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Make family type damage bonuses inherent to weapons stack apart from other damage bonuses

9 respuestas [Último envío]
Dom, 09/30/2012 - 17:09
Imagen de Addisond
Addisond

The fact that the two bonuses stack separately makes the family-specific damage bonuses inherent to some lines a moot point, since many players already have damage maxed, meaning that any other lines that have things besides family-specific bonuses are actually stronger against said class, e.g.: a player wearing skolver, a BTS, and carrying a CIV will do less damage against undead monsters than an otherwise identical player carrying a leviathan blade.

This does not apply to UV or armor-related bonuses, although OOO should probably consider making armor class-specific bonuses stack separately too.

Dom, 09/30/2012 - 17:18
#1
Imagen de Little-Juances
Little-Juances

It should have diminishing effects, else max plus high can lead to a ridiculous damage increase.

Dom, 09/30/2012 - 17:19
#2
Imagen de Luguiru
Luguiru

This in that.

And now for some of this.

Dom, 09/30/2012 - 17:48
#3
Imagen de Skyguarder
Skyguarder
+1

Nuff said. ^_^

Dom, 09/30/2012 - 18:16
#4
Imagen de Addisond
Addisond
responses

@Juances
To clarify, I mean for the bonuses to be COMPLETELY SEPARATE, meaning that, for example, a med damage bonus on a family and a high general damage bonus would come out as:

1.14*1.21=1.38

I don't really see how this can actually get ridiculous, though - think of the damage modified by the bonus as an inherent property of the weapon. You're just applying a regular damage bonus to a weapon that works extra well against a monster family. If a CIV works well against undeads, it's bonus should be treated in the same way that an elemental sword's bonus on undeads is.

@Lug
The thread you directed me to just shows something in a similar vein, and it suggests a number of things I don't agree with. I feel that this is a topic that should stand alone from other bonus reworkings (since I feel that the current system is fine, with the exception of the uselessness of family UVs), so I don't think the right choice would have been to necro it.

Dom, 09/30/2012 - 18:33
#5
Imagen de Severage
Severage
@Addisond:

Should probably be a colon, not a semi-colon...you are listing an example, not inserting a relevant subject that differs from the initial sentence prior to the semi-colon.

Just thought I'd help you out there.

~Sev

Dom, 09/30/2012 - 19:32
#6
Imagen de Addisond
Addisond
--

Yeah, in retrospect I could either remove the e.g. or switch it to a colon... one of which is less confusing. Changing it, thanks.

Dom, 09/30/2012 - 22:18
#7
Imagen de Little-Juances
Little-Juances

How is each bonus (from damage type and UVs) calculated? Cause I have 2 scenarios:

Each one goes on top of the other:
10 + 10% = 11--> 11 + 10% = 12.1
But if they get added in one go:
10 + 20% = 12.0

Say shadowsun, with a sentenza against a gremlin.

Lun, 10/01/2012 - 04:46
#8
Imagen de Echo-Twothree
Echo-Twothree
/me is bad at math

/me is bad at math

Lun, 10/01/2012 - 15:23
#9
Imagen de Addisond
Addisond
--

The two bonuses aren't added together - they're multiplied (in the scenario I'm suggesting).

So with shadowsun on a gremlin you get:

1.28*1.14*127=185

This is at D28, 1.28 is the bonus from shadowsun, 1.14 is the vs family bonus, and 127 is the base damage of the weapon when applied to gremlins.

UV damage bonuses still stack on top of other bonuses, I don't want to make this discussion any more complex.

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