New Danger Mission testing - Ghosts in the Machine (Server Closed)

Greetings testers!
The Preview server is available with another new danger mission: Ghosts in the Machine.
Please read the following instructions carefully before testing.
Danger Mission: Ghosts in the Machine
Our latest danger mission can be found under the Prestige Missions tab. We are looking for feedback on difficulty (too hard/easy?) and any other thoughts or suggestions to improve the experience. These missions are for experienced players, and should be appropriately difficult - please be as specific as possible when comparing difficulty to other experiences and dungeons you have played in the game. You will have access to tier-appropriate gear for the purposes of this test. This is the first round of public testing for this mission so please let us know what you think.
Please note that this mission is still a work in progress - monsters and especially rewards are NOT final. Current loot in the level is NOT indicative of the final payout.
Currently ONLY Tier 3 is available for testing. Please equip yourselves appropriately.
Leave us your feedback in the Testing Feedback forums:
http://forums.spiralknights.com/en/forum/62
Preview access instructions and rules are here.
-The Spiral Knights team
Update 9/10/2012:
The Preview Server is now closed. Thank you for helping with the second round of testing!
i was going to do it then noticed the tier 3 part :) i hope the poeple playing will send back good rating on the new prestige mission hope you all for the best developer :D
Brilliant, love the new mission. personally, not too difficult for tier 3 knights. Very fun to play, love the new monsters. thanks for the insight into the latest level.

Well, I tried with a friend, I Think there's too much Shock, the monsters are ok, the boss its simple, perfect for killing it, and well, keep going with The Progress!!!

Have U paid more than $9.95 or higher in the last 30 days? because if not, nothing, and u have trought steam or non steam?

tis mision was very hard but fun i enjoyed the boss battle ill do this mission anytime
Honestly, the boss fight was the most fun I had during my test. the music sounded great and the boss fight was very active. While not challenging perse, I still had fun fighting it.
I was only able to party play through with one other knight. So, I'm sure that's part of the reason we both died multiple times playing through. the boss fight however was fun and engaging as ever! Probably my favorite part. I'll play though just to get to that part again lol
Overall, the content was great just one or two things to tidy up.
The gameplay within the content was really fun and refreshing (new maps, mobs etc). If there was ever a need for shock resistance, it's here.
Ok on with the more consise aspects. I'd firstly like to say I soloed it so experiences may differ.
During the first part of depth 19, The mixture of the Electrorbs and the puppies to get the gate down do make it slightly iffy at times but would be easier as a group. In the statue gathering part, overall the content is balanced and with the added electrorbs it really makes you focus on where to charge and bottlenecks the enemies.
Few points for depth 20. Perhaps up to the T junction where you gather the keys either reduce the amount of mobs or reduce the spinning shocks orbs by 1 to give more freedom to get there. At the left part where you get the key, my major point there is stop the zombombers after the gates drop down as it makes it irritating to get the key.
Love, Love, Love the boss fight. Wont put spoilers but it was a great concept.
Hope my opinions were of some use, ;)
The mission gohst in the machine is an exciting and not to boring mission. This level is very good desgin and look like at first there are many good new mechanisms to play level the new puzzles and traps are a good idea.However, the final boss is in the comparison to the first level a bad joke we should him tighten something up and make him stronger and heavier.As well, the opponents of the host in the first level too much on the middle is concentrated, they should be better distributed across the map. Otherwise the step towards electricity finally makes a good figure what is dared times. The first level calls also acted alone. Tip for boss more tentacles coming out of the ground and a bit demanding the players otherwise is the idea of a large factory with laser beams good. So in the great and all like me the map very well the many new ideas were great implemented.At the end, a chest area of a special kind which is for me one of the highlights in the mission expects the brave knights.
Only problems I have had the very gloomy level, and a small bug with the final boss which enabled me were to buggen me by a laser beam without to be met

First floor-easy
Second floor-slightly harder
Battle arena in the middle of second floor-very easy
Battle arena to the left on second floor-I got murdered due to the endless bombie spawn+shock.
Battle arena on right of second floor-harder than middle, but easier than left. Liked the fake heart boxes too :p
Boss fight-boring and easy, just take out your highest dps wep u have, wait, dodge tentacles( very easily dodged) then go in attack battle pod, repeat.
IMO, I found this danger mission mostly oriented around dodging skill. The biggest challenge for me was avoiding stuff in the small spaces.
EDIT: P.S. When i get more time tomorrow, i will try the mission again with my regular equips and be a bit more focussed because today i was trying out different equips and stuff cuz i was really excited :p hopefully, this may net better and more accurate results as to how difficult this mission was
I liked it, but I also think that maybe there should be just one area, maybe on the LEFT zone or RIGHT zone of the derelict level. (where one key ot the other is)
that should have electric kats instead of electric zombies. (maybe the left zone with the big open space with respawning electic bombies and big electric rotating energy fence)
... which is what we wanted...although the second depth to be honest it was sightly challenging an din a way confusing when wondering how to open the 2 gates with an arena inside each...
....My only concerns for this new mission would be the amount of shock related monsters I.E the Storm wisp as they made the level harder than it needed to be...which to me would be a problem for people who aren't really prepared for a in terms of shock resistance..etc etc also.. i think on the second depth doing the arena to ur top left shouldn't have too many respawnable Bombies for people who definatle cant handle them or who generally are'nt a fan of how they attack and kill as they can go into oncoming monsters which are'nt attacing players such as Crusaders and Howlitzer which players tend to calm down or as they call it aggro..it

Mission seemed pretty easy to me, compared to C42 and Heart of Ice. I even managed to beat it with the US-only test server connection, which is a lot more than I could say for the other ones. Maybe add some staticats in the larger, opener areas?

In all honesty, I would have to agree with the mission being quite easy. I equipped myself appropriately for the area and made through it with minimal difficulty by myself. The only real challenge of the mission itself is fighting the enemies while a horde of endless spawning electrified souls chase you about. I find it interesting that the first time I attempted the mission, Electrified Souls spawned all of the time until the boss, but after that, they only spawned on the first floor. The boss is straightforward too, (thankfully, maybe this time inexperienced players won't try to bash an invincible target LOL!) basic keeping your shield up and running around in circles. Probably the only suggestion I can give is to add certain enemies that would actually be a challenge to fight (Ex. Deadnaughts accompanied by a few zombies, Lumbers, Kats, Howlitzers, and what ever else,) or possibly shove in a few enemies that can actually deal another status condition that would make sense in the area. (Such as curse.) Also for the boss, possibly adding two respawning turrets on the middle of both sides could work well too to actually increase some difficulty for the miniboss. Oh, one more thing before I forget, here is my gear for Ghosts in the Machine, all of it contains no unique variants, and each one I actually do possess (except the trinkets, they substitute for the bonuses on my weapons that I have,) also each of them are heated accordingly to level 10:
Armor:
Perfect Mask of Seerus
Divine Mantle
Grey Owlite Shield
Weapons:
Combuster
Magma Driver
Valiance
Ash of Agni
Trinkets: (Forgot Names)
CTR Med Swords
CTR Med Guns
That is all.

While, the mission, at times was a bit difficult, I found it to be a very enjoyable Danger Mission. I enjoyed the cutting of the wires. (Sounds silly, but it was really cool). However, I think the code that was used to create this level could be refined a bit more so that people with less powerful computers and play it without any frame rate issues. However, I felt that the boss of the mission, was to easy. The time leading up to the "boss" was quite challenging and engaging, but the boss was very predictable, and I believe you should have a slower charge up time for the machine when it fires its many lasers. Overall, I give the test server an A- for a very fun danger mission. I hope you continue with the good work!

onece again sk has managed to wow me not the new mission but the spectating modd in the colosium
i hope sk puts it one the real spiral knights
Also, don't forget:
There is a new temporary prestige mission called Fast Advancement that you can use to quickly heat up your gear.
- Start the mission.
- Equip your gear and stand on the heat wells. (the single heat orbs will instantly advance your gear to level 10)
- After heating up your gear head North and stand on an elevator.
- You will load into another version of the same level.
- Heat up your gear and continue. You may notice that the elevator you previously took is 'down.' Just take another elevator to the next floor.
- NOTE: You will only level up the gear you are wearing as you exit the floor.
- Return to haven before you go through all 15 floors or you will complete the mission and you won't be able to heat up your gear until the next day.