So I made a nurse costume earlier today, and it got me thinking about potentially having more medical-related gear to use. As of right now, we only have vitasuits and the cautery blade, but there is so much room for more!
Oversized Syringe
This weapon would appear to be a large medical syringe, resembling something like this or this.
This weapon would be a pure piercing sword, and it would be a 4-hit combo. The combo would start with a quick jab forwards, a second jab forwards that moves players forwards 1.5 tiles, a third overhead stab forwards that moves the player another 1.5 tiles fowards, and then the knight would spin and jab the sword into the side of the enemy, moving the player an additional .5 tiles forwards.
This weapon would come in two variants, a poison themed needle and a freeze themed needle. The freeze needle could be replaced with the sleep status if the status ever makes a true comeback.
For the charge attack for this weapon the player pulls back the plunger and shoots a fast ranged projectile (which is the needle of the syringe) that would have slight homing capabilities. This charge would have a very high chance of inflicting the status. The homing range would only be within 2 tiles of the initial landing location. The needle would visibly stick out of the target like a maskeraith needle, and would "explode" after a few seconds, dealing additional damage.
These swords would have a range slightly longer than a brandish, and all attacks other than the final one have a wide AoE a bit larger than a brandish. The final swing has a wide AoE about the range .25 tiles wider than a brandish to each side of the swing.
Weapon would start at 3*, and start as a poison status. The status can be split between poison and freeze at 4*.
Defibrillator
This weapon would appear in both hands of the knight, however the knight only attacks with one hand. It would have a very short range, and appear as two metal plates. This weapon deals shock, and has a 5-hit combo. It is essentially a pure elemental cutter but without ghost swings (instead, dealing a bit more damage).
The charge attack would launch the player forwards 3 tiles and create a small (3 tile diameter) shock status cloud at the finished location. The player themselves simply push both hands forwards and deal high damage, and grant 100% shock chance if the shock plates hit a target(cloud is essentially a tiny mist bomb).
The shock cloud is only 3 tiles in diameter at 5*. At lower star levels, it is smaller.
This weapon starts at 3*, and only has one line to follow.
Vitasuit overhaul
The vitasuit line could get a buff within this whole "medical" update. The "vitasuit" itself would remain at 0* and have no changes made to it. We would then rename the "Vitasuit Plus" to "Spiral Vitasuit", and start its own line at 2*. The "Spiral Vitasuit" would would be upgraded, up to "Spiral Vitasuit Plus", "Spiral Vitasuit Deluxe", and finally "Spiral Vitasuit Supreme". Each vitasuit will grant an additional +2 HP to their armor, and would be given poison resistance. No specialized damage are on this gear.
This naming scheme and setup can then be carried over to a "Spiral Safety Cap", giving a "plus, deluxe, supreme" after each star level as well. Same resistances and health boosts.
What do you think of these items? I was thinking of a shield but couldn't think of anything medical-esk other than a big fat plus shield, and that wouldn't really be really interesting. Alongside these items could be a promo adding stethoscopes, heart-rate monitors, and other accessories alongside medic costumes and maybe even scrubs. Preferably all the items listed are not limited to such boxes, as then we'll get another mixmaster incident and that's bad.
I think that having more Medic-Suits sounds amazing. But, I think it would be cool to have another healing weapon.
The Doctor's Pulsar gun causes sleep. (I am working on the name, suggestions are encouraged, also, maybe there could be a sword version.)
The charge attack causes an explosion, and has the same effect as a remedy capsule and health capsule to allies, but to enemies causes sleep.
(It may sound a bit OP... Just tell me, politely.)
It deals an average amount of damage, (possibly less,) and otherwise is a normal gun. Please give feedback, both for me AND for Fangel.
I love the original idea, Fangel. What do you think of my one?