Okay, before you say it is stupid, note this is a draft and will be edited later, I am just giving a taste of it by having the rewards here and some more. More will come when I have time along with pictures and corrections.
T1 Rewards:
Ancient Javelin 1* Sword: deals shadow and piercing damage. Charge attack, throw a javelin.
Water Gun 1* Gun: deals elemental and shadow damage. charge attack can put out players on fire.
Coral Scale 1* Material
T2 rewards:
Deep-Sea Javelin 3* Sword: Same as 1* version but more damage and Charge Attack pulls enemies towards you.
Water Blaster 3* Gun: same as 1* version but more damage.
Deep-Sea Scale 3* material
T3 rewards:
Dark Water Javelin 5* Sword: same as 3* version except the charge attack throws 3 Javelins that pull enemies closer to the thrower.
Water Rocket 5* Gun: same as 3* version but more damage.
Megalodon Scale 5* material
Specialty Crafted Items
Coral Scales:
Coral Jaws 1* helm: protection from normal (most protection), shadow (half of normal), elemental (half of normal), fire, stun and curse. Weak to shock and freeze. movement speed increased low.
Coral Cuirass 1* armor: same as coral jaws.
Coral Shield 1* Shield: Normal (most), shadow (half normal) and elemental (half normal) resistance. Fire, Stun, Curse resistance, shock and freeze weakness.
Deep-Sea Scale:
Deep-Sea Jaws 3* helm: same as but more powerful than Coral Jaws.
Deep-Sea Cuirass 3* armor: same as Deep-Sea Jaws.
Deep-Sea Sheild: Same as Coral Shield but with Movement Speed Increase low.
Megalodon Scale:
Megalodon Jaws 5* helm: Same as Deep-Sea Jaws but with Movement Speed Increased medium.
Megalodon Cuirass 5* armor: same as Megalodon Jaws.
Megalodon Shield 5* Sheild: Same as Deep-Sea Sheild but more powerful and Movement Speed Increased medium.
Plot: basically a gremlin uncovers an ancient temple amd plans to unleash the beast trapped within. You would fight Gremlins and the temple's defenses to try to beat him to the megalodon, only to find out you cleared the way for him. The gremlin then unleashes the Megalodon which then proceeds to attack you and your party.
Levels:
Temple Path: Gremlins and Constructs. Fire.
Temple Entrance: Beasts, Constructs and Gremlins. Fire and Stun.
Temple Halls: Gremlins, Constructs, Beasts. Fire, Stun, Curse.
Temple Courtyard: Constructs, Beasts and Undead. Curse and Stun.
Temple Tomb: Constructs, Undead and Beasts. Curse and stun.
Temple Prison: Megalodon Boss Battle.
Megalodon's resistances and weaknesses: weak to peircing, resistant to normal, and elemental. immune to stun, curse and fire.
Megalodon attacks: Smash, Bite, Spit Water, Summon Beasts.
I see alot of people asking for a challenge, I hope this can give them that challenge.
No throwing. Unless its something like the Divine Avenger/Gran Faust Charge attacks. You need more info on the sword? Is it a fencing sword (like the flourish/snarby sword lines) a normal sword (calibur / brandish lines) a fast sword (cutter lines) or a heavy smashy sword (troika/sealed sword lines)
I am assuming it is not like the rocket hammer because it is like a hammer. With rockets.
You need info on the gun. How big is the clip? (How many shots before you reload) what is the bullet speed? (fast being autogun speed, slow being pulsar speed)
The movement speed increase should be changed to maybe only appear on the 5* shield, and be low. If you had the Mercurial set and the shield the Move Speed Increase would be (I do not know about UV's so I'm guessing) Max.
Did you name that gear like that on purpose? Because we have Jaws of Megalodon here and we have the Deep Sea Cuirass here