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Aztael's Global Suggestion Thread

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Sáb, 02/08/2014 - 12:23
Little-Aztael

So here is my thread about any changes I would like coming from OOO. from time to time I will edit my post depending the feedbacks. I might even add some new thing to change depending my ideas and problem I encounter.
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Forge:

Yes I know there are tons and tons of Forge threads, but I think that it needs some changes.

First of all Megawatt-King posted a forum about it which I find really interesting

http://forums.spiralknights.com/en/node/96682

There are 2 suggestion in this thread:

1) Making the forge optional

This idea is putting back the old heating system in order to prevent losing any heat. Although the heating will take longer (about 3x-10x longer still in debate). But if you are lazy you can just use the forge and gain:

1 level + 25% heat bonus

1 level + another level (double level)

1 level + Forge box

As you can see the forge itself wont change only its optional. This should in a way remove some of the extreme grinding need for leveling any 5* weapon. (Radiant drought problem)

2) You only need to use forge at some key levels

This idea (which kinda haven't got much attention) is that you must use forge in order to get level 5 and 10 (so elvel 4 max heat and level 9 max heat). This too will considerably reduce our need for crystals (5x less since we only forge twince instead of 10 times).

Personally I prefer the first option but I msut say the second once still sounds awesome so I'm giving +1 on both.
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Crystals:

The crystal system does need some little changes. The main problem are radiants but my idea will affect all of them.

1) Creating them

So my first part concist on beiing able to create the crystals. For this youneed some minerals (Moostone and Valestone) and the previous crystal type.

The recipes would be similar to this:

1 Radiant = 20 Shining + 5 Moostone + 5 Valestone

First of all those recipe will finally give back a purpose for Moostone and Valestone and it will make radiants easier to get. But as you can see it won't be handed out. The player msut still amass tons of shining crystals for 1 forging that requires radiant.

2) Arcade run bonus

Now this idea has 2 purpose, first eliminating the Radiant Drought for the worthy player and giving some life at the arcade.

This basicly is rewarding players that manage to reach the core. The reward depends on where you started:

Dauntless Delwer (0-29 no death) : 30 Radiants once you entered level 29

Finishing 0-29 (with some deaths) : 25 Radiants

Finishing Tier 2 and 3 only (no death) : 20 Radiants

Finishing Tier 2 and 3 only (with deaths) : 15 Radiants

Finishing Tier 3 only (no death) : 10 Radiants

Finishing Tier 3 only (with death) : 5 Radiants

If you join a party mid Tier you won't gain the bonus from that Tier.
(Joining mid Tier 2 only gives you the Finishing tier 3 only bonus)
(Joining past depth 18 gives you no bonus)

The amount of radiants is only fictionnal if you thinks its to much please give me your suggestion.

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Accessories:

The accessories are pretty much the only way to customize a Knight. Therefor I do have some suggestions for them sicne they have such an importance.

1) Changing sides

It is not a huge change but it does make a difference. It would be nice beiing able to change side of the sideblade or of the crests. Same thing goes for com units and vision goggles (the one covering only one eye). I just think this might make people feel more unique.

2) Changing the accessories removal

It happens often that someone buys an accessorie as a beginner put it on a low grade armor, upgrade his low grade armor and poof the accessory doesn't fit anymore or looks wierd. But now big dilema, if you remove it it is lost and gone. Kaputt money down the drain. But what if you can remove accessories and still keep it?

That would be awesome but I'm almsot 100% sure that OOO wouldn't allow it since people wont buy love aura over and over and over again. And people that tend to stop forever will jsut give all the accesories on their armor to guild members and friends. Thats why I added a twist.

How about making all removed accessories bound? Once an accessory is bound you need to pay the unbind fee of 4000 ce (same as 5* armor/weapons). This will allow people to take off accessories on items they didn't like (taste changes over time) and still keep it for other armors. If those people really want to sell the accessories well either they raise the price of it (since they got now unbind fees) or gain less profit.

Sáb, 02/08/2014 - 14:59
#1
Imagen de Pipipipipi
Pipipipipi
The 4th wall shall be shattered!!!

before I say anything, your forge link is broken

Although the heating will take longer (about 3x-10x longer still in debate)

That will make more people complain, you have to have full heat to use forge

that you must use forge in order to get level 5 and 10

Then OOO would make a lot less money, brilliant!

create the crystals

We don't need to create Radiants

it will make radiants easier to get

Now OOO is begging Sega for more money, how great!

The reward depends on where you started

1. your rewards are OP

2. someone could just run through not bothering the enemies and get a lot of radiants

3. Now OOO has sold SK to a random 5 year old who is destroying the code, brilliant

But what if you can remove accessories and still keep it

OOO would sell the company, thats what

you need to pay the unbind fee of 4000 ce

Poof, OOO manages to make a new company with their new money

Sáb, 02/08/2014 - 18:45
#2
Imagen de Sandwich-Potato
Sandwich-Potato

Definitely no to the remove accessories. Besides, an experienced user can easily preview with SpiralSpy.

Sáb, 02/08/2014 - 22:23
#3
Little-Aztael
@Pipipipipi and @Sandwich-Potato

- Fixed broken link

- The optional Forge can be used at any Arsenal station. Depending on your current heat (almost a full level, half a level, barely any heat) your cost will change.

- The crafting recipe can be changed to higher numbers this ain't really the problem the question is: Is the idea in general good or not?

- As said the number for then Arcade run are optional If we must divide by 10 well I don't mind. As long you are guaranteed of getting some.
I think it is less tiring for a player grinding 30 mins and knowing he will get 1 radiant then grinding 20 mins not knowing if he will even get one.

- For the accessories system, how about implementing SpiralSpy in the game?? Or a preview section where you can see all armors/weapons and accessories (Auction house won't work since many costumes appear for short periods only)

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