GIven the recent influx of handgunosity, it would only feel right to provide players with a sword (and bomb) oriented update. While it is tempting to say that bombs need it most and should therefore get it first, it could also be the case that handguns and swords should be used as a measure of what bombs should be capable of, and should therefore be changed first. If there were to be a sword based update in the works, this thread is essentially what I would hope for on top of the obvious update that I anticipate.
First, the obvious update would be several new swords including 3 specialized leviathan blades, a repeat of the new gunner armor but for swords, and a few variations on existing weapons. All of this would presumably be at Basil, and I think this would be fine compared to the new gunner sets.
Regarding split damage
Currently, there exists an issue with the way swords receive damage bonuses. Divine avenger and acheron receive a lot of damage bonus from damage ups, as they deal damage twice. This is becuase that damage is typically calculated as follows:
Damage dealt = (base damage * damage bonus) - (monster defense)
So if you deal 100 damage to a mob with 100 defense and you buff that 100 damage by 10%, you get 20 extra damage back because you buffed the portion that was subtracted beforehand. However, when weapons deal damage more than once in the cases of cutters and brandish line weapons, they get a LOT more damage back because that enemy's defenses are being counted twice. Instead of getting 20 damage back, they get 30 damage back because they dealt 300 damage overall that was subtracted twice by that 100 defense.
This isn't innately bad. Some swords deserve to build up their damage values faster than other weapons, and it can really be used to influence the way people use swords in general. Here is what I propose:
All of the above would keep their initial damage values. Dread venom striker would still deal 108 damage in T3, but would now deal a lot more than that when given damage bonuses. Finally, this change would optimally be mentioned somewhere to newer and even older knights, possibly during a loading screen- "Some swords with split damage values react particularly well when given damage ups! Use this to your advantage!"
Correcting sword's weaknesses
The key weak points to using handguns prior to the gunner update were close ranged encounters and lack of area damage, and we saw both of these fixed up via the iron slug, tortofists, and buffs to autogun lines. Similarly, the key weakness of swords is range and safety.
Now, we do have a ranged sword, and it is known as the winmillion. It would be a good idea to buff this winmillion, as it would appease people in much the same way buffing the iron slug did. If we are to parallel slug's change to fixing area of effect, winmillion would be given better damage and better range, as well as better mobility and specialized damage.
New winmillion-
General changes: projectile range doubled or just increased, knockback on hits doubled or just increased, all disks generated after lunge/slashing rather than before.
With this, winmillion becomes incredibly damaging and offers something new to the table in the form of its now functional ranged attacks. Since it does not deal very good area damage, it does not conflict with many of the other swords. Winmillion should also gain some sort of variations for different damage types, as that would add greatly to the apeal of such a weapon. I would like to see these be pure piercing and shadow + fire, as we are currently lacking shadow and piercing related swords.
Balance to existing swords
The reason that brandishes are NOT the only weapons used is because other weapons can do what they do but better. For instance, warmaster rocket hammer deals more single target damage, faster. But warmaster rocket hammer is a limited DLC weapon, and another line that could be doing this job isn't- the cutter series.
I propose that we make cutters deal TONS of damage at a close range to one enemy. They should just eat through this enemy like they're made of cake... and they already do this, but not well enough as they were nerfed towards the end of the beta period. I already gave them some extra damage when applied to them above, and they really aren't far from doing what they should.
Suggested tweaks to cutter line weapons-
Another sword line that good number of people would want to see upgraded would be the troikas. There exists a certain mythical shock themed variant known on the official spiral knights wiki as "The third troika". This sword would be very appreciated in game, and would potentially add a lot to heavy swords.. but first, it would be fairly poor if it was just divine avenger but with a sudaruska smash.
The third troika:
This would be a REALLY heavy sword. It would be incredibly good for hiding and then attacking at the opportune moment, and would more than anything create new opportunities to use heavy swords purely by how different it is. Definitely would be a sword worth looking into if you need a boost to your offenses.
The fourth troika, designed after Maulos' maul:
The idea here being that one sword alone for this mechanic would be a waste, when we can have another interesting sword choice for piercing. People have long wanted a piercing troika to begin with, and I think they should get one. Another idea would be to make it akin to the new gilded griffin, and behave more like a sealed sword than anything else. I'd be down with this as well.
As the final heavy sword in need of balance, gran faust's charge attack is garbage. Like really garbage, because it takes forever and often messes up, hurting you in the process, getting stuck in walls... really it needs reworking, especially when faust is flat out better than gran faust because of it. Why is this? Becuase you can become immune to faust's charge! I would recomend-
Gran Faust:
This brings us to the three hit swords, specifically, cold iron vanquisher. If there is a pure elemental version of leviathan blade introduced, and there should be, then it would only make sense to differentiate cold iron vanquisher. I've seen a ton of ideas that I like backing this up, but the easiest acceptable way would be to make it into the COLD iron vanquisher.
New COLD iron:
I would also love a stun themed leviathan introduced, on par with the new celestial saber but drastically less fancy and cool. That's why you get the saber anyway- because it looks sweet, not because it stuns.
Lastly-
I want flamberg to be a shadow themed sword, as every single monster it is good against just isn't weak to fire damage, and it ends up making the sword just behave poorly. I'd also like to see rigadoon's stun chance buffed a bit, as it is currently just not very stunning. These are kind of knit picky things, but they make a tangible difference, I swear they do.
Another idea I had for flamberg can be found here- http://forums.spiralknights.com/en/node/106002
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Regardless of whether my ideas are seen/used, I look forward to the great work that will hopefully be put into a sword balancing update at some point. For those of you reading along at home, please note that all numbers given were pulled from a hat, and are subject to change. In fact, I want them to change my numbers here with testing, but to consider the general ideas behind them. These sorts of numbers are purely meant to make a point, and there is no need to have a 5 page argument about whether my post says 20% or 30%.
I think swords du not need a buff/update. they have many armors, shadow, piercing and elemental, and have pretty much the highest DPS in the game (not counitng blitz cuz blitz is only good against vana). What OOO COULD do are some balancing/tweaks to the swords. Maybe that was your idea, but you seem to go more towards an entire update.
In general, bombs need a update. there are hardly any good DPS bombs (only nitro, DBB and DR) and armors we don't even have to talk about. No piercing armor, kat stuff is ridiculous and the other stuff like mad bomber (*facepalm*) and bombastic nobody needs. That leaves us left with volcanic and mercurial demo. Oh, and chaos I guess >.<
we need new kind of bombs, for example bombs where you can control WHEN it detonates or just a better version of cold snap/firecracker/static flash would be good.
I'm kinda going off topic, sry, but i really don't think swords ned an update
what makes me sad is that this thread will go down like every other thread in the suggestions forum without any comment or notice of OOO....it's pretty discouraging