Agent Flint's Generic RPG

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This land is called the Redundancy. It is a standard continent with grass, water, a castle, mountains, and trees. The grand kingdom of Everfell has established its rule in this continuent and promises peace and prosperity for years to come!
Until now, big surprise.
The king of Everfell has received dire news. The ruler of the north continent: Sarfram has sent a letter; a warning that the days to come will be dark as they come to conquer them. The king has reached a decision.

He will send one person to go stop this threat. Maybe two. There’s a slight chance for even three. You are in control of these heroes. Will you be able to stop the impending darkness quickly, or will you grind for hours before you do?

Welcome to my new ‘experimental’ forum game: Agent Flint’s Generic RPG. It’s different from traditional RPGs in the sense that it’s well… different. You’ll see. Here is the basic content of this game.
-The game starts with two characters. Up to six more join the party as the game progresses. You can control one of these characters at a time and switch to different characters during checkpoints.
-Oh, and you have no control over what these characters say or think.
-There’s no mana. Mana is replaced with a new system called Charge.
-Don’t expect a 9/10 for story. It is probably rather ridiculous.
-Everyone has some terrible names. Once you see them you’ll know.

After you read the rules, come have a look at these Game Modifiers. Pick two of them which will probably affect the game permanently. Or maybe just the chapter.
Vote… without a poll.
Faster Fights: Make battles go faster! ALL damage is doubled.
Faster Grinding: Make grinding easier! Experience is increased by 50%.
Disable Grinding: Experience gain is disabled. Characters will never level up, but neither will enemies.
Better Names: All of the characters get better names.
Codex: Become smarter. Damage formulas for skills and the defense stat are revealed.

Also, pick a character to play as.
♂️1 - Standard melee class with a good old fashioned sword. Appears in Chapter 1-1.
♀️2 - Balanced magic class with a variety of spells. Appears in Chapter 1-1.
♂️3 - Fast melee class with speed and stealth. Appears in Chapter 1-3.

#201

"Oh, we came from that room over there."
*Siren points over her shoulder with her thumb to the door she and Agent came from.*

#202
Chapter 2-1

"Who are you, and what do you want with me?"
He keeps his rapier at the ready, making sure you don't move any closer.

#203

"My name is Siren... and that all I can remember."

"I just wanted to see what sort of reaction you would have. Heh... sorry."

#204
Chapter 2-1

"That's not funny. Alright, hey you!"
The stranger points at Agent.

"Are you from the Allied Kingdom?"(yes)

#205
Remember, don't shoot food.

"Not sure what you mean by the Allied Kingdom, but I'm from Everfell."

#206
Chapter 2-1

"That's close enough. Here, take this you nutjob. My superiors requested that this be brought to you."

Obtained Game Mod: Charge +1.
Charge is permanently increased by 1.

"By the way, I got some other things for you."
+2 Game Mods.

Double Damage: All attacks deal double damage. Healing is also twice as powerful. Enemies gain slightly more health as a result.
Health Scanner: The Codex is not required to find an enemy's health.
Realistic Names: All characters gain realistic names and the dialogue quality is increased.

#207
Remember, don't shoot food.

Use one Game Mod on Health Scanner and save the other for later.

#208
Sure

What Pi said.

#209
Chapter 2-1

no use them now >:(
delecated u use it

#210
Remember, don't shoot food.

I want to see how far we can go without adding realistic names.

Double Damage, unless Delecated wants realistic names.

#211
fine

DOUBLE DAMAGE!

#212
Chapter 2-1

Stranger: Good, now that my work is done here, I will take my leave.
The stranger starts walking away, but several spirits block his path.
Stranger: This'll be easy.
He draws his shadow rapier.
The spirits merge into some sort of mega spirit of doom!
Stranger: Watch this!

What to do?
-Play as the stranger and use 2 moves per turn.
-Help the stranger and watch as he uses overpowered moves.

#213
Remember, don't shoot food.

Play as the stranger.

#214
Yeah.

Yeah.

#215
Chapter 2-1

Stranger, Level 7 Shadowmelder
HP - 300/300
AP - ∞/50

Big Spirit of Doom, Level 5 Unknown
HP - 275/275

The Stranger can use this selection of skills here:
(10) Rapier Jab
(25) Javelin
(40) Triple Stack
(75) Raven Strike
(100) Malice
...without charge.

#216

I choose "Malice" for the first move...

#217
Remember, don't shoot food.

Rapier Jab.

#218
Chapter 2-1

Stranger uses Malice on Big Spirit of Doom! -28, -28, -26, -29, Miss, -53! -28, 28.
Stranger took 100 recoil damage.
Big Spirit of Doom casts Water Blast on Stranger. Evaded!(Auto Evade I)
Stranger uses Rapier Jab on Big Spirit of Doom. -34.
Stranger took 10 recoil damage.
Big Spirit of Doom casts Water Blast on Stranger. -17.

Stranger
HP - 173/300
AP - ∞/50

Big Spirit of Doom
HP - 21/275

#219

Javelin...

#220
Chapter 2-1

Stranger throws a Shadow Javelin at the Big Spirit of Doom! -75.
Big Spirit of Doom is destroyed.
Gained 50 Experience.

Stranger: Welp, in out. See you later!
Stranger flees.
Agent: Wait!
The Big Spirit of Doom returns, though a little weakened.
Siren: This isn't good...

Siren equipped the Green Glyph.
Siren's health was sapped by the Purple Crystal. -25.

Agent, Level 4 Knight
HP - 185/185
CHR - 2/4
AP - Disabled
Siren, Level 4 Siren
HP - 100/125
CHR - 3/4
AP - Disabled

Big Spirit of Doom, Level 5 Unknown
Regen(9)
HP - 150/275

#221

Siren Lullabies the Spirit.

#222
Remember, don't shoot food.

Scan the Big Spirit.

#223
Chapter 2-1

Big Spirit of Doom regenerated 25 HP.
Siren plays a Lullaby. It doesn't work.
Big Spirit of Doom casts Aqua Sphere on Agent. -45.
Agent scans the Big Spirit of Doom.
200+15L HP, 12 Mag, 5 Spd

Agent, Level 4 Knight
HP - 140/185
CHR - 3/4
Siren, Level 4 Siren
HP - 100/125
CHR - 2/4

Big Spirit of Doom, Level 5 Unknown
Regen(8)
HP - 175/275

#224

Siren Attacks the Spirit.

#225
Remember, don't shoot food.

I'm guessing since it didn't show defense it has none.

Attack it.

#226
Chapter 2-1

Bug Spirit of Doom regenerated 25 HP.
Siren casts a note. Missed.
Big Spirit of Doom casts Hailstorm! -34, Missed. (Multi)
Agent attacks. -47.

Agent, Level 4 Knight
HP - 106/185
CHR - 4/4
Siren, Level 4 Siren
HP - 66/125
CHR - 3/4

Big Spirit of Doom, Level 5 Unknown
Regen(7)
HP - 153/275

#227
Remember, don't shoot food.

Vigor Up self.

#228

Siren plays a Healing Tune.

#229
Chapter 2-1

Big Spirit of Doom regenerated 25 HP.
Siren plays a Healing Tune. +42(Multi).
Big Spirit of Doom stares down Agent...
Agent increases his Vigor!

Agent, Level 4 Knight
Vigor(3)
HP - 148/185
CHR - 3/4
Siren, Level 4 Siren
HP - 108/125
CHR - 1/4

Big Spirit of Doom, Level 5 Unknown
Regen(6)
HP - 178/275

#230
Remember, don't shoot food.

//

#231

Siren Attacks.

#232
Chapter 2-1

Big Spirit of Doom regenerated 25 HP.
Siren attacks the Spirit. -84!
Big Spirit of Doom casts Icicle Impale on Siren! -77!
Agent uses Double Slash! -72, -39.

Agent, Level 4 Knight
Vigor(1)
HP - 148/185
CHR - 2/4
Siren, Level 4 Siren
Critical
HP - 31/125
CHR - 2/4

Big Spirit of Doom, Level 5 Unknown
Regen(5)
HP - 8/275

#233

Siren will just Attack it again.

#234
Remember, don't shoot food.

Attack.

#235
Chapter 2-1

Siren attacks the Big Spirit of Doom. -39.
Big Spirit of Doom exploded.

Victory!
Gained 100 Experience.
Level up!
Agent gained 5 HP and 1 Mag.
Apprentice gained 5 HP and 1 Mag.
Speedrunner gained 5 HP.
Siren gained 5 HP.
Gained a skill point!

#236
Nice

I unlock 'Cover Me' for Siren.

#237
Remember, don't shoot food.

Rally, Bubble Shield, and Cloak.

#238
Chapter 2-2

Agent learned Rally.
Siren learned Cover Me.
Chapter 2-1 Cleared!
Meanwhile...

Apprentice and Speedrunner are unconscious on a beach in an unknown place.
Apprentice: Ugh...
Speedrunner: Mmm. Zzz.
Apprentice: What happened?
Speedrunner: Zzz...
Apprentice: Agent, are you around? Hello?
Speedrunner: *snore*
Apprentice: Hey, wake up!
Speedrunner: Whuh? Oh, er, ehem. Yes.
Apprentice: I can't find Agent! Let's go search for him.

Pick your character to play as.

#239
Remember, don't shoot food.

Since I've already played as Apprentice, I guess I'll play as Speedrunner.

#240

Guess I'm Apprentice, then.

#241
Chapter 2-2

Apprentice learned Bubble Shield.
Speedrunner learned Cloak.

Oh wow there's a chest on the beach, how are you gonna open it?

#242

Ask Speedrunner to lockpick it, 'cause I'm assuming he knows how to do such things.

#243
Chapter 2-2

Apprentice: Hey Speedrunner, can you pick the lock on this chest?
Speedrunner: Why do you assume I can pick locks? I'm a Ninja Knight, not a Thief!
Apprentice: But shouldn't ninjas know how to pick locks?
Speedrunner: I, uh... whatever! I still can't pick locks. Why don't you just try blasting it off?
Apprentice: I don't know any fire magic, except for Flicker, but that won't work.
Speedrunner: What about Venom Jet?
Apprentice: It's poison, not acid.
Speedrunner: Ah shoot. Looks like we're gonna have to leave this behind.
Apprentice: Aww. It'll be fine, let's just go find Agent and maybe he can figure out how to open this chest!

Several crabs pop out of the sand!

Apprentice, Level 5
HP - 150/150
CHR - 2/4
AP - 6/50
Speedrunner, Level 5
HP - 150/150
CHR - 2/4
AP - 9/50

Waterphase Crab, Level 5
Bubble(9)
HP - 71/71
AP - 10/50
Crab, Level 5
HP - 67/67

#244
Remember, don't shoot food.

"On second thought..."

Go back and try to take the chest with us.

Steal from the Waterphase Crab

#245

Imma bash that Waterphase Crab with mah magic stick!

#246
Chapter 2-2

Waterphase Crab snaps at Apprentice. -19.
Speedrunner tries stealing from the Waterphase Crab. Gained a Bubble Potion: Gives Bubble. Once.
Apprentice pokes the Waterphase Crab. Blocked.
Crab snaps at Speedrunner. -18.

Apprentice, Level 5
HP - 131/150
CHR - 3/4
AP - 12/50
Speedrunner, Level 5
HP - 132/150
CHR - 1/4
AP - 18/50

Waterphase Crab, Level 5
HP - 71/71
AP - 20/50
Crab, Level 5
HP - 67/67

#247
WASH AWAY THE ANGERRRRRR

Apprentice fires an Aqua Jet at the normal crab.

#248
Remember, don't shoot food.

First Blood the Waterphase Crab.

#249
Chapter 2-2

Waterphase Crab snaps at Apprentice. -18.
Speedrunner uses First Blood on the Waterphase Crab. -72.
Waterphase Crab was defeated...
Apprentice casts Aqua Jet on the Crab! -37, -39, -52, -108!
Crab was defeated. Gained 60 Experience.

Speedrunner goes back to the chest and tries picking it up.
It didn't work ):
Apprentice: Hey, who's that?
There's a woman with a crossbow talking to some guys wearing bandanas.

#250
*assuming intensifies*

"Hey there miss, you look like the kind of person that can help us open this chest over here!"