What's in Development - September 2013

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We’ve recently made some big, exciting changes to Spiral Knights. Now that the dust is beginning to settle, I’d like to take a moment and tell you about some of the other projects we have in store for SK.

Arcade Redux
After a great deal of evaluation we’ve decided to change the way the Arcade will work and the purpose it will serve to the SK community. After introducing missions, the Arcade has become a place of redundancy. It has also suffered from the recent sprite update, relying on mineral leftovers from the community.

Over several patches, we intend to transform the Arcade into the place it has always aspired to be:
- A sandbox-type experience where unexpected things can happen
- A place where players can farm materials and items in between missions
- A feature that gives players some degree of control over the experience

Modified Rank Mission Campaign
The Rank Mission campaign is going to be receiving an update that continues the story of the Artifact and introduces a new primary antagonist for the Spiral Knights. The framework for this story will allow us to further expand Rank Missions post-Vanguard.

New Tier 3 Boss
A new mission arc will be incorporated following the events of the Firestorm Citadel that will include a new boss monster for players to challenge.

Challenge Mode
In addition to the exciting features we have planned for the Arcade and Rank Missions, we're busy working on an all-new 'challenge mode' that will allow players to work as a team in cooperative scenarios and compete with other teams for a high score. Challenge mode will also feature rewards for those that really excel.

More to Come!
This isn't all that we have in store for you, it's just all we can talk about right now. Many more exciting features are on the way! Keep an eye out here on the Spiral Knights forums for details on the above projects, and more.

So as always, thanks for playing Spiral Knights!

#151
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Everything in the entire game needs to be buffed to compare with the damage that a blitz needle can do. Then we need to scale up all of the monsters HP, because we want to keep the challenge consistent overall. So basically all you would be doing is nerfing blitz with WAYYYYYY more work. You're the one who should think Sirius.

#152
@Edward-Van-Halen

CORE opening "DLC"? You really think charging players to finish the game, is a good idea, really?

There are SO MANY things wrong and with that idea I don't know where to begin.

Last comment on first page.

OMG, I just realized!

HE IS AN EA SPY!

#153

I assume this "Update" will come out on November, the same month as the Guild hall did.

#154
ooh

About this new boss; can it please be a construct boss so it won't die in seconds to DR or Blitz?

#155
^

No matter if the boss is weak to Elemental, Piercing or Shadow, there plenty of weapon that will kill any boss quickly.

But they can make the boss with new combat mechanic and not just "meatshield", Royal Jelly and Vanaduke are just meatshield just spam until they die. but take at look at Roarmulus and Snarbolax, they sure take hit but you cant damage them until:

Snarbolax get stunned by the Bell
Roarmulus get hit by the missile of the other Twin.

I would prefer a new boss that work with the same mechanic as Snarbolax and R. Twins: something there that make you use it agaisnt the boss so you can lower their defense. Honestly the most fun i have with Bosses was Snarbolax and R. Twins due their way to battle them, Jelly and Vanaduke are just "OH LUL SHOOT SHOOT SHOOT HIT HIT HIT LOLOLOLOLOL DIE!"

So no matter the weakness of the boss. if they are just a meatshield not matter which weakness they have, there would be always a weapon that would kill it quickly, give the boss a "puzzle" way to combat them, makes the combat interesting to fight.

(i would love Another Beast boss, or a Gremlin boss that worth the fight not like seerus)

#156
-----

CORE opening "DLC"? You really think charging players to finish the game, is a good idea, really?

holy crap just stop

#157
Perhaps an Undead boss that's

Perhaps an Undead boss that's not Vana (even though he's indicated as a fiend, he's more like half-and-half)?

#158

An undead boss would be nice, for once.

Although I want to see a new monster family too.

#159
I'd expect the new boss to be

I'd expect the new boss to be Undead, since if Vana really is considered Fiend-Type, then there would finally be 1 boss for each family.

Though a Tier-1 Gremlin boss would probably be a good idea for those who don't have OCH

#160
as long as it isn't some kind

as long as it isn't some kind of giant Devilite that takes 5 floors to reach, I'm happy.
EDIT:

But I agree an undead boss would be awesome.
And I'm still psyched for these Arcade updates. :D

#161

Forgot to quote something.

"(even though he's indicated as a fiend, he's more like half-and-half)?"

Vanaduke seems to be neutral to elemental, and weak to piercing. Although I'm not sure why a Fiend would be a boss in an undead level.

#162

in fact, vana shouldn't have that fiend icon. his defenses are unique (although sky has a point), and fiend UVs don't do more damage to him.

#163

Even ASI doesn't make a difference. I still get -204 damage no matter what UVs I have on my gear.

#165
/cheer

yay nick the final boss duh duh duh!!!!!!!!!!x∞ lol

#166
The Story of Almire

If you know how Vanaduke became well... like he is now everything would be clear.

#167
I wonder if devs have already

I wonder if devs have already forgot about long time ago promised Expansion mission pack tradeable withing official game client (or at least buyable with CE just like it is working on asian servers) , or they just decided to shove it under carpet and silent out whole problem.

#168
Two things

1. As Sweet-Hope says, could you please make this one strategic and not blitz-then-die. And what will the tokens be? Will there be new stuffs?Are there even going to be tokens? CMON STOP CLIFFHANGING.

2. Don't drag this for like 5 years.

#169
It's a Concrete Jungle out there

Who will it be? Morgral'm, the fiendish CEO mentioned in Heart of Ice? One of the Crimson Order, or even Tinkinzar himself? The force behind Vanaduke's descent into madness? Someone we never even heard about until now? DR. EGGMAN?!

#170
Story

I yearn for more story content. If you can imagine for us SK veterans it has been an eternity since anything relevant has been released pertaining to the story of the clockworks. Everything, by and large, has been accessorizing and re-packaging what is already there. I hope the developers open the core and start adding more story content soon to keep this game (and my guild) alive and flourishing.

#171
There needs to be a new boss

There needs to be a new boss achievement badge, and tokens, and a Guild Hall Statue, and a Shadow Lair version with its own material and Echo stone,

#172
I look forward to it

Awesome!

#173

Two words after this stuff is in-game:

EXPANSION PLEASE! :P

Nuff' said.

#174
Yay

Yay new content! Hey nick, can we have starlight cradle and shrine of slumber (As a danger mission of course) as new content..... Please?....

#175
.

"
Two words after this stuff is in-game:

EXPANSION PLEASE! :P

Nuff' said.
"

I'm starting to think that 000 probably gets a lot more money from whales rolling UVs than anything else... so they're more interested in reeling in the next whale, rather than trying to get relatively small amounts of money from the rest of their player base.

#176
Tortodrone = New T3 boss?

Tortodrone = New T3 boss? Opinions? BTW love the arcade redux plan, hopefully even better than 2 years ago :D

#177
awesooooooooooooooooooooooooooooooome

well can't wait

it sounds cool and stuff

congrats on making SK super duper cool

cheers!!!!!!!!!!!!

#178

What's in Development Thread ≠ Suggestions Subforum

#179
hmm..

I'd like to go with upgrading the servers as top priority.. i'd like to play with these new features while enjoying them aswell as upgrading lockdown and revising some of the coding toward the team portraits. I am also looking foward to the new updates..hopefully it doesn't take too long i'm pretty sure the reason why the SK team couldn't finish these updates on time is due to other projects such as this and the core..trust me development teams are always thinking ahead and never will really get the time to fully complete an assignment (meaning re-writing data to embedd full features/fix bugs in-game & prev bugs from other patches and more) that had a deadline but it is easier to launch it rather than said. otherwise i'm impressed.

Anyways Kudos to you Nick & the entire SK team.

#180
More surprises?

This is a long shot but the old RSS would be an absolute dream come true ;_; please don't bash me for saying that ;_;

#181
New boss

It could mean we would have an use for SLEEP resistance gears. And maybe the new weapons will have SLEEP casting effects on them.

Or maybe I'm just dreaming.

Which it has everything to do with SLEEP.
xD

#182
@ Hymura

I doubt sleep will come back, since sleep resistance has been peeled off everything.

#183
@Khamsin

I'm sorry but you are wrong there sir. Since sleep resistance does exist, jelly gear still provides a natural sleep resistance, and the development team only removed sleep resistant uvs. I personally would love sleep as a come back including Shrine of Slumber as a danger mission and the reintroduction of Starlight Cradle, yet that is my 2 cents in the matter and i hope it comes true.

#184
@ Stevel

"I'm sorry but you are wrong there sir."

I just went and checked, and it looks like I am in this case. I guess I was thinking of Ice Queen gear lacking the sleep resistance.

I'll +1 that Starlight Cradle danger mission suggestion though.

#185
You are experiencing a PICNIC ERROR!

I wish that the developer team was bigger. I mean, Warframe, Elsword, and Mechwarrior Online all get updated quite regularly. When this game updates I always feel like partying because updates are so rare...

For example, Warframe V9 released within the last 4 months, I think. And then V10 was a few weeks ago. Both updates were pretty big. And between those were smaller updates which always added quite a lot.

#186
@Khamsin Thank you for +1 my

@Khamsin

Thank you for +1 my suggestion

@Everyone

Anyone else think that Starlight Cradle (Shrine of Slumber) should make a come back as a danger mission?

#187
I'd like to see starlight cradle's return

The sleep UV's on my azure guardian set would finally be at least somewhat helpful!

#188

god fangel that would be selling for billions. I would owe you all my crowns and energy for a year for it.
stevel, I suggest you to make your sugestion on the suggestions subforum. but search for other threads first. on google.

#189
i would like to have the

i would like to have the perfect and beautiful ui back you took from us!! and the boss can be vog!! aaand bring back the crafting and heating system and the loot system. and also bring the good item icons back!!!

#190
/yawn Peter-San

Keep dreaming. Other than The Vog part. He DID SAY following the events of FSC, so... Expect a lot of fire. Plus not to be offense, but I'm quite tired of seeing people wanting the old UI back. Mainly because those people went crazy over it instead of slowly figuring out where everything was to get a good feel of it in 10 seconds flat like I did.

I think I remember Starlight Cradle back when I was still 0* (I joined some time like 3 days after the official launch after beta). Though that memory of mine is blurry.

#191
.

Why would you think after FSC 000 would go through the trouble of making even more fire-related missions? That makes no damn sense. Stop making that same awful post if you aren't going to attempt to justify terrible logic.

#192

@Xtweeterx

Nick quotes in the development info:

"following the events of the Firestorm Citadel"
"following the events"
"following"

Hence the "following". Just because it says following the events of FSC, does not necessarily mean there will be new fire levels.

#193
404 backfire barrier not found

make token armor set with msi med each and negative resistance or some other compensation as excuse^^

trololo

#194
Derp. :3

TO EVERYBODY WHO THINKS IT's GOING TO BE A TORTODRONE. IT'S NOT. :3
Sorry, just getting sick of that. I feel like people just read "New T3 Boss!" and went down to post their speculations... :3

Following the events of FSC! I would love to know how a Tortodrone fits into the Almirian Lore. If OOO can do it without making it terrible, kudos to them.

#195
.

Following the events of FSC means FSC is done and over with. No more almirian lore.

#196

For the record, we know at least 1 mayor boss is coming "following the events of FSC" . Tortodrones could spawn in side missions as mini-bosses (Arkus, battlepods) outside of that, regardless of what it means.

#197
Great, now Imma play more LD

Vivid-Gluttony attempts a lick!
It's uberdelicious!

#198
I'd like the arcade be more

I'd like the arcade be more of a big happy training hall... Meaning no limit to four characters. Maybe put a spawn rate? Or is that too mmo-ish like?

Would to be able to farm arena. And Jelly Farm. And Danger Rooms.

#199

pillows, you shouldn't be able to farm those things. they are meant to be difficult. besides, do you know my friend lag and his nephews, nitrome, brandish, pulsar and others?

#200
Boss "Theory"

ok, i have a theory over the next boss SK is making, it has to be an undead.

reasoning: the snarbolax is a beast, the twins are constructs, the royal jelly is a slime, seerus is a gremlin, and vana is a fiend, that leaves the undead boss spot open.