heated blade that has an energy edge, then work its way to being a pure energy blade although I have another issue about Cautery. The colors don't match too well with the Nova Driver and that is precisely why I choose those colors for Staredge (To be honest I used the colors of the Prisma Alchemer's icon to color it). Still, not a bad concept man.

Ltmauve: Well, they detracted from Acheron and I figured its because its a Shadow weapon. I wouldn't mind if Starsabre would end up having split Normal/Elemental at the end and I am actually more concerned about its design than the actual function. If the design had to be changed, then I'd say looking like a smaller version of Divine Avenger (solid blade with a blade made of energy/aura around it); maybe being inverted in comparison on how the other Elemental Brandish were designed. Like make a solid blade that splits the energy blade into 2. Its still a lightsabre with more resemblance to its Status cousins (or Soul Calibur).

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