So here is my thread about any changes I would like coming from OOO. from time to time I will edit my post depending the feedbacks. I might even add some new thing to change depending my ideas and problem I encounter.
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Forge:
Yes I know there are tons and tons of Forge threads, but I think that it needs some changes.
First of all Megawatt-King posted a forum about it which I find really interesting
http://forums.spiralknights.com/en/node/96682
There are 2 suggestion in this thread:
1) Making the forge optional
This idea is putting back the old heating system in order to prevent losing any heat. Although the heating will take longer (about 3x-10x longer still in debate). But if you are lazy you can just use the forge and gain:
1 level + 25% heat bonus
1 level + another level (double level)
1 level + Forge box
As you can see the forge itself wont change only its optional. This should in a way remove some of the extreme grinding need for leveling any 5* weapon. (Radiant drought problem)
2) You only need to use forge at some key levels
This idea (which kinda haven't got much attention) is that you must use forge in order to get level 5 and 10 (so elvel 4 max heat and level 9 max heat). This too will considerably reduce our need for crystals (5x less since we only forge twince instead of 10 times).
Personally I prefer the first option but I msut say the second once still sounds awesome so I'm giving +1 on both.
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Crystals:
The crystal system does need some little changes. The main problem are radiants but my idea will affect all of them.
1) Creating them
So my first part concist on beiing able to create the crystals. For this youneed some minerals (Moostone and Valestone) and the previous crystal type.
The recipes would be similar to this:
1 Radiant = 20 Shining + 5 Moostone + 5 Valestone
First of all those recipe will finally give back a purpose for Moostone and Valestone and it will make radiants easier to get. But as you can see it won't be handed out. The player msut still amass tons of shining crystals for 1 forging that requires radiant.
2) Arcade run bonus
Now this idea has 2 purpose, first eliminating the Radiant Drought for the worthy player and giving some life at the arcade.
This basicly is rewarding players that manage to reach the core. The reward depends on where you started:
Dauntless Delwer (0-29 no death) : 30 Radiants once you entered level 29
Finishing 0-29 (with some deaths) : 25 Radiants
Finishing Tier 2 and 3 only (no death) : 20 Radiants
Finishing Tier 2 and 3 only (with deaths) : 15 Radiants
Finishing Tier 3 only (no death) : 10 Radiants
Finishing Tier 3 only (with death) : 5 Radiants
If you join a party mid Tier you won't gain the bonus from that Tier.
(Joining mid Tier 2 only gives you the Finishing tier 3 only bonus)
(Joining past depth 18 gives you no bonus)
The amount of radiants is only fictionnal if you thinks its to much please give me your suggestion.
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Accessories:
The accessories are pretty much the only way to customize a Knight. Therefor I do have some suggestions for them sicne they have such an importance.
1) Changing sides
It is not a huge change but it does make a difference. It would be nice beiing able to change side of the sideblade or of the crests. Same thing goes for com units and vision goggles (the one covering only one eye). I just think this might make people feel more unique.
2) Changing the accessories removal
It happens often that someone buys an accessorie as a beginner put it on a low grade armor, upgrade his low grade armor and poof the accessory doesn't fit anymore or looks wierd. But now big dilema, if you remove it it is lost and gone. Kaputt money down the drain. But what if you can remove accessories and still keep it?
That would be awesome but I'm almsot 100% sure that OOO wouldn't allow it since people wont buy love aura over and over and over again. And people that tend to stop forever will jsut give all the accesories on their armor to guild members and friends. Thats why I added a twist.
How about making all removed accessories bound? Once an accessory is bound you need to pay the unbind fee of 4000 ce (same as 5* armor/weapons). This will allow people to take off accessories on items they didn't like (taste changes over time) and still keep it for other armors. If those people really want to sell the accessories well either they raise the price of it (since they got now unbind fees) or gain less profit.
before I say anything, your forge link is broken
Although the heating will take longer (about 3x-10x longer still in debate)
That will make more people complain, you have to have full heat to use forge
that you must use forge in order to get level 5 and 10
Then OOO would make a lot less money, brilliant!
create the crystals
We don't need to create Radiants
it will make radiants easier to get
Now OOO is begging Sega for more money, how great!
The reward depends on where you started
1. your rewards are OP
2. someone could just run through not bothering the enemies and get a lot of radiants
3. Now OOO has sold SK to a random 5 year old who is destroying the code, brilliant
But what if you can remove accessories and still keep it
OOO would sell the company, thats what
you need to pay the unbind fee of 4000 ce
Poof, OOO manages to make a new company with their new money