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Irontech Destroyer at the Doctor's Office (Ideas to improve the unbalanced weapons)

12 Antworten [Letzter Beitrag]
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Doctorspacebar

I'm going to be posting all the ideas I can think of (or some I've seen from others, I will point these out!) for the improvement of weapons like the Iron Slug, Sudaruska, Irontech Destroyer, and such. If I included an idea I saw from someone else, I'll say "someone suggested" it; say you did if you did, and point to your thread if possible.

THE BLUNTED BLADES
Spur/Arc Razor/Winmillion: You saw it coming. We need the 5* version of Spur. In fact, there's a whole thread on voting for its name. I think Winfinity and Quixote's Bane, among others, were good ideas for names. Everyone agrees there SHOULD be a 5* Winmillion. The only 5*-lacking weapon I approve of is Sunshards, and... well, that's Sunshards.
Troika/Kamarin/Khorovod/Sudaruska: Wielding this sword is about as safe as Russian Roulette (ba-dum, kssh) with its slow speed, and it is still outdone by DA and GF. I agree with a suggestion by another player: make Sudaruska at least a viable choice by bolstering the damage to be on par with Sealed Swords' DPS against neutral enemies. As for the charge, a small area wave that causes no damage, but knocks away enemies, next to the Sudaruska when it lands would be much appreciated. It could turn into a player-killing Leviathan, but the wave could interrupt (if not cause damage) and we've got Levi already, don't we?
Troika/Grintovec/Jalovec/Triglav: The main problem with Triglav is the freeze effect negating the knockback. Solution? Make the freeze take effect after the knockback. We don't need to hurt Graviton by having freeze NEVER negate knockback, just on the Triglav. Otherwise, everything that I said about Sudaruska applies to Triglav.
Cautery Sword: Someone suggested higher star versions of this, including a 5* Operator that causes Fire. I would not be opposed to this. Also, I'd give it explosions, if it gets buffed.
Rigadoon and Flamberge series: A little more likely on the status effect and we'll be good, Rigadoon and Flamberge aren't as badly unbalanced as Spur.

THE AIMLESS GUNS
Pepperbox series: The bugfix hurt. However, more fire always solves the problem! Also, extra damage, so it could be viable over Blitz/Plague Needle for neutral enemies? And please get rid of knockback, PLEASE. Poor Pepperbox just can't take it anymore.
Blaster/Valiance: I honestly thought of this series as based on the Mega Man buster, because of the three shots and larger charge shot... perhaps the charged Blaster shots can rip through enemies unhindered like Mega Man's own peacemaker? It would damage once, maybe twice, and continue on until it hit a shield or the end of its range. Not only would it be unique... IT'D BE REALLY REALLY COOL. They'd have to try not to make Valiance a GAME BREAKER if they did this.
Supernova: I suppose a little extra damage wouldn't hurt, since Polaris does have Shock. I never really used both Supernova and Polaris, so I can't tell you how I'd balance it.
Catalyzer series: Biohazard doesn't need a fix at all. I can solo JK easily with the Virulent Catalyzer. However, like Supernova, Neutralizer could use a damage boost. As for the charge... someone suggested a mist be left after each standard Catalyzer bullet (from either catalyzer) that normally does nothing, but sets off Catalyzer charges. Should make surrounded enemies go boom with less trouble.
Iron Slug: Oops, forgot this one at first! Iron Slug SAYS it has splash damage, but the splash is the same as Callahan. Fix this, it needs more splash, maybe on par with the Pulsars. Splash and knockdown = good.

THE BURNED OUT BOMBS
Haze Bomb: A longer stun would help. How does anyone subdue a dangerous species in four seconds? The other mist bombs are fine, even Venom Veiler (try it on a T3 Mender's healing rune, mwahahahaha).
Deconstructor: A bright spark in Bomb Suggestions 2 said, "Make it Elemental". I agree. It's a gremlin weapon (of which most are elemental) and was meant to kill constructs (weak to elemental). Problem?
Ionized Salt Bomb: Let's face it, nobody wants a Flourish with Slime Very High any more than a Flourish with nothing. Make ISB pure normal, and CUT THAT DANG CHARGE TIME DOWN. Maybe not as fast as Sunshards, but certainly quicker than it is now... perhaps the Charge Time of a Haze Bomb?
Big Angry Bomb: And why's he so angry? Because you slow down so much when you're charging him. A lighter, but not removed, slowdown, combined with a slightly bigger blast radius, will give Nitro a run for its money when you're soloing.
Irontech Destroyer: Someone suggested this be thrown like a grenade, rather than just dropped, after it's charged, and then light and explode like a normal bomb. This idea, plus attack interruption and a lighter slowdown, could put Irontech into its own field. A good idea would for it to cause minor Stun when it hits an enemy, like a Gremlin Demo's bomb throw.
Graviton and Electron bombs: Are not damage bombs on their own, but... have you seen the videos of Graviton sync'd with a charged Brandish or heavy sword? Maybe an FOV or Cold Iron Vanquisher would work... or a Pulsar... or another bomb like FV or Nitro or even BAB... or a Curse vial... the list is endless. If you play with someone else you know IRL, this is more powerful than you think, and needs no fix.

Questions? Compliments? Scathing rebukes?

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Diamondshreddie
i agree with all changes stated

great work doc! i agree with all changes stated here, except for maybe BAB .. all that happened here is a slower charging more damaging nitro ... and the thing bombs are unique in, is mechanics, most have very different mechanics that allow for unique strategies and uses :D

i have made a thread here explaining fixes on the blast bomb lines, everyone seems to agree on these terms ^^

http://forums.spiralknights.com/en/node/46760

thoughts?

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Aplauses
Big Angry Bomb

Big Angry bomb should have graphic effect like bird flying after the blast or has a loud screaming bird after blast.

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Fehzor
Why did you list

Why did you list graviton/electron if they need no fixes...?

And once again, I like the knockback on the pepperbox series. The rest you got right, for the most part. I'd also like to see the big angry bomb given a status or two... optimally I'd like to see BAB given-
-Fire
-Stun
-More damage
-Longer charge time

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Aplauses
Did you mean shorter?

You said BAB need longer charge time?

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Trollingyou
Gun changes

A damage boost to the Supernova would be nice, but it needs more utility to make people want to use it. Right now, most of the attributed guns that work well against fiend, beast, gremlin, or slime not only out damage it, but have better utility against those mobs (didn't mention construct or undead cause that's Polaris territory). I think a slight size increase to the expanded shots would give it the niche of better crowd control than the polaris and a reason to use it.

Like the valiance idea, I think it would be perfectly fine if the charge shot was changed to that.

The knockback does hinder the pepperbox, but it's main problem is that it's inferior to the blitz needle, even against mobs the blitz is neutral against (was proven in another thread about buffing the pepperbox) in addition to taking away the knockback, maybe it could set fire more often or the bullets could pierce mobs giving it more of a flamethrower effect.

IMO catalyzers need a way to set their charges faster. You can kill a few mobs in the same time it takes to set 5 charges and set them all off. I agree with that mist idea that was suggested though, it'll make it easier to set off the charges.

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Tsubasa-No-Me
SUUUUUUUUDDDDAAAAAAAA!!!!!!!!!!!!! >:3

Well, I got a normal damage buff thread....
http://forums.spiralknights.com/en/node/47185

But yeah... /agree

~Tsu

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Doctorspacebar
Like Trollingyou's ideas for

Like Trollingyou's ideas for Pepperbox and Supernova. Now that I think about it, it IS called Supernova, which makes one expect a larger explosion.

As for setting Catalyzer charges faster... perhaps charging up more than once, as in, holding the button, and it charges more than once in one shot, then firing as many charges as was charged.

I admit, Shreddie's Blast Bomb thread does better, and I like his ideas for Irontech. Remote Bomb! Finally! Perhaps the other idea for Irontech can be put into a "Gremlin Grenade" weapon.

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Softhead
O_O

+1?

Have deconstructor Have a Gremlin/knight symbol in T3/5*. Would fit more.

Also, Winmillion should have its projectiles not dicapear if shield canceled. The windmillion's projectiles should also go through people, like a Hot knife in butter.

It's 5* should have the projectiles home in at dodging enermies and the charge should have a vaccum effect.

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Diamondshreddie
I kinda like that idea for the winmillion

a vaccuum like shot that is released from the charge would sure be worthwhile!!

also thanks Doctorspacebar for lookin at my blast bomb thread!! im really hoping te devs consider it

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Diamondshreddie
oops

double post :P

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The-Rawrcake
Big angry bomb and irontech

Big angry bomb and irontech destroyer buffs!!!!

edit: OOPS i posted an hour later without refreshing the page and assumed someone would have commented :3 sorry for the double post. (me editting this post will make the time of post screwed up)

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The-Rawrcake
-1 to the slow reduction. In

-1 to the slow reduction.

In my BAB I like to be slowed down and have a slow fuse time, it makes sense. It is my RP bomb. A faster movement speed etc. or anything that makes it "faster" or more agile is going to ruin its RP value.

It needs two things.

1. Even more knockback
2. Even more damage (or Elemental damage since its not desired to be used against wolvers / gremlins at all or as much as a different bomb)
3. A much, much larger blast radius. Right now it is small and kind of like wtf this is supposed to be angry, make it bigger.