Agent Flint's Generic RPG

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This land is called the Redundancy. It is a standard continent with grass, water, a castle, mountains, and trees. The grand kingdom of Everfell has established its rule in this continuent and promises peace and prosperity for years to come!
Until now, big surprise.
The king of Everfell has received dire news. The ruler of the north continent: Sarfram has sent a letter; a warning that the days to come will be dark as they come to conquer them. The king has reached a decision.

He will send one person to go stop this threat. Maybe two. There’s a slight chance for even three. You are in control of these heroes. Will you be able to stop the impending darkness quickly, or will you grind for hours before you do?

Welcome to my new ‘experimental’ forum game: Agent Flint’s Generic RPG. It’s different from traditional RPGs in the sense that it’s well… different. You’ll see. Here is the basic content of this game.
-The game starts with two characters. Up to six more join the party as the game progresses. You can control one of these characters at a time and switch to different characters during checkpoints.
-Oh, and you have no control over what these characters say or think.
-There’s no mana. Mana is replaced with a new system called Charge.
-Don’t expect a 9/10 for story. It is probably rather ridiculous.
-Everyone has some terrible names. Once you see them you’ll know.

After you read the rules, come have a look at these Game Modifiers. Pick two of them which will probably affect the game permanently. Or maybe just the chapter.
Vote… without a poll.
Faster Fights: Make battles go faster! ALL damage is doubled.
Faster Grinding: Make grinding easier! Experience is increased by 50%.
Disable Grinding: Experience gain is disabled. Characters will never level up, but neither will enemies.
Better Names: All of the characters get better names.
Codex: Become smarter. Damage formulas for skills and the defense stat are revealed.

Also, pick a character to play as.
♂️1 - Standard melee class with a good old fashioned sword. Appears in Chapter 1-1.
♀️2 - Balanced magic class with a variety of spells. Appears in Chapter 1-1.
♂️3 - Fast melee class with speed and stealth. Appears in Chapter 1-3.

#351
Chapter 2-3

Rival: Come on! When are you gonna lose?

Speedrunner attacks Rival. -48.
Thief attacks Speedrunner. Miss!
Siren plays a Healing Song. +38(Multi).
Rival attacks Speedrunner. -50.
Agent fortifies the team. Valor up!

Agent, Level 6
Valor(2)
HP - 118/195
CHR - 0/4
Speedrunner, Level 6
Vigor(2), Valor(2)
HP - 105/155
CHR - 3/4
Siren, Level 6
Valor(2)
HP - 60/110
CHR - 0/4

Rival, Level 6
Vigor(2)
HP - 154/202
CHR - 1/4
Thief, Level 6
Focused(2)
HP - 120/191
CHR - 1/4

#352

Siren drinks her Grape Soda.

#353
Remember, don't shoot food.

Attack Rival.

Do the items get used for the entire group when used or independent to the characters?

#354
Chapter 2-3

(Items are independent for each player. However, I'm probably gonna forget that the AI players have items.)
Speedrunner uses Pentastab on Rival! -31, -31, -26, -26, -23.
Thief attacks Siren. -32.
Rival uses Double Slash on Agent. -33, -28!
Siren drinks some Grape Soda. Gained Haste and Immunity.
Agent attacks Rival. -29.
(Haste allows for double actions, and Immunity gives immune to negative status effects.)

Agent, Level 6
Valor(1)
HP - 85/195
CHR - 1/4
Speedrunner, Level 6
Vigor(1), Valor(1)
HP - 105/155
CHR - 0/4
Siren, Level 6
Valor(2), Haste(3), Immunity(3)
HP - 60/110
CHR - 1/4

Rival, Level 6
Vigor(1)
HP - 9/202
CHR - 1/4
Thief, Level 6
Focused(1)
HP - 120/191
CHR - 2/4

#355

Siren plays a Healing Song... then bashes Rival over the head.

#356
Remember, don't shoot food.

(Oh, then I probably should have revived Apprentice, but it's probably too late now.)

Double Slash Thief with the charge I should have from attacking Rival.

Tell Speedrunner to not attack Rival because I want to see Rival get bashed over the head.

#357
Chapter 2-3

Agent: Hey, Speedrunner. Can you not attack Rival?
Speedrunner: What? Why?
Agent: It'll be funny when Siren bashes Rival over the head.
Rival: I can hear you!

Siren plays a Healing Song. +18(Multi).
Speedrunner attacks Thief. -32.
Thief uses Epinephrine Shot on Mage. Revived.
Agent uses Double Slash on Thief. -37, -19.
Rival uses Double Slash on Siren. -25, -12.
Siren melee attacks Rival. -24.
Rival was defeated...

Agent, Level 6
HP - 103/195
CHR - 0/4
Speedrunner, Level 6
HP - 123/155
CHR - 1/4
Siren, Level 6
Valor(1), Haste(2), Immunity(1)
HP - 41/110
CHR - 1/4

Thief, Level 6
HP - 64/191
CHR - 3/4
Mage, Level 6
Critical(---)
HP - 34/170
CHR - 1/4

#358

Siren uses her Epinephrine Shot on Apprentice, then plays a Healing Tune.

#359
Remember, don't shoot food.

Attack Mage.

#360
Chapter 2-3

Siren uses an Epinephrine Shot on Apprentice. Revived.
Speedrunner steals from Mage. Failed!
Thief uses Perforate on Agent. -125.
Agent was defeated...
Mage casts Leech on Siren. -35. +17.
Siren plays a Healing Tune. +43(Multi).

Apprentice, Level 6
Critical(---)
HP - 74/155
CHR - 1/4
Speedrunner, Level 6
HP - 155/155
CHR - 0/4
Siren, Level 6
Haste(1)
HP - 49/110
CHR - 0/4

Thief, Level 6
HP - 64/191
CHR - 0/4
Mage, Level 6
HP - 51/170
CHR - 0/4
(Crazee-Pi, pick Speedrunner or Apprentice to control.)

#361

(Apprentice's HP should be 74/155, Speedrunner's HP should be 155/155, and Siren's CHR should be 0/4)

Siren Attacks Mage twice.

#362
Remember, don't shoot food.

Apprentice.

Medical Herb self.

#363
Chapter 2-3

(By the way guys, just in case you were wondering, your attacks are carefully calculated 80% of the time using a d20 and a calculator.)
Siren attacks Mage. -25.
Speedrunner attacks Mage. -31.
Mage was defeated...
Thief attacks Siren. -27.
Apprentice uses a Medical Herb on herself. +41.
Siren attacks Thief. -24.

Thief: Okay, stop! That hurts and I don't have an Epinephrine Shot.
Agent: So, you surrender? We win, guys!
Apprentice: Yaaay!
Siren: Woohoo. Big surprise.
Speedrunner: Cheer up, Siren. That was 'fun', wasn't it?
Siren: No.
Rival: Damn, Agent. What do you have that I don't?
Agent: Accessories and more skills.
Rival: ...right. More skills.
Healer: That kinda hurt...
Mage: *sigh* There's gonna be a next time, isn't there?
Rival: Next time, i'll... i'll spare you the rant, Agent. I'll be seeing you later.

Gained 200 Experience!
Level up!
Agent gained 5 HP and 1 Speed.
Apprentice gained 5 HP.
Speedrunner gained 5 HP and 1 Speed.
Siren gained 5 HP and 1 Speed.
Everyone has gained a Skill Point.
Both of you pick two characters to give a skill point to.

Additionally, you have gained a Lesser Game Mod. Use it on...
Simplifier: Shrinks the status during battles.
Remove AP: Remove AP because nobody cares about it.

#364

I unlock Sleet Note for Siren, and Focus for Speedrunner.

As for the Game Mod, I choose Remove AP.

#365
Remember, don't shoot food.

CounterStance for Agent, Barrier for Apprentice.

Remove AP.

#366
Chapter 2-3

AP has been removed.

Screaming is heard!
Man17: Oh no pirates are attacking!
Woman16: Someone save us!
Pirate: Arrrr! Give us all yer gold!
Man19: Help!
Agent: Please stop yelling in my ear.
Rival: Those guys again?
Apprentice: Hey, didn't we just beat you up 2 minutes ago?
Healer: Ten second maps are the best.
Agent: I suppose we'll have to team up against those pirates...
Rival: What?! I would never team up with you!
Healer: Can we please team up so I don't get beat up?
Rival: *sigh* Fiiine.

Pick two characters to control, either from the Heroes or Rivals team. The rival abilities are...
Rival - Equipped with a Laser Sight and Epinephrine Shot.
Double Slash - Vigor Up - Triple Stack - Eviscerate
Healer - Equipped with a Purple Crystal and Cupcake.
Heal - Bubble Shield - Heal Plus
Barrier - Regen - Multi Heal
Mage - Equipped with a Blade Crest and Grape Soda.
Firebolt - Enchant - Fireball - Attrition
Drain
Thief - Equipped with a Blade Crest and Epinephrine Shot.
Focus - Steal - Medical Bandage - Perforate

First and Second skills use 1 CHR. Third skills use 2 CHR. Fourth skills use 3 CHR.

#367

Siren and Speedrunner, let's go!

#368
Remember, don't shoot food.

Uhh, I dunno...

Let me go grab a random number generator...

Agent and Thief

#369
Chapter 2-3

Pirate: So, you dare stand against us? We'll make you walk the plank!
Rival: Alright Agent, lets do this!
Agent: Okay.

Battle Start!

Barrel Golem, Level 7
HP - 650/650
CHR - 1/10

Agent, Level 7
HP - 190/190
CHR - 2/4
Speedrunner, Level 7
Vigor(1), Enchant(1), Charge(1)
HP - 165/165
CHR - 2/4
Siren, Level 7
HP - 78/110
CHR - 3/4
Thief, Level 7
HP - 190/190
CHR - 2/4
Rival, Level 7
HP - 195/195
CHR - 2/4
Mage, Level 7
HP - 175/175
CHR - 2/4

Rival: Those Health buffs were worth it.
Mage: You sure about that?
Speedrunner: Shut up, there's a robot thingy in front of us.
Agent: Let's just get this over with so I can continue my quest.

#370
Remember, don't shoot food.

(So I guess Apprentice suddenly left?)

As Agent, Fortify.

As Thief, wonder why some people in our (Rival's) group have more skills then others, then attempt to steal from the Barrel Golem.

#371

Speedrunner goes First Blood on the Golem (of course).

While, Siren plays it safe and plays a Barrier Song.

#372
Chapter 2-3

(Apprentice and Healer aren't in the battle with you because I don't want to keep track of all of them.

Speedrunner uses First Blood. -89.
Thief tries Stealing. The Golem didn't have any loot on it.
Rival attacks. -31.
Siren plays a Barrier Song. Aegis Up!
Mage casts Fireball. -76.
Agent uses Fortify. Defense Up!
Barrel Golem punches Speedrunner. -42.
Agent is damaged from the attack! -21.
Siren is damaged from the attack! -21.

Barrel Golem, Level 7
HP - 454/650
CHR - 2/10

Party has Barrier(3), Valor(2)
Agent, Level 7
HP - 169/190
CHR - 0/4
Speedrunner, Level 7
HP - 123/165
CHR - 1/4
Siren, Level 7
HP - 57/110
CHR - 0/4
Thief, Level 7
HP - 190/190
CHR - 1/4
Rival, Level 7
HP - 195/195
CHR - 3/4
Mage, Level 7
HP - 175/175
CHR - 0/4

#373
Remember, don't shoot food.

Both Agent and Thief attack.

#374

Speedrunner Attacks.

Siren drinks her Grape Soda.

#375
Chapter 2-3

Speedrunner attacks. -27.
Thief attacks. -27.
Rival attacks. -32.
Siren drinks Grape Soda. Gained Haste and Focus.
Mage drinks Grape Soda. Gained Vigor and Charge.
Agent attacks. -32.
Barrel Golem uses Hunker Down. +100. Valor Up.

Barrel Golem, Level 7
Valor(5)
HP - 436/650
CHR - 3/10

Party has Barrier(2), Valor(1)
Agent, Level 7
HP - 169/190
CHR - 1/4
Speedrunner, Level 7
HP - 123/165
CHR - 2/4
Siren, Level 7
HP - 57/110
CHR - 1/4
Thief, Level 7
HP - 190/190
CHR - 2/4
Rival, Level 7
HP - 195/195
CHR - 4/4
Mage, Level 7
HP - 175/175
CHR - 1/4

#376

Speedrunner drinks his Grape Soda.
Siren Attacks once and then casts Heal Plus on herself.

#377
Remember, don't shoot food.

Both attack.

#378
Chapter 2-3

Speedrunner drank some Grape Soda. Gained Charge(d) and Immunity.
Thief attacks. -16.
Siren attacks. -38.
Rival increases his Vigor. Attack Up!
Mage defends himself. Defense Up.
Agent attacks. -19.
Siren casts Heal Plus on herself. +81.
Barrel Golem punches Agent. -45.
Speedrunner is damaged from the attack! -22.
Mage is damaged from the attack! -16.

Barrel Golem, Level 7
Valor(4)
HP - 353/650
CHR - 4/10

Party has Barrier(1)
Agent, Level 7
HP - 124/190
CHR - 2/4
Speedrunner, Level 7
Charged(3), Immunity(3)
HP - 101/165
CHR - 3/4
Siren, Level 7
Haste(2), Focus(2)
HP - 110/110
CHR - 0/4
Thief, Level 7
HP - 190/190
CHR - 3/4
Rival, Level 7
Vigor(3)
HP - 195/195
CHR - 3/4
Mage, Level 7
Vigor(3), Charged(3)
HP - 159/175
CHR - 2/4

#379

Speedrunner Focuses.

Siren Attacks once, then Encourages Speedrunner.

#380
Remember, don't shoot food.

Both attack some more.

#381
Chapter 2-3

Speedrunner uses Focus. Critical Chance increased.
Thief attacks. -17.
Siren attacks. -36.
Rival uses Triple Stack. -10, -9, -10.
Mage casts Fireball. -68. Immune.
Agent attacks. Missed!
Siren encourages Speedrunner. Charge +1.
Barrel Golem is berserk! Attack, Defense, Aegis, and Speed increased! +100.
Barrel Golem punches Rival. -69.
Thief is damaged from the attack! -34.
Mage is damaged from the attack! -34.

Barrel Golem, Level 7
Valor(---), Vigor(---), Barrier(---) Haste(5)
HP - 303/650
CHR - 5/10

Agent, Level 7
HP - 124/190
CHR - 4/4
Speedrunner, Level 7
Charged(2), Immunity(2), Focus(3)
HP - 101/165
CHR - 3/4
Siren, Level 7
Haste(1), Focus(1)
HP - 110/110
CHR - 0/4
Thief, Level 7
HP - 156/190
CHR - 4/4
Rival, Level 7
Vigor(2)
HP - 126/195
CHR - 1/4
Mage, Level 7
Vigor(2)
HP - 125/175
CHR - 0/4

#382
Remember, don't shoot food.

Agent uses Rally.

Thief Focuses.

#383

Speedrunner delays his turn until after Agent uses Rally, where he then unleashes a PENTA STAB upon the Golem!

Meanwhile, Siren Attacks twice.

#384
Chapter 2-3

Speedrunner is waiting...
Thief focuses. Critical Chance increased.
Siren attacks. -27.
Rival uses Double Slash. -27, -14.
Mage attacks. -9.
Agent uses Rally. Team Attack increased.
Speedrunner uses Pentastab! -23, Miss, -15, -15, -13.
Siren attacks. -27.
Barrel Golem punches Thief. -73.
Siren takes damage from the attack! -36.
Rival takes damage from the attack! -36.
Barrel Golem punches Rival. -67.
Thief takes damage from the attack! -33.
Mage takes damage from the attack! -33.

Barrel Golem, Level 7
Valor(---), Vigor(---), Barrier(---) Haste(4)
HP - 133/650
CHR - 6/10

Agent, Level 7
HP - 124/190
CHR - 1/4
Speedrunner, Level 7
Immunity(1), Focus(2)
HP - 101/165
CHR - 0/4
Siren, Level 7
HP - 74/110
CHR - 2/4
Thief, Level 7
HP - 50/190
CHR - 3/4
Rival, Level 7
Vigor(1)
HP - 23/195
CHR - 0/4
Mage, Level 7
Vigor(1)
HP - 92/175
CHR - 1/4

#385

Speedrunner Attacks.

Siren plays a Healing Tune.

#386
Remember, don't shoot food.

Agent Attacks.

Thief uses Perforate.

#387
Chapter 2-3

Speedrunner attacks. -13.
Thief uses Perforate! -219!

The Barrel Golem explodes.

Victory! Gained 140 Experience.

Officer: You rotten kids! You'll regret resisting us!
Officer flees.
Agent: Well now what?
Rival: Here's what's gonna happen, you look for the mechanic of Mount Moderately Dangerous. And we'll do nothing.
Agent: Umm...
Rival: Okay bye!
Rival and his crew speedwalk away.
Agent: ...shoot.

You can now talk to any one of your party members with one of your party members. Up to two times.

#388

Siren talks to Apprentice.

Speedrunner talks to Siren.

#389
Remember, don't shoot food.

Apprentice talks to Agent.

Agent talks to Speedrunner.

#390
Chapter 2-3

Siren: Hey.
Apprentice: Oh hey Siren. Did you need something?
-"Why is this chapter so long?"
-"What is the world like today?"
-"No."

Speedrunner: Hello Siren.
Siren: What do you want?
-"Why are you so rude?"
-"Where are you from?"
-"Why is your hair blue?"
-"Nothing."

Apprentice: Hi, Agent!
Agent: Hello, Apprentice.
-"What are we supposed to do?"
-"Do you really think we can stop the great evil?"
-"How do we get to Sarfram from here?"
-[Say Nothing]

Agent: Speedrunner.
Speedrunner: Yeah?
Agent: How're you d-
Speedrunner: I see you've been looking Siren a lot, haven't you?
-"What?"
-"...I was just asking how were you doing."
-"No, shut up!"
-"What're you talking about."

#391

Siren to Apprentice: "What is the world like today?"

Speedrunner to Siren: "Why is your hair blue?"

#392
Remember, don't shoot food.

Apprentice: "How do we get to Sarfram from here?"

Agent: "What?"

#393
Chapter 2-3

Siren: What is the world like today?
Apprentice: Today? Well... it's full of bandits... and bad names... and gold... and experience I guess.
Siren: So it's only a little different.
Apprentice: I guess.

Speedrunner: Why is your hair blue?
Siren: What kind of a question is that? Why is your hair black?
Speedrunner: It was just a question...

Apprentice: How do we get to Sarfram from here?
Agent: We'll just get another boat. Except there don't seem to be any boats at the port...
Apprentice: What about Rival's boat?
Agent: That one isn't around either.

Agent: What?
Speedrunner: You know what I said.
Agent: I have no idea what you're talking about.
Speedrunner: Oh really?
Agent: Yes.
Speedrunner: Okay, if ya say so.

Ready to continue to Mount Moderately Dangerous?

#394

Switch out the Green Glyph on Speedrunner for the Cyan Glyph.

Otherwise, I am raring to go.

#395
Remember, don't shoot food.

I say we go do some sidequests.

#396
Chapter 2-3

If you really want, you can do that grand tournament Sidequest.

#397
Oh, right

Let's do that instead.

#398
Chapter 2-3

Crosenratz: Hello people!
No audience :(
Crosenratz: Welcome to the 1st grand tournament of Port Town!
no audience :/
Crosenratz: Here, we're gonna make these here people fight a bunch of high leveled monsters for entertainment!

Battle!
Agent, Level 7
HP - 190/190
CHR - 2/4
Apprentice, Level 7
HP - 160/160
CHR - 2/4
Speedrunner, Level 7
Vigor(1), Enchant(1), Charged(1)
HP - 145/145
CHR - 2/4
Siren, Level 7
HP - 88/110
CHR - 3/4

Spider, Level 8
HP - 32/32
Woof-lf, Level 8
HP - 64/64
Sombrero Woof-lf, Level 8
HP - 112/112
Alpha Woof-lf, Level 8
HP - 160/160
Armored Woof-lf, Level 8
HP - 60/60

#399

(I'll take control of Speedrunner for this battle)

Speedrunner uses First Blood on the the regular Woof-If.

#400
Remember, don't shoot food.

Agent uses Fortify.