New Danger Mission testing - Compound 42 (Closed)

Greetings testers!
The Preview server is available with a new danger mission: Compound 42.
Please read the following instructions carefully before testing.
Danger Mission: Compound 42
Our latest danger mission can be found under the second page of Prestige
Missions.
We are looking for feedback on difficulty (too hard/easy?), the new
monsters (were they fun/interesting to fight), and any other thoughts or
suggestions to improve the experience. These missions are for experienced
players, and should be appropriately difficult - please be as specific as
possible when comparing difficulty to other experiences and dungeons you
have played in the game. You will have access to tier-appropriate gear for
the purposes of this test. This is the first round of public testing for
this mission so please let us know what you think.
Please note that this mission is still a work in progress - monsters and
especially rewards are NOT final. Current loot in the level is NOT
indicative of the final payout.
Leave us your feedback in the Testing Feedback forums:
http://forums.spiralknights.com/en/forum/62
Preview access instructions and rules are here.
Weekend Update 7/13
We just updated the Preview Server. Here's some changes you might notice this weekend. Please give the levels another run through.
- fixed a bug where flame turrets were doing a one hit KO
- fixed a bug where polyps could keep spawning oilgels (or are they toxoilers?)
- fixed a bug where oilgels spin attack was damaging a very large area
- slowed down the frequency of flame turrets in battle rooms
- increased boss oilargo health
- restructured boss battle
- widened some play spaces in the second level
Weekday Update 7/17
The Preview Server has been updated again.
- tweaked some monsters in level 2 to raise the difficulty a bit
- tweaked the boss battle to make it more challenging

You should be able to test both the Rank 2 and 3 versions when you are Rank 1.

...Unless you haven't done the rescue camp missions already. I ran into that problem on the last round with a new account: prestige missions don't even appear as an option until a new player has already done a bunch of stuff.
I cant seem to find the mission and I'm a rank 7.

If you aren't seeing the Compound 42 missions check to see if you have a second page of Prestige
Missions.
Goergie, our problem is we can't even access prestige options for new characters. We can only play rank missions, and until we hit rank... 4?, we can't do ANY prestige missions.

Yeah Geordie, the prestige mission can only be accessed once you get to the 3-1 mission set, just like on the regular server. Helping out other players get any Ecto Drops and/or Sharp Fangs they need for a certain mission.
I paid more €9,95 in the past 30 days, am able to see Prestige missions, have a second Prestige page, BUT I can't see this level?
This is too hard, I have played SK for about 250 hours in total, and I still think this is hard. The mobs were good, but one thing I want is to debuff the poison count when you get poisoned. I would also want to increase the amount of prestige points you get when you finished the mission.

I have run through this 3 times now once with 3 swords and a gun, once with all bombs and once with 3 guns and a bomb. I used different armor and shields each time using class specific gear. Each time I ran this solo and this is my feedback. It was about equal difficulty with the gun and sword loadouts and a huge joke as a pure bomber ( I was at 1000ce revs half way through the first depth) this is just too difficult. here is what I would change.
-It appears that the oilers have had range added to their dash attacks, I would shorten this to 3/4 or 1/2 of what it is. Reason: I was getting hit from half way across the the screen with these.
-Adjust the amount of time the oil/poison stays on the floor making it last 1 or 2 seconds would be fair, currently it appears to stay on the ground for 4-5 seconds. Reason: In many areas the floor was nearly covered completely rendering health pills and remedy caps obsolete.
-Make it so polyps only shoot spikes. Reason: There are enough menders in the danger rooms to not need the added difficulty of polyps generating more oilers and when they spew oil on the floor this just adds to the mess of the floor having nearly no safe zone.
-Make it so you can see the enemies when they are in the fire. Reason: There were many areas where all the oil on the floor ignited making it so I could not tell where the enemies (mainly the oilers) were in the whole mess, typically I was stuck in the middle of all this when it went up in flames.
-In the last danger room on the second floor make the fire coming from the flame throwers in the wall so that it cannot OHKO. Reason: None of the other wall flame throwers OHKO. The rest of them just ignited me and took off life upon hitting but in the last room even at full health I was being OHKO if I stepped in the flame, consistency would be better.
-In the last danger room on the second floor when the mini bosses are released make the re-spawning polyps go away and buff the two mini bosses life by 25-50%. Reason: There was too much going on with dodging polyps, the oilers they spawn, and fighting the mini bosses to really enjoy the new mini bosses. I think it would be much more enjoyable to just be up against the mini bosses (with their life buffed) so I can fully enjoy what you guys have done with these new mini bosses.
Thanks for reading

+1 to Akvar, that was excellent feedback, and I agree with it wholeheartedly.

You may get more people to comment on / get the devs to read your feedback if you make a separate thread for your feedback, as that is what the devs will be reading. Most likely, posting on this sticky is for people who are having a difficult time getting it started and need instantaneous help.

I can't be the only one that thought that there was a huge difficulty gap between tier two and tier three.
I wish that i can test it but i dont have enough USD but have fun testing it
if i just bought a package that is 19.95
that allows me to go to the test server?

Could we have a developer make a separate thread that explains how the mission was updated yesterday and that they should run through C42 a few more times for separate feedback?
I feel, when comparing the amount of threads related to C42 feedback pre-nerf to the amount of threads related to C42 feedback post-nerf, that some people just skipped over the Sticky and didn't notice that it was updated.
I'm going to have to ask a friend to invite me on the prestige mission since I'm Rank 1, blehh..