What's in Development - September 2013

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We’ve recently made some big, exciting changes to Spiral Knights. Now that the dust is beginning to settle, I’d like to take a moment and tell you about some of the other projects we have in store for SK.

Arcade Redux
After a great deal of evaluation we’ve decided to change the way the Arcade will work and the purpose it will serve to the SK community. After introducing missions, the Arcade has become a place of redundancy. It has also suffered from the recent sprite update, relying on mineral leftovers from the community.

Over several patches, we intend to transform the Arcade into the place it has always aspired to be:
- A sandbox-type experience where unexpected things can happen
- A place where players can farm materials and items in between missions
- A feature that gives players some degree of control over the experience

Modified Rank Mission Campaign
The Rank Mission campaign is going to be receiving an update that continues the story of the Artifact and introduces a new primary antagonist for the Spiral Knights. The framework for this story will allow us to further expand Rank Missions post-Vanguard.

New Tier 3 Boss
A new mission arc will be incorporated following the events of the Firestorm Citadel that will include a new boss monster for players to challenge.

Challenge Mode
In addition to the exciting features we have planned for the Arcade and Rank Missions, we're busy working on an all-new 'challenge mode' that will allow players to work as a team in cooperative scenarios and compete with other teams for a high score. Challenge mode will also feature rewards for those that really excel.

More to Come!
This isn't all that we have in store for you, it's just all we can talk about right now. Many more exciting features are on the way! Keep an eye out here on the Spiral Knights forums for details on the above projects, and more.

So as always, thanks for playing Spiral Knights!

#301
Ok so if most people dont know how to use polaris...

How do you use one like a pro? Exactly. There is no way.

#302
New - Helmets and Armors for FEMALE players ??? PLEASE

While i am really happy to hear that there will be finally some new challenges I'd really like to see at least 2 more new helmets and maybe even armors that are a bit more girly. There are long and short term female players in the game and i think we all would like to have the chance to have more than just the ponytail (plume) or the pigtails available (**nods vigorously)
well that's my view anyways
cheers and keep up the good work in keeping this game interesting

PS still think about a server in the southern hemisphere and/or Asian region please to remove or at least tame the Lag monster a lot

#303
@Dummy

I think we should have a wig accessory for long, medium, & short length hair. It would open up more varieties.

#304
What an unfortunate shorthand

I'd love to see these new armors, or even a few older armors be added to the hallow style for the upcoming dark harvest.

#305

lol sirius. stucking enemies on a wall, out of the range of attack of anybody, is the pulsar capability. pulsar is made for concrentrate enemies in a spot, and then kill them without a scratch. obviously it shouldn't be the most efficent way, but the most safe. that's why it needs a damage nerf. if you'll try supernova, you'll see that it works nicely for what I've described.

#306
@Thunder

It's still annoying to use in a group because it's freakin' blinding for the other people.

#307

while not brandish chargespam?

#308

No, not really. The Brandish line's charge attacks aren't that bad. Polaris on the other hand....

#309
The arcade...

"A place where players can farm materials and items in between missions" I'm pretty sure the Arcade was this already.
Aside from that, everything else sounds awesome. I wonder what the artifact missions will be like.

#310
@Sonosuke

It is, but players usually choose the missions to farm their rarities and orbs for the most part since they're quicker to move through and seem to offer more than the Arcade levels (all accept the arenas & Clockwork Tunnels)

#311
.

You're still whining about polaris? I hate to tell you this, but it is going to get worse for you, not better.

#312
@Khamsin

Shh! We're not supposed to know!

#313
Yeah Kamsin is right.

Siriusly bad move to do something like that.

#314
Derp. :3

I love how after Nick posted the Gunner Update Announcement, nobody is actually talking about the thread itself. Just the gunner update. :3

#315
Weapon type which lies behind

Weapon type which lies behind and really needs attention: Bombs.
Weapon type which gets said attention: Guns.

Also I hope the new boss won't be as spammy as Vana.

#316
@Raptorsevens

I wouldn't mind "Spammy" as much as "a huge suspense to something big only to be a huge nope.avi/throw-away in reality".

#317
talking about the pos-vanguard:

is not so strange to think about what might happen next

I believe that future missions are involved to the research to open the core, like:

- Talking to the architect (by brute force, like we did against Arkhus >_>')
- Simulate what the Alpha squad did to open the path
- Discover which was the singularity that opened the core briefly (time/ right mineral combination/ ...)

I mean, we will not have missions that will go further depths, they will only research the other platforms

#318
.

What does that mean... "spammy"?

But yeah, the boss needs to be good. At least as interesting as vanaduke, with hopefully more diversity to the fight outside of blitz needle.

#319
.

Khamsin. I have never found Vanaduke even remotely interesting. He's just a stupid former prince who went to the mountain gods for help, and was given the power to destroy anybody. Sounds like every stupid villain since Darth Vader made that a cliche.

#320
.

Khamsin. I have never found Vanaduke even remotely interesting. He's just a stupid former prince who went to the mountain gods for help, and was given the power to destroy anybody. Sounds like every stupid villain since Darth Vader made that a cliche.

#321
@Arkate

I mean in terms of fight mechanics. Several phases, a bunch of different stuff going on, but not flooding the screen with ****.

#322
@Khamsin

"Spammy" bosses are Jelly King, Vanaduke, and maybe the new boss.

That means just hit them until they die. i.e Dark retribution/Blitz Needle.

#323
.

So spammy bosses are bosses you can actually DPS on, rather than scratching yourself waiting for the weak-spot to open up?

I'll take spammy bosses every day. Only weak spot boss I don't mind is snarby

#324
No.

Hai OOO,

Here's a suggestion: how about you STOP working on the gunner update, dark havest update, and any other content updates - and instead focus on fixing the 2 biggest issues affecting most people in the game right now relating to the 16th update? I refer of course to the following in no particular order:

1. Packet loss or CPU saturation (some people just call this "lag") on 1 or more of the servers, ever since the 16th update. The vast majority of servers are fine, but I suspect most regular players have had at least 1 game ruined by now after being placed on the faulty server(s). Haven't experienced it since the last maintenance reboot, however.

2. The radiant/item drop issue - needs no further explanation. At least let us know what the heck is going on with this. And DON'T keep telling us that you often make "minor adjustments" to the drop system, because this is most certainly not a "minor" adjustment!!! It's the lack of any communication about this which is making people crazy.

#325

see-one, packet loss only is lag. CPU saturation is probably your CPU. as for the rpoblem, I haven't payed much, but if it's only one game, it would be ok. at this rate, it's not.
the fire crystal tier advancement is not an issue. it's an issue to us 5* players that can't heat up gear, but anyone else is fine. I'm wondering if it's OOO's decision though, there would have been better ways.
the gunner update is what gunners have expected for a while. it gives "new" guns and new armors. we really need those armors.

#326
I was referring to CPU

I was referring to CPU saturation on the SK servers, not local (client) CPU's. Often caused by too much stuff running on old servers, code that is not behaving well, etc. The symptoms of this are indistinguishable from network packet loss as far as we (the clients) are concerned.

I very strongly beg to differ that the fire crystal thing is "not an issue" (though of course you are entitled to your opinion). Why would any new player want to get involved in this game, if they will be stuck with level one 5* items (without forking out vast amounts of real money) - and they are expected to compete against veteran lockdown players with full level10 items??? And why would anyone of rank Defender to Vanguard want to continue playing, if they can't level up any more 5* stuff? The only people unaffected by this are the Vanguards who have been playing for years and have a huge stock of radiant already.

#327

compete with LD veterans, lol. if you can compete with LD veterans you must have millions in triple max UVs. not exactly the thing you would expect from a champion (rank).
actually thinking about it, it's a problem that affects defender elites and higher ranks. it just got the grinding actually worse than mist. I think that they will be fixing soon, but not FSC. that is, if they are not going to suicide next morning...

#328
...

...

#329
gods ain't gonna aid you, son.

gz monkeybash for getting banned from the forums. no spoilers here, it's in the rules.

#330
@Monkeybash

@Monkeybash
Everybody have seen those. Nothing new. If we haven't post such obvious spoilers so far it's only because it is not welcomed here.

#331
gods ain't gonna aid you, son.

I didn't see em yet. that's because I want to be surprised.

#332
@That awesome looking armor and boss

Wow. Awesome.

My only concern is... where is the new bomb? New sword, gun, and armor, but not bomb? Come on 000...

HYPED for next month though. 000 level, art, and music design is just stellar so I can't wait... I just wish their development cycle was faster.

#333
Khamsin.

Knowing SEGA, it probably takes a month or two for them to clear any content OOO makes.

#334

The pictures for this new content were added exactly in the same time as Dark Harvest Festival ones so I hope it will be introduced around Halloween.

@Thunder-The-Bright
I agree, that's why I think posting such direct spoilers like this is not right. Some time ago I posted info that you can see new boss with "+1 trick". Thus anybody, who like sneak picks like me, could check it out but only purposely. I didn't post direct link to avoid accidental spoilers for players like you.

#335
Can anyone tell me what to search for i can find it?

I am really impatient. Don't send me the link just the type of website ie. Tumblr

#336
About Characters latest Hands adjustment

Hi Admin,

Our character hand can adjust back to normal?

It feel uncomfortable, my character's hands open too width when battling.

#337
@Khamsin

My only concern is... where is the new bomb? New sword, gun, and armor, but not bomb? Come on 000.

Who says we're not getting a new bomb? If you're going to complain, at least get your (ill-gotten) facts straight.

#338
I was gone all day

can someone mail my knight a link to the picture?

#339
@Hex

Who says we're not getting a new bomb?

Evidence.

#340
@Khamsin

Your post is ambiguous.

#341

[comment tree removed since Afro removed the root]

#342
NO SPOILERS!

While discussing and speculating about what Nick posted is fine, it is against the rules to discuss unreleased things you might find in the game files. No spoilers please.

#343
gods ain't gonna aid you, son.

I missed something here, yay!

#344
When you're this swag this world just bows at your knees

You didn't miss anything.

#345
.

Somehow I get the feeling when I come home I'm banned again.

... should have taken my own advice and started using an alt account.

I wasn't aware that vague discussion without any details was against the forum rules.

#346

Let's get back on track then.

how about this?
of course, people already know, but we can talk about it now.
I wonder how much of it is coming, though.

#347
EEEEE! NEW MUSIC!

EEEEE! NEW MUSIC!

#348
Question for Aphrodite

Why are they in the game's files if they're UN-released? >.>

#349
Creepy boss music anyone?

Oh how I do hope the new music is similar to what plays during the Arkus fight. That is a magnificent piece in that environment.

#350
@Fangel

That music also plays during Operation Crimson Hammer, shortly before you meet your first Ghostmane Stalkers.