The recent change to shard bombs got a lot of flak from players. Everywhere on the forums there have been discussions about this, especially discussions about Nick's justification for the change, that the shard bombs were, "...functionally, not very bomb-like," and that, "...guns fire bullets, bombs create areas of damage, and swords do a mix of the two." While I personally disagree with this quote, it got me thinking. Swords and guns both borrow concepts from other weapon types, but bombs now don't really do this. Examples:
-Polaris shoots bullets, but those bullets act like bombs.
-Brandish line charges produce explosions that act like bombs.
-Divine avenger charge shoots projectiles that act like a gun.
-Blitz needle is able to produce a large amount of damage in a small area, sort of like a sword swing.
It just seems to me how odd it is that swords and guns can mix the mechanics of other weapon types, but bombs as is don't have anything of the sort, shafting bombers. But it gave me an idea: what if OOO recognized that certain weapons borrowed mechanics from other weapon types, and figured that into the buffs that they could get. Here are some examples:
-Brandishes lines would still be swords and still be the same functionally, but the charge attack would be affected by bomb ctr and bomb damage buffs on the player, in addition to sword ctr and sword damage. However, the sword combo swings would not be buffed by bomb damage.
-The Divine Avenger charge attack would benefit from gun ctr and gun damage, in addition to sword ctr and sword damage, while the combo swings would only be affected by sword asi and sword damage.
In all cases where changes like this would happen, the weapon buffs would still have a max increase of six levels (from low to max). If you were wearing a brandish line, and have sword ctr med and bomb ctr med, your brandish line sword would have ctr:max (sword med + bomb med + lvl 10 med). Obviously how weapons act and what category their mechanics fall into are subjective, and these suggestions would need some tweaking. But I think that this would be an interesting change that really brings to light how intertwined the weapons of this game are, in terms of how they combine mechanics found from other weapon types.
I would be concerned on how powerful this could get to be. For example, one could have max bomb ctr and bomb damage, then equip their voltedge and still destroy things as if they used wolver armor. The good side is that it would encourage hybrid loadouts. the bad side is it might be OP, though hard to tell on paper.
Also, it would make certain weapons more valuable than others. I can see a lot of swords being affected by this, but not a lot of guns and none of the bombs (maybe DR?).
EDIT: Now that I think about it, the specialized armors (wolver, gunslinger, demo) will further overshadow the other armors with this. Maybe balancing of what we currently have should be done first.