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Pathetic BN Hardcoding

6 respuestas [Último envío]
Dom, 04/06/2014 - 10:23
Imagen de Asthix
Asthix

Your Mod Atropos suggested I come here to make a pointless suggestion that will never be listened to.

Your Mod Hyperion had the guts to very carefully tell me that getting kicked back to Haven from the waiting lobby right when the game starts is working as intended.

Perhaps I could have the opportunity to actually play BN when I fall asleep in the waiting lobby?

Dom, 04/06/2014 - 12:18
#1
Imagen de Thunder-The-Bright
Thunder-The-Bright
gods ain't gonna help you, son.

if you aren't there for the start of the game, then you aren't ready to begin. that's the logic. besides, it's just 200 cr.

Dom, 04/06/2014 - 12:57
#2
Imagen de Quartiq
Quartiq

The real problem isn't that afk players are kicked, it's that BN matches are so few and far between that your next opportunity to play is usually after the game you got kicked from ends and players there re-queue (assuming they all do hit play again and you have priority in the queue).

For FFA matches, to ensure a competitive match can occur, having the afk player removed is in the game's best interest as most players aren't honorable enough to not mine them for kills. I can understand it being annoying if you're gone for a short bit before the match starts, and then when you've returned, are back in Haven after being kicked, but you have to realize, the game can't predict how long you are going to be afk for and tries to preserve the competitiveness of the match over allowing you to be able to play upon your return.

Random/GBN team matches are a little harder to make the case for kicking, as in this case, regardless if the player is kicked or not, the match will be imbalanced; if the player remains, the opposing team can mine them for afk kills, and if they're kicked, the team with less can just spam with a better chance of killing more opponents than teammates. The only real way to return the balance of the match is for one player on the team with more to also leave although that means that player loses out on any krogmo coins or cr if their team were to win. Again as competitive re-balancing can only occur if the afk player is kicked this does tend to favor having the kicking over letting the player remain though.

Now I do understand that not everyone cares about the competitiveness of matches, myself included, and like to play BN for the fun of the game, but these goals could be much more easily fulfilled with more matches occurring to give players who had to be afk and were kicked a chance to get into another game. Unfortunately, without some tie to a promotion or addition of new BN content, there's not a ton OOO can do to achieve that goal.
(P.S. OOO, add something like the BN suggestion here to an event.)

Dom, 04/06/2014 - 15:06
#3
Imagen de Autofire
Autofire
You are experiencing a PICNIC ERROR!

Well, for balance reasons, they could also allow players to join midway through a teammatch to balance things.

Dom, 04/06/2014 - 17:13
#4
Imagen de Quartiq
Quartiq
@Autofire

I don't think midway joining would be a good idea. BN already has enough issues with lag and latency so the lag spike caused by a player joining and then finishing loading like in a clockworks run would be very disruptive if not lethal to all players. It would also open up issues of players joining right at the end to try and gain rewards for just being there. -1 to that solution.

Mié, 04/09/2014 - 01:03
#5
Imagen de Hexzyle
Hexzyle

BN already has enough issues with lag and latency so the lag spike caused by a player joining and then finishing loading like in a clockworks run would be very disruptive if not lethal to all players

The lag spike is mostly caused by the amount of data that has to be sent for the player: mostly because of equipment, UVs, and costume slots being filled. If Blast Network handed out dorky costumes that you had to wear and equipment was completely removed for the match then I don't understand why there would be a lag spike, unless due to badly optimized netcode.

It would also open up issues of players joining right at the end to try and gain rewards for just being there. -1 to that solution.

The flaws with that complaint:

  • You need a certain amount of dropped bombs or Krogmo will say you're a dishonour and won't award any rewards anyway
  • If you're trying to wait for the last moment before joining, you have to be certain that another spectator who actually wants to play isn't going to join into the match that you're waiting to jump into
  • The entrance fee is paid already so it's not like you're making rewards from nothing.
Mié, 04/09/2014 - 15:06
#6
Imagen de Quartiq
Quartiq
@Hexyle

First off, OOO already has disabled costumes and a good amount accessories from appearing in BN, much to the ire of many players I know there. Even still, if a player is taking a long time to load, when their client finally appears on the map, it is usually accompanied by the usual spike and then another when they finish loading. Defaulting everyone to a simple basic preset costume, while it might help with said spikes, would eliminate any individuality of appearance, a big aspect of the metagame, which some players even incorporate into their play-style.

You need a certain amount of dropped bombs or Krogmo will say you're a dishonour and won't award any rewards anyway
Of more concern would be loading in time to place the bombs, which would be much more of a deterrent to making players join in time. Placing 14 bombs takes somewhere between 14-42 seconds depending on the power ups you can gather. Furthermore, I'd be willing to bet the whining from players who joined and failed to load in time would make this suggestion not worth the effort. Even though this doesn't support my initial argument, it even more so doesn't support this being added.

If you're trying to wait for the last moment before joining, you have to be certain that another spectator who actually wants to play isn't going to join into the match that you're waiting to jump into
Most players who are going to want to play will just queue to ensure they actually get to play an entire game as opposed to a smaller portion of one. Yes I could see competition arising for who takes the open slot but it'd be more from players looking for rewards. Why take a possible dishonor or loss for the match when you can just wait in the queue for the a better shot at the same benefit?

The entrance fee is paid already so it's not like you're making rewards from nothing.
Assuming a player did load and got their bombs placed though, the fact that the entrance is already paid is not really a liability; in a 2v1 or a 3v2 or 4v3 the team with less has the advantage and will more often than not be winning when the player joins. In this situation, it's basically a free 80cr and 2 krogmo coins. If the player that left did so after 10+ deaths and the team with less is at a disadvantage, there really is no advantage to joining now unless you desperately want the one krogmo coin and can avoid dishonoring; waiting in the queue would almost guarantee you'll get in next match.

Again, if BN were to become more popular by OOO investing even as much attention as LD gets, this argument would be irrelevant anyways as there would be other potential matches about to start that players could hop in anyways.

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