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Suggestion: Crafting accessories with mats and cr instead of key and lockbox

17 replies [Last post]
Thu, 08/16/2012 - 08:11
Mohandar's picture
Mohandar

As everyone knows, the true solution to CE/cr woes is to implement a crown sink that players will repeatedly dump crowns into. A CE sale or promo is only a temporary band-aide that does address the core issue.

With that in mind, what has been the most successful money-maker that OOO has come up with to date? You guessed it- ACCESSORIES. Here is my suggestion: Do away with silver keys and lockboxes altogether. Instead, make accessories craftable items that require crowns and materials. Here is how I see it working:

1) The most basic tier would have a relatively low base cost, somewhere in the range of 10,000cr, and it would require a wide assortment of materials (including 5*). This would net you a random accessory with odds similar to current lockbox rates, probably skewed a little worse toward lower-end accessories.
2) Each color type would have a set of representative materials, and each slot type would have a cost multiplier. Selecting a color doubles the amount of materials representative of that color, and selecting a slot type applies a multiplier to the crown fee and material cost.

For example, if you want a Toasty accessory, you would have to double your input of Red Shards, Flame Souls, and whatever mats were chosen to represent 'Toasty'. If you selected Helm Side, a 3x multiplier might apply, and you would now require 30,000cr. And you would hit Craft, and get a random Toasty Helm Side accessory. Auras are considered more desirable, so the Aura multiplier might be as high as 30x.

The numbers here are theoretical, but this would have a much more lasting impact than a promo. It might even have a larger impact than Punch, as people are almost always interested in building new costumes. Finally, it solves the problem of materials piling up unused. There might be some initial resistance from players having opened many lockboxes, but this is the right direction in my opinion. Getting players to open up their wallets to buy crowns indirectly through CE will help reinforce the fully F2P model existing alongside P2P.

Thu, 08/16/2012 - 08:27
#1
Canine-Vladmir's picture
Canine-Vladmir
+/-1

IDK....
if i want something good, i add a whole bunch of crowns into it? sorta takes out the random choice of something good and something sucky +1
There's no way to know what im making. i could add 5 blue shards or 500blue shards. no organization -0.5
Its cheaper than Lockboxes so OOO's sink is lost -1 or maybe +1 >:)
i dont know if it really helps out F2P. i mean you buy something awesome with 10k. F2P can make 10K easily. so -1

sorry, its really confusing so my score doesnt really matter. Im just too confused @_@

Thu, 08/16/2012 - 08:29
#2
Luguiru's picture
Luguiru
That would contract the random factor

To be able to choose the style, maybe.

To be able to choose which type, no.

If this were more material consuming (~30+ materials consumed per craft) there would be a new reason to hoard them, meaning materials would gain value again. Some of the crown inflation spills from the energy market into materials. The main problem with this would be the advantage of crafting over unboxing, seeing as with crafting you would be able to choose the style. There would have to be a limit on this to prevent more valuable styles from being crafted; limit crafting styles to the basic ones (the options available when creating a new knight) so the boxes still have worth but crafting has its own advantages.

Thu, 08/16/2012 - 10:58
#3
Hadn's picture
Hadn
The search bar is a wonderful

The search bar is a wonderful thing.

Thu, 08/16/2012 - 11:13
#4
Skyguarder's picture
Skyguarder
-2/+1

-2 beacuse:

-I am not sure that anybody would pay over 400 CE for accessories. Maybe cheaper than crafting a recipe?
-Crafting an accessory with no stars? Then we can probably just make crafting cheap

+1 because
Yes, I would like to craft a accessory, but the problem is, most of them are expensive.

Thu, 08/16/2012 - 11:54
#5
Mohandar's picture
Mohandar
The core concept

Of course, values and what is/isn't available would need to be tweaked. But the heart of the idea is, to make accessory crafting a crown and material sink, thus alleviating two problems in SK in one fell swoop.

@Hadn: The topic of this post might be similar, but I am pushing a fundamentally different idea, crafting accessories as an outlet for crowns and materials. Plus, nobody likes a tangential necro.

@Benightz: People can and do pay over 400CE for accessories. Just opening a lockbox is 750CE, and the Prismatic Scarf featured auction ended at 8.9 million cr, which translates to roughly 100k CE. The goal though, is to force that CE cost into crowns, which creates a crown sink- a demand for crowns. Higher crown demand lowers the cr/CE ratio, helping produce a more vibrant F2P community.

Thu, 08/16/2012 - 12:03
#6
Ghret's picture
Ghret
Just take Luguiru's Suggestion

And make it so that you can change the colour of your Accessory, but not make an new Accessory yourself. Of course, there's going to need to be a LOT of feedback and testing to see which variations of which accessories people like the most and then adjust the system so that only the less popular ones are available, thereby circumventing the rage of people complaining that their X Accessory is now "worthless".
Could that system work? Yes. Would it be accessible from Bechamek? Most definitely. Would there need to be an intensive period of testing before it became implemented? Oh Hell Yes!

Thu, 08/16/2012 - 12:20
#7
Luguiru's picture
Luguiru
As a material sink

This would be very helpful for the massive amount of materials we have sitting around.

My beef with your burger is specific crafting costs. Does it only use materials? Does it use materials and crowns? Does it use materials, crowns, and energy? How much of each does it use to craft? What accessories would be available through crafting (should valuable accessories such as wings be a possible outcome)? Are the only craftable styles going to be the cheaper ones (styles available for your Proto set when you first make a knight) or is everything possible from boxes fair game?

There needs to be balancing against crafting as an alternative to boxes. With boxes you pay energy, meaning you should have priority to get better outcomes. With crafting you have the advantage of setting the style, but only to certain/cheaper styles; if you want the "fashionable"/"upper class" styles you would have to use the boxes. For example:

    Available styles from boxes:
  • Cool
  • Divine
  • Dusky
  • Fancy
  • Heavy
  • Military
  • Prismatic
  • Regal
  • Toasty
  • Volcanic
    Available styles from crafting:
  • Cool
  • Dusky
  • Fancy
  • Heavy
  • Military
  • Regal
  • Toasty

The same kinds of accessories available from boxes could be available through crafting, but only in certain styles. The crafting machine could be next to Bechamel similar to how the Krogmo crafting machine is next to Sullivan. This would result in a massive deflation for cheaper accessories, making boxes far more favorable for "upper class" accessories while the cheaper ones are far more easily obtained for non-premium players. Want some shiny-wing-rainbow-walrus accessories? Go premium.

Thu, 08/16/2012 - 12:33
#8
Ghret's picture
Ghret
This could be a very good Sink

But what kind? I strongly recommend that it uses Mats and Crowns only. This is so that people can sink mats and Crowns into this thing without inflating the price of CE any further.

As for the Styles available from Crafting; no matter what happens, those styles that become available will decrease in value, that is inevitable, so I suggest that you choose styles which are less popular/ignored. They won't be missed.

This way that if a person gets a type of accessory they don't like, they can upgrade it - to a point., vendor it, or Auction it for less than it cots to change it to that type.

Thu, 08/16/2012 - 12:52
#9
Mzculet's picture
Mzculet
I dont know why.....but i

I dont know why.....but i jave a bad feeling about this....

Thu, 08/16/2012 - 13:47
#10
Aumir's picture
Aumir
Well

Of course I would support this if I was selfish, with crowns and materials (lots of materials!) but we would have quite the rough mob of people who paid for keys and lockboxes... that didn't stop many changes in the game though.

I still think that personal customization is a privilege. It is the basis of many f2p games in terms on getting revenue. I would actually implement the other way around: being able to craft equipment with just crowns and materials, rising the costs of them much more but with a fixed price, and leave the energy as a "for extras" thing. It would also need elevator costs erased for this (so to make it a grind without limits, and also killing the most hated thing by new players: "limited" playtime) but leaving CE revives due to their "privilege of extra lives" nature, another thing used in dungeon based mmos.

Thu, 08/16/2012 - 13:59
#11
Autofire's picture
Autofire
LUIGI IS HAPPY! THE WORLD MUST BE COMING TO AN END!!

I think it SHOULD take energy. Just less than keys. The point is to be a sink for both, though mainly crowns. Maybe it could be quite alot less. Maybe like how it was in the beta for crafting costs. (Number means star count)

  1. 10 energy
  2. 50 energy
  3. 100 energy
  4. 200 energy
  5. 400 energy

Or maybe the ce price would go up as you put more mats in. It should be a random choice thing though; no recipes. Oh, and maybe costumes could be made? That might work too! Oh, and if they ever implement creatable badges, maybe you could craft them.

I really do like this idea. It would take time and balance to make though. I know where the special alchemy machine could be though! Just run over to the right side of the Arcade and you'll see. There is a small spot that is completely unoccupied. Or maybe it could be near Belchemal.

Thu, 08/16/2012 - 14:07
#12
Camille-Kaze
I sure would not be against

I sure would not be against that idea but as you said yourself, accessories are a huge money maker for 000. What makes you think they will trade this rather profitable system for another that won't benefit them at all? (because, seeing how easy crowns are made nowadays, I doubt anyone is gona buy energy to get extra crowns just for this).

Fri, 08/17/2012 - 01:07
#13
Crimsy's picture
Crimsy
Wooden Lockbox

How about a wooden lockbox that costs 100k to open?

Maybe the keys are craftable as 5* that come in Cool,Dusky,Fancy,Regal,Military,Toasty and Heavy with corresponding materials like said before.?

With the less popular items like barrel bellies, headbands and helm displays

I don't know, something along that line.

Fri, 08/17/2012 - 01:10
#14
Crimsy's picture
Crimsy
Orrrrr

Maybe the wooden lockbox can only contain costumes and be opened with a 5* key

100k intital price
5000 crowns
800 ce
Some hard to obtain materials

Eh?

Fri, 08/17/2012 - 15:20
#15
Shy-Master's picture
Shy-Master
Just a guess...

+1/-1 ... I'm for this, but using a massive amount of materials/crowns/energy is a little off par for an item that has no star rating or anything.

If I were to invision crafting accessories the amounts I would implement would be fixed rates to keep players from hoarding materials. say for instance I wanted to craft a dusky bolted vee (the rates are used as examples not actual prices): the Dusky Bolted Vee would require let's say: 1 hailstone, 5 bronze bolts, and 10 dark shards, with a fixed rate of 10Kcr and/or 130CE to craft. The prices would be fair in terms of crafting and would therefore deminish the need to raise materials in price.

Sun, 08/19/2012 - 16:59
#16
Killaboinine's picture
Killaboinine
Smart

That is a good idea, mohander.

Sun, 08/19/2012 - 17:15
#17
Addy's picture
Addy
I had a similar idea once but

I had a similar idea once but it could really throw off the existing materials market, and players can p. much hoard things no matter what you do...

However, instead of potentially devaluing the existing Lockbox/Key system we have now, why not a NEW set of accessories that can be only crafted? I also really love your chance system and I think that'd be fair even if they were making new items? Maybe. Maybe.

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