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Upcoming Changes to 'Shard Bombs' discussion thread

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Jue, 06/28/2012 - 06:25
#51
Imagen de Kryptix
Kryptix
Question

Is it possible to get any kind of time frame on this change? Asking in regards to this post. Almost four months to the day since it was first suggested the Iron Slug would get a change.

Jue, 06/28/2012 - 07:30
#52
Imagen de Aumir
Aumir
NO

So, we can have close range guns with massive damage (Autogun) long-range + AoE swords (Calibur charges, 4* Sealed Sword lines, etc) but we can't have a bomb that throws projectiles in a X & + pattern? My, OOO sure knows what to fix in this game, like, you know:

- Non-Nitronome bombs in the Blast Bomb path.
- Fixing Stun Status, for the PvP-only avaiable Haze Bomb line.
- Fixing the Ionized Salt Bomb (and not this way!)
- And some more things I am missing, and only talking about bombs.

Also, new bombs? Let me guess: New "Crystal Bomb" lines, one that stuns, one that puts fire, one that shocks.

Game balancing 101: Don't fix what isn't broken!

PD: This doesn't mean I am against that new pattern of attack, but just put it in another bomb, leave Crystal bombs be!

Jue, 06/28/2012 - 07:54
#53
Imagen de Lemon-Neko
Lemon-Neko
5* rss sounds great but not as a cluster bomb

i would highly suggest to keep the rss as its "shrapnel" style, do give the ionized salt bomb a tweak (dmg bonus does not outweigh pierce defence atleast with swords anyway) and instead, give the cluster bomb idea to the other more redundant bombs (bab, heavy decon).

i might, however, like a non-shadow dmg counter-part to the dark retribution for the players who dont own the dlc

Jue, 06/28/2012 - 07:59
#54
Imagen de Hmmnm
Hmmnm
Agree

RSS "shrapnel" style has its own peculiar set of challenges and rewards.
I understand that this change is to stop people from having multiple shards hit an enemy. But truthfully, this really does take some skill to execute.

The cluster bomb idea should be used to revive bombs like heavy decon.

Jue, 06/28/2012 - 08:02
#55
Imagen de Alpha-Stevo
Alpha-Stevo
I think OOO should use this

I think OOO should use this opportunity to test these mechanics. If it's good and get's positive feedback, keep it. If not, then revert the change, but utilize the mechanic elsewhere. Mini Blast Cubes are a good idea in my book! That, and the mechanics seems like it could work as a good form of crowd control, but not necessarily a Shard bomb replacement.

So I guess we'll just see how this goes.

Jue, 06/28/2012 - 08:03
#56
Imagen de Hmmnm
Hmmnm
By the way...

Why are you guys so fixed on changing RSS? Only Salt bomb is broken.

Jue, 06/28/2012 - 08:05
#57
Imagen de The-Thor
The-Thor
NUUU

I love the shards!!! plz dont change them. I dont care if you guys patch the thing where all shards can hit one monster but not the others!
shards were fine, Nick. Plz dont make that go away... But if it does happen, my favorite Gm is going to be Eury... I always respected you but man,
this really broke me.

Jue, 06/28/2012 - 08:09
#58
Imagen de Unbounded
Unbounded
As long as this includes a

As long as this includes a FREAKIN ISB CTR I'll be happy.

I think everyone should withhold judgment on the bomb changes until we actually see how it turns out, and give it a shot.

Jue, 06/28/2012 - 08:13
#59
Imagen de Roarr
Roarr
@Epic-Truth

this is a discussion, please contribute thoughts about the bomb and keep your noobiness to the the minimum about how you can't dodge an unidirectional shard.

Jue, 06/28/2012 - 08:52
#60
Imagen de Serell
Serell
:/

I don't know...
I always hated shard bombs in PvP, but I never felt it was unfair. With this new change I feel Sun Shards aren't going to be as annoying as they were before, but I'll have to wait and see...
I feel the same as Roarr. Give this new mechanic to new bombs, keep RSS the way it is.

Jue, 06/28/2012 - 08:57
#61
Imagen de Golfdinger
Golfdinger
Sounds to me like you're

Sounds to me like you're taking a unique high-risk/high-reward bomb in an already limited selection of bombs and turning it into a flashier nitronome/spike shower clone, except with the "do more damage to X monster" box ticked. Very disappointing.

Jue, 06/28/2012 - 09:18
#62
Imagen de Dmatter
Dmatter
quick question: i got a

quick question: i got a crystal bomb recipe as a side project so this affects me,are the explosions going to be touching or is there a small safe ring?

Jue, 06/28/2012 - 09:32
#63
Imagen de Sirusswan
Sirusswan
Please OOO, just leave RSS Alone

Please OOO, just leave RSS alone and have a new bomb use the "Cluster-bomb" mechanic. You can please everyone that way.

If your going to take away the current RSS then take Final flourishes, Barborous Thorn Blades, Polaris, Rocket hammers and Divine Avengers with it.

Jue, 06/28/2012 - 09:33
#64
Imagen de Juances
Juances
~

I'm intrigued on how this 'ring' will work. Would it be a single-blow giant dark retribution, with a center blind spot and a ridiculous thin hit area that will require the enemy to land on a very specific spot and not move until those shards eplode to get hit?

Jue, 06/28/2012 - 09:36
#65
Imagen de The-Rawrcake
The-Rawrcake
Since the bomb no longer

Since the bomb no longer works as a gun and is going to be a bit more like normal explosion bombs... ish... could we please make RSS pure elemental damage so that we've covered all damage types at last? Since there are other bomb-like bombs of each damage type, I am fairly sure we don't really need a piercing split anymore? It won't really be the bomb for Trojans anymore / useful for fiends so I would guess that pure elemental would be best.

Also, by "more effective against slimes" do you mean shadow damage for Ionized Salt bomb? That would be great to have a shadow damage bomb option for F2P players. Also, can you fix the charge time of Ionized Salt bomb?

Can we please test these new shard bombs on the test server so that we can give feedback before the changes are implemented?

Jue, 06/28/2012 - 10:46
#66
Imagen de Tenkii
Tenkii
gunbombs, bombguns

@comparisons between catalyzer/pulsar vs RSS:
Just look at their playstyles.

Catalyzer/pulsar/valiance: Do you play like a gunner, or a bomber?

Catalyzers: you walk and spam shots, or you can lay charges on multiple enemies. You still have to shoot to detonate.
Pulsar: you walk and shoot, almost never charge.
Valiance: you walk and shoot with MINOR knockback per bullet. The recent patch only made the whole line consistent with the Valiance. The charge attack always knocked things back, but only recently was given a shinier explosion graphic.

None of these guns are really optimal for situations where you are in the middle, surrounded by enemies that are after you. Maybe catalyzer, but its blast radius in that situation is small. The rest are more suited for 'line' fighting than being surrounded.

RSS: Do you play like a gunner, or a bomber?

You walk around and charge, drop it where you think it can deal the most damage to a single enemy (or spread in a useful way). Bam, you're a bomber.
...or you can also play the way it's used in PVP - more like an 8-way elemental valiance than a bomb in usage. You can surround yourself with enemies and deal damage to a bunch of them, or snipe turrets and players with its long range shards.

snipe.
with a bomb.

:L

-----------------

I think the area of effect thing is kinda cool, but the thing that I think will come up is that you'll probably end up doing a little bit of damage over a larger area. Cool, if you're fighting like 10 enemies in a swarm around you (heh, swarm), but those areas are less common.
I'm a little worried the 2- explosion thing will make the bomb useless in PVP thanks to invincibility frames, much like how the Sudaruska/Triglav only do 1/2 of their double hit charge.

Jue, 06/28/2012 - 11:29
#67
Imagen de Yukarie
Yukarie
I haven't played with the RSS

I haven't played with the RSS or ISB at all, but really. It's called the Radiant sun SHARDS. It feels like it should be shooting out shards of shrapnel, not more bombs.

Jue, 06/28/2012 - 14:15
#68
Imagen de Verodius
Verodius
Don't know what to think of this...

On one hand new bombs are always good and RSS was kinda OP (you really shouldn't be able to 1-and-2-shot Slags/Juggernauts in a 4-man group, even if you do have +max damage)

On the other I'm kinda nervous because what if the change makes one or more of my bombs redundant compared to the new bombs? I'll have wasted a lot of Crowns & Energy on nothing.

Jue, 06/28/2012 - 14:40
#69
Imagen de Blitzman
Blitzman
Can we have like a visual

Can we have like a visual demonstration of it in a video or something so we can understand better?

Jue, 06/28/2012 - 15:59
#70
Imagen de Roarr
Roarr
This is the first weapon that receives such drastic change

@Yukarie
Exactly what i have in mind. A SHARD bomb should shoot out shards.

This seems more like OOO wants to get rid of Radiant Sun Shard, but then it will create a dilemma because they have to compensate the players who currently have the bomb. As a result, they just wanted to keep the name, but totally replace its functionality.

The RSS has been around forever and yet they decided to just get rid out it.

It is so much easier to just say, "Hey guys, we will have a new bomb soon(which makes everyone happy because kids love new toys)," than just say "Hey I am gonna replace the current existing bomb with something else for the sake of my(Nick's) best interest. Feel free to discuss among yourselves, but it is very unlikely we will take into consideration."

Jue, 06/28/2012 - 16:22
#71
Imagen de Lukehandkooler
Lukehandkooler
Gunners and bombers need the

Gunners and bombers need the option to be able to remove their helm and throw it at an enemy when in a tight spot just like Tom Sizemore does in Saving Private Ryan and Blackhawk Down. ( stun reload bug looken at you )

~Trollfaceluke

Jue, 06/28/2012 - 16:50
#72
Imagen de Zeddy
Zeddy
:[

RSS is what made me play this game for so long. I would probably not have bought a single CE pack without it, and I may never again.

Jue, 06/28/2012 - 16:56
#73
Imagen de Aeiouy
Aeiouy
aw, this was like the best

aw, this was like the best bomb for.. breaking minerals D:

now only DR bombs can break minerals quickly! obvious attempt to push OCH sales O.O

Vie, 06/29/2012 - 00:18
#74
Imagen de Lukehandkooler
Lukehandkooler
Reason for the changes:The

Reason for the changes:
The current shard-style bombs are functionally, not very bomb-like. They are the standouts in the system we’ve tried to build whereby: guns fire bullets, bombs create areas of damage, and swords do a mix of the two. -Nick

ITT:

1) Its acceptable for swords to emulate bombs *and* guns while remaining swords.

2) Bombs may emulate neither even though they dont have a non-charge attack.

3) Guns may emulate bombs to a lesser degree but not swords.

~Luke

Vie, 06/29/2012 - 00:28
#75
Imagen de Zolb
Zolb
Releasing more end-game

Releasing more end-game content with the SAME ENEMIES as the other end game content seems like the more likely culprit. The 8-shard explosion really only works on zombies and with RSS being useful in both bits of end-gamery, I daresay they're pre-emptively doing this to prevent it from being the only weapon people use. As an experiment take a party where everyone has one into the new content.

It's a pity. I'm a pure bomber and left the game months ago - after the first tabbard promotion. I've come back and spent a lot of actual cash. If they want to take one of my Few useful weapons and replace them with new bombs that don't fill the needs of both USEFUL and FUN....Then, I guess I'll consider taking another va-cay.

Vie, 06/29/2012 - 01:30
#76
Imagen de Firebellie
Firebellie
^as Aquajag says .. "Don't

^as Aquajag says .. "Don't fix what ain't broken."
^and i agree completely with "Zolb" also :/
^and Lukehandkooler !! that is so true...i spotted that as well as the "reason" for changes ;D
Quote
"1) Its acceptable for swords to emulate bombs *and* guns while remaining swords.
2) Bombs may emulate neither even though they dont have a non-charge attack.
3) Guns may emulate bombs to a lesser degree but not swords.
"
my Cold Iron sword is max vs undead..and.. max ctr now...so..i will only use that mainly in charge mode...
...basicly...using...a sword as a bomb....want to remove/change that too ?
..the list could go on...

to me..it is not acceptable reason for changes to rss..
that original reason of the difference of rss bombs compared to normal bombs....was..
the ..reason why... alot of people like them !!..and have fun and enjoyment using them..
..and i really hope that enjoyment won`t not be removed!

...i hope ..whatever is going to happen with the gameplay of RSS will be ok...
but...i can already feel missing it....

..if it comes out..more fun..and more technical use..then .. cool....but..i cant see that happening,
if its like the last vanaduke nerfing update...then.. well... time to find a new game to play for me.

on 1 plus side... Nick has told us..that they will not make less damage per-shard... wich is one thing (with the 5* version coming back in to play)

also..i hope the UVs stay on the RSS-bombs we already have ! :) (i get upsed when my "ol`faithful" gets background changes !)

Vie, 06/29/2012 - 04:14
#77
Imagen de Zeddy
Zeddy
@Zolb

Voltaic Tempest is the most useful weapon in Lockdown but you don't see everyone be a bomber guardian there anyway.

And RSS has always been the best PvE weapon in the game, yet has never been all that widespread.

Vie, 06/29/2012 - 06:14
#78
Imagen de Iron-Volvametal
Iron-Volvametal
So...

No Moon Shards 3*/Luminous Moon Shards 4*?

;-;

Vie, 06/29/2012 - 08:23
#79
Imagen de Dmatter
Dmatter
guys. Guns shoot a few

guys. Guns shoot a few bullets in 1 way. RSS shoots bullets in many ways. I think that means RSS was just a better gun(typing on a tablet sorry for any bad grammer).

Vie, 06/29/2012 - 08:29
#80
Imagen de Demonicsothe
Demonicsothe
But rss can only hit 1 shard

But rss can only hit 1 shard at range. Counting charge, fuse, and the speed of the shard, I'm damn sure a gun can do better single target at range. Which is what they're supposed to do.

Vie, 06/29/2012 - 08:56
#81
Imagen de Portrayt
Portrayt
My Two Cents.

Throwing in my thoughts here, I'd really like the RSS and fellow Crystal Bomb lines to stay the same, at least, as far as mechanics go.
This type of bomb is one of the bombs I really feel is actually good for dealing with single monsters quickly, as opposed to setting down multiple charges to deal with other monsters, as far as larger radii bombs go.
In regards to the proposed mechanic, agree with some of the others in the fact that that mechanic should be it's own, new bomb type/line.
Don't change something that's already well-worn and trusted. Honestly, if you're going to do that, change the mechanics of the other top weapons as well.
Alter the first swing of the Flourish, slow down the Sealed Sword lines, etc, etc.

To sum it up, leave the Crystal Bomb mechanics alone, and make the proposed mechanics a new line.

My thoughts, at least.

Vie, 06/29/2012 - 10:58
#82
Allunova
+1 to leaving the Crystal

+1 to leaving the Crystal bomb mechanic as is and placing the new mechanic in a new bomb line.

Nick, I would rather have variety over consistency. If you want to take away RSS then take toothpicks/Divine Avenger/Gran Faust/Rocket hammers/Polaris with it.

We saved RSS once and we can definitely try to do it again.

Vie, 06/29/2012 - 11:08
#83
Imagen de Orbwanter
Orbwanter
-

You can snipe with RSS, but it's slow and not particularly effective. The situations where you resort to doing that are ones where it's not safe to approach with a radius bomb, and with an all-bomb loadout you'd otherwise be stuck twiddling your thumbs.

Vie, 06/29/2012 - 12:01
#84
Imagen de Juances
Juances
~

RSS also has that lovely bonus of interrupting turret attacks, wich means once you time the first shot, it's super effective.

Vie, 06/29/2012 - 12:09
#85
Imagen de Maharito
Maharito
Kryptix: I'm gonna guess

Kryptix: I'm gonna guess these won't be the only weapon balance changes. Just, this one affects an awful lot of people.

As someone who loathes LD and wishes it never existed, I can easily see why this change was necessary. Its applications are very specialized--even more so than other bombs--and its ability to overpower a single enemy in ways even the Rocket Hammer can't match (a crazy 4* overpowering a crazy 5*!), with minimal risk and very fast charge/release times, makes this bomb not only imbalanced but bizarre as a bomb. Why can't I fire a gun that, after a set distance, shoots bullets that do exactly what the RSS does right now? I think it would be more interesting than the Pulsar line and also require even more skill to land maximum single-enemy damage.

I suppose a lot of weapons are over-exploitable and need touch-ups, but I respect Three Rings for not going overboard and doing this stuff all the time. If the game becomes a race to the least nerfed loadout, the game becomes annoying in an entirely different way that is also unfair to the players of a previous style. They are conservative about it and give folks a heads-up. That's commendable that they even care (as they really don't have to).

Vie, 06/29/2012 - 12:48
#86
Imagen de Zolb
Zolb
I didnt even consider

But I worked long and hard for the UV CTR Very High on my RSS. If that gets removed, there will be a firestom of hellfury and nerdrage.

Vie, 06/29/2012 - 19:52
#87
Imagen de Akvar
Akvar
Although I put this in

Although I put this in another thread, I'll add it here as well. Why are bombs the only weapon to show where they will damage. I think that only the bomber should be able to see the radii of the bombs being placed. As it stands why don't gunners have a line showing how far and where their bullets will travel or swords have an arc showing the area and length of their first swing. Having these would make it much easier to dodge especially with swords where the hit box doesn't always match the swords appearance. Bombers are already at a big disadvantage because of this and I think it needs to be addressed now more than ever because you are changing the one bomb that actually didn't show where it would hit.

Sáb, 06/30/2012 - 14:22
#88
Allunova
Guys I just realized

Guys I just realized something,

"Next, the damage values and damage types of these existing shard bombs will undergo changes to better suit them for their intended purpose. The rock salt bombs for example, will no longer be delivering piercing damage, which slime family monsters resist. They will instead be much more suited for defeating slimes. Again, it is not our intention to reduce the effectiveness of these bombs."

>RSS was meant for fiends

>changing damage types to suit intended purpose

Nick, please dont do what I think your going to do with RSS.

Judging by OOO previous track record for trying to change RSS this could be bad news.

Make a new bomb for all this and leave RSS alone please otherwise I honestly predict there may be a lot of ticked off bombers if these new bombs do not fill the gaping hole left by the soon gone RSS.

Sáb, 06/30/2012 - 14:45
#89
Imagen de Softhead
Softhead
-_-

They're not going to do that with RSS.

They've got bad reception when they did that in Missions test server.

Why do people take things with a Bowl of Salt than a pinch?

Sáb, 06/30/2012 - 16:35
#90
Allunova
OOO left a bad impression on

OOO left a bad impression on me due to how they tend to handle changes like these. OOO still has not quite earned back my trust.

Sáb, 06/30/2012 - 22:37
#91
Imagen de Shadownox
Shadownox
I don't use bombs much,

I don't use bombs much, although I do own a few, but I'll give some of my thoughts.

As posted before, this could be ver effective for bombers, or be the worst thing that has ever happened to them. On one hand, they cause knockback, and can blow things up, probably causing effective damage. On the other hand, no more shards to 1-hit-KO trojans. Now, it WOULD be cool, that since they are basically sticky bombs, they actually stick to monsters they land on. That would make MUCh more intensive, and cool. When the bombs hit a wall, it sticks, so that a monster passing it would be blown away (lol xD). Also, a solution for the killing the trojans could be, the trojan stands on the initial explosion, and when the mini sticky bombs come out, since the trojan is on then, all 8 (or whatever) stay. BOOM*8.

Sáb, 06/30/2012 - 22:56
#92
Imagen de Aquajag
Aquajag
@shadownox the post

@shadownox the post specifically has said that the "shards" will pass through enemies. So, no, they won't all stick on that Trojan. That has been made clear. The whole point of the change is to make it so shard bombs are no longer power-blasts against one enemy, but instead hit a variety of enemies at range. My key complaint is not that the proposed bomb doesn't sound like it's a good thing for bombers. It's that we don't need to lose the current wonderful thing that shards are.

Dom, 07/01/2012 - 01:30
#93
Imagen de Oatmonster
Oatmonster
Lick

I'm just gonna say I would Hate this change (even though just hating it is not a reason to change it).

I don't have anything against the new bomb mechanics, it's just that I think the reasoning behind changing the current bomb is completely flawed. 5* shard bombs are a welcome change and new bombs are always great but changing a current bomb to be completely different is just horrible. Put the new mechanics in a new bomb. Hell, not adding 5* shard bombs and keeping the shards the way they were would be better than this.

Dom, 07/01/2012 - 03:04
#94
Imagen de Aquajag
Aquajag
RIP RSS

+1 Oatmonster!! +1.

Dom, 07/01/2012 - 08:34
#95
Imagen de Tohru-Adachi
Tohru-Adachi
-_-

Here is something which is the best of both worlds(Can't believe nobody thought of this....):

Keep the SS and RSS lines the same.

Make the RS and ISB have the change.

Dom, 07/01/2012 - 19:33
#96
Imagen de Rm-Anami
Rm-Anami
-

I am very pleased that OOO is willing to make changes to fix a weapon that is very much useless (really, only hipsters would use the ISB). Yet, changing the whole line play style would simply mess up the balance ((of the force!!)) of the classes.
While not very familiar with the 4* version, I can tell that the Sun Shards is a very useful and versatile bomb, with wide range and high possible damage output. And just by seeing the amount of times it killed me on LD and how it can instant-kills zombies on full party FSC, it surely is a fierce weapon on which many bomber loadouts can be based. Changing to the mine-like shards system would greatly increase AoE effectiveness of this bomb, but would render it useless for small groups of mobs.
Basically, solo bombers would have to rely only on Nitronome and DBB as an effective damage source against one or two mobs. I might be wrong, since I do not own any of these, but I do know that Vaporizer bombers work poorly against single mobs.
What in my opinion would be best is:
- Change the damage type of RSB line to a split between shadow/something else to make it at least usable against jellies, since we all could use a new shadow bomb;
- Maintain current shard system and make the 5* versions similar to ther 4* ones;
- Create a new line of bombs with said new shard system.
Of course, this is just my opinion. Anyone can feel free to disagree, since it might not be the bes solution.

Dom, 07/01/2012 - 20:37
#97
Imagen de Metagenic
Metagenic
…

Why does it feel like OOO dislike bombers?

- No piercing or shadow armor for bombers
- Dark Retribution übernerf
- RSS nerf #1: changing it to full piercing (stopped by angry community)
- RSS nerf #2: changing the bomb to an even worse version of Dark Retribution (this thread)

Dom, 07/01/2012 - 20:52
#98
Imagen de Guarder
Guarder
*reads*

*sigh*

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!

Dom, 07/01/2012 - 20:57
#99
Imagen de Traevelliath
Traevelliath

What...

I come back from like 2 days of break, and I see that everyone has gone from "This sounds kinda cool" to "This is the worst thing EVAR!"

You do realize they probably wont be changing it's damage. One shard to the face of a Skolver Guardian already takes off 1/3 of his health... so now these shards will be EXPLODING. They retain the same RSS power, just with a DRAMATICALLY larger AOE. I'm not even sure if they plan to nerf the Charge Time on them.

Lun, 07/02/2012 - 01:37
#100
Imagen de Aquajag
Aquajag
Long Live RSS!

@Traevelliath Actually Nick said damage would be adjusted according to what they intended shards to be all along. Hard for me to think this means anything other than reducing the damage.

Also I think the posts turned negative pretty quickly if you look back... There's plenty of people excited about the new mechanic, but very very very few people expressing excitement about changing RSS.

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