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Defensive hybrid loadout

18 respuestas [Último envío]
Sáb, 10/13/2012 - 18:51
Imagen de Warrior-Iguy
Warrior-Iguy

After a while of thinking, I've decided I want a hybrid loadout geared towards defense and reasonable dps as my first 5* loadout. I currently have:

full ash tail,
avenger,
grand florish,
silversix,
shadow driver,
mighty defender,
swiftstrike

I want to get:

Full vog cub,
DA
FF
Umbra/storm/hail driver
Polaris/supernova/valliance

I am mainly planning on using the 4th weapon for kb and decent dammage, and the driver will be for dammage/maybe status. I have no idea what to do regarding shields, and help with choosing guns would be appreciated. So, please post any suggestons.

Sáb, 10/13/2012 - 19:01
#1
Imagen de Dvntbjh
Dvntbjh
Well...

Im no expert, but the polaris is a great gun to play defensively. That should be be your first priority.

As for shields, i'd go for the aegis and the Grey owlite shield. Thats about it from me.

Your welcome. :D

Sáb, 10/13/2012 - 19:12
#2
Imagen de Warrior-Iguy
Warrior-Iguy
Ok, thanks.

I have thought a bit about grey owlite shield, and I will most likely end up getting it. And
getting a polaris sounds smart. That also probably means I should go for umbra.

Sáb, 10/13/2012 - 19:48
#3
Imagen de Little-Juances
Little-Juances

If you aim for defense in SK, you're gonna have a bad time.

The best strategy is to not get hit, in wich case armor/shield raw power matters very little.
Anyways, I dont see you taking a defensive approach at all with those stuff.

Sáb, 10/13/2012 - 23:31
#4
Imagen de Helencroft
Helencroft
Defenses

I wouldn't say that aiming for Defense in SK is a bad idea, Juances.

Aiming for Defense and expecting to tank everything, however, is, so even if one goes for pure defenses common sense should still be exercised (read: dodge when you can and you will be a happy man).

@ the OP:

As far as pure defenses go, the Jelly/Magic/Skelly set endpoints are your best bet, and you should focus your efforts on knowing how the heck to use your weapons safely -- because nothing says 'bad day' like attacking at just the right time for that Lumber to not get stunned out of its swing and therefore you get to kiss pavement.

If you're not really going for PURE defenses, if a swordsman build up a Skolver Set to go along with your Vog Cub and get to work on Skelly gear or a Deadshot set so that you aren't caught with your pants down in areas where you need Shadow DEF until you can get your mitts on the Snarbolax Set (which of course will take a while).

Beyond that, though, again: While you build up your defenses, make sure to not forget your evasion -- the most painless hit is the one that misses.

Dom, 10/14/2012 - 00:33
#5
Imagen de Derpules
Derpules
Eh.

"As far as pure defenses go, the Jelly/Magic/Skelly set endpoints are your best bet"

Just want to point out that the added defenses these have over the equivalent wolver or gunner gear probably won't let you take even one more hit from a T3 monster. :\

Dom, 10/14/2012 - 06:46
#6
Imagen de Warrior-Iguy
Warrior-Iguy
Lemme rephrase that, sorry.

Sorry for the confusion, but I am planning on focusing on not taking many hits while doing moderate dammage. I would rather use CoA or Ironmight shield than jelly or skelly because jelly shield is practicaly useless imo, and I'm more afraid of shock than freeze or poison so CoA would be of more use to me than skelly. Also, I plan on getting grey owlite shield first. So, is polaris/umbra a good choice for guns? And is vog a good choice for an avoiding-dammage set?

[Edit] I misread something there, so ignore my babbling about shields. I will get shadowsun and skolver
at some point, after I pass the stinkin' hoh. I will not gets jelly or skelly sets. Ever. Maybe a divine set at some point though.

Dom, 10/14/2012 - 07:19
#7
Imagen de Derpules
Derpules
Heh.

There's no such thing as a bad "avoiding damage set", surely.

Vog's very good for FSC, especially if you'll be using DA--you really need some swing speed to safely cancel. And Shadowsun is simply the best gunner set, though you might want to swap out the helm for Seerus.

Dom, 10/14/2012 - 09:02
#8
Imagen de Bopp
Bopp
my two cents

Warrior-Iguy, your proposed loadout (Vog Cub, Vog Cub, Grey Owlite, DA, FF, Umbra, Polaris) is reasonable. But I agree with the others here who are recommending that you get some shadow armor. The monsters that deal shadow (fiends, undead) include many of the nastiest monsters in the game. And, since you seem to be pretty evenly split between swording and gunning, one piece of Vog Cub and one piece of Shadowsun seems great to me. That's what I would get first, anyway.

Your original post already contains the key insight to your loadout: Your fourth weapon is primarily for crowd-control rather than damage. Polaris is good for crowd-control, and good against knockback-resistant targets such as turrets. For other uses, there are better elemental guns. My favorite is Nova Driver, although I also like Storm Driver (for shock) and Argent Peacemaker (for ease of use). Consider also Voltaic Tempest.

Really, any three of your four proposed weapons would make a decent loadout. So don't fret the details much more right now. Try it out and reevaluate later. Enjoy.

Dom, 10/14/2012 - 12:02
#9
Imagen de Warrior-Iguy
Warrior-Iguy
Thanks!

Thanks guys, I'm probably going to work for shadowsun once I unlock fsc. That means I should probably end up with:

Vog cub
Shadowsun
FF
DA
Umbra driver
Polaris
Grey owlite shield
And maybe a support bomb, I've been looking at shiver, VV, and VT

Sounds great to me, thanks for the help everyone.

Dom, 10/14/2012 - 13:19
#10
Imagen de Darkbrady
Darkbrady
If you're undecided about

If you're undecided about your support bomb choice, here's some things to consider, hopefully help you out:

Shiver works well with anything, and is good for sword attacks (esp. solo) for letting you take your time and pick enemies off.
VT is a bit riskier as they continue to move, but the shock damages, spreads and interrupts, which is great but allows retaliation much easier. Also, your polaris can spread shock just as easier, with some safe KBing.
VV is a vastly underrated bomb, although it's better utilised in parties. If you can get a group of them poisoned them drop on any wide attack (DA charge, polaris spams, Umbra charges etc) you'll kill faster than you even realise.

Don't forget to consider AoA and SS, as AoA can deal crazy DoTs and SS gives you all the time you need to act, especially with the slow swords (although will require attention to stun bug).

In your situation, personally I'd go with shiver, as that's what I use with my hybrid loadout for reasons above.

Dom, 10/14/2012 - 13:43
#11
Imagen de Bopp
Bopp
but don't you play mostly solo?

Darkbrady, don't you play mostly solo? Then Shivermist Buster is fantastic. But if you're playing in a group, then the other people in your group may find Shivermist Buster irritating, because it hinders their kiting, knockback, shield-bumping, etc. That's why I recommend Voltaic Tempest rather than Shivermist Buster in this thread.

I'm not saying that solo play is better than group play or vice-versa. And I don't know which one Warrior-Iguy does. I just want him/her to understand why we're giving the advice we're giving.

Dom, 10/14/2012 - 13:58
#12
Imagen de Darkbrady
Darkbrady
@Bopp/Warrior-Iguy: Fair

@Bopp/Warrior-Iguy:
Fair point; I probably should have mentioned that for all the benefits of shiver, it has to be group-compatible (depending on how your group plays) or it could potentially cause even more problems than not, in which case the other options could be much better.

@Warrior-Iguy:
Oh also, vortexes are a good support bomb option, and work nicely in group play for most playstyles and weapon choices (allowing group gankage of a bunch of baddies at once), just in case you hadn't considered it.

Dom, 10/14/2012 - 14:54
#13
Imagen de Warrior-Iguy
Warrior-Iguy
Hmm.

Probably gonna get shiver first, since I do a lot of things solo. I guess vt isn't really necessary because of polaris.

@Darkbrady:
So you're saying shiver is much safer than VV solo but VV still lets you do tons of dammage?

Dom, 10/14/2012 - 15:14
#14
Imagen de Fehzor
Fehzor

Read about my ideas regarding shiver and other weapons here-

http://forums.spiralknights.com/en/node/61167

In terms of "good dodging armor" I would say to go for mercurial armor (gives movement speed increase) or for ASI armors, like vog and justifier. ASI will let you move a bit more as well...

Lun, 10/15/2012 - 04:06
#15
Imagen de Darkbrady
Darkbrady
@Warrior-Iguy: Correct.

@Warrior-Iguy:

Correct. Shiver is defensive and allows you to take your time and pick off enemies at your convenience. This is great for melee enemies but problems arise when there's shooters and turrets come into the equation.

VV is purely passive-aggressive and does nothing to slow or stop enemies, but reduces their damage, increases yours on them, neutralises silkwings and menders and generally allows you to kill the group faster, but doesn't help much when you're surrounded and getting wailed on anyways; in that case shiver would do you better to allow you safe movement.
But I shuold also note that VV's usefulness is increased vastly in parties, as others can take advantage of the poison as well.

Lun, 10/15/2012 - 05:45
#16
Imagen de Fehzor
Fehzor

If (There are mendors && your party knows about poison) venom veilor > Ash of Agni; else Ash of Agni > venom veilor;

Lun, 10/15/2012 - 05:52
#17
Imagen de Bopp
Bopp
agree

I agree with Darkbrady, but I might make a stronger statement: Venom Veiler is not for solo play at all. Yes, it will slowly kill the enemies, but there are better bombs to be getting first, such as Ash of Agni. Venom Veiler is far more useful in group play, where you are the support bomber and your teammates run around smashing the enemies.

Edit: Agree with Fehzor.

Lun, 10/15/2012 - 08:50
#18
Imagen de Lemon-Neko
Lemon-Neko
my loads a balance of speed, power, and defense

ive found these to be good balanced loads
i got 3 main loads for prestige missions and clockworks

#1
geared towards handling pierce dmg type monsters (beasts and jellies)
final flourish
hail driver
acheron
full skolver set
bts
2x elite quick strike trinkets
u get all 3 dmg types covered max dmg and vh asi(which is a lovely set up) and a hail driver for shooting around walls and potentially freezing monster, the asi is a big help in dodging monster attacks

#2
geared towards handling elemental dmg type monsters (constructs and gremlins)
elemental bradish of your choice
hail driver
acheron
full vog set
grey owlite shield
2x elite slash trinkets
u get 2 dmg types which can cover all monster families somewhat equally, again the hail driver is for utility and the combination of speed and power is always nice, and if u can kite properly ull have all the time in the world for charge spamming

#3
geared towards handling shdw dmg type monsters (undeads and fiends)
final flourish
hail driver
elemental brandish of your choice
full snarby set
crest of almire
2x elite quick strike trinkets
similar notes as from the other 2 loads. i have a med undead uv on my voltedge(which i cherish, and im a bit of a fan of freeze and shock over other statuses)

on occasion i swap out weapons between loads otherwise all my other loads are just variations of these 3
im a swordy at heart, a bomber for the lolz, and most of my guild thinks im a gunner
the success of these loads also depends on how well u know ur monsters and their attack patterns

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