Hello forumites!
Contrary to popular belief, not only am I a man of fashion, I am also a man of HAMMERS.
I come bearing a PROPOSITION! A change to the Thwack Hammer...not-line.
At the moment, it's pretty darn useless. It's pretty much a Heavy Hatchet with a construct UV, making it easily outclasses in Lockdown. What can be done to saved this magnificent specimen of hammer? SIMPLE. We change it COMPLETELY.
The Rocket Hammer line is an amazing one, a shame it's limited to paying players! If only I could swing and dash like they can...oh, what's that? I COULD? Hear me out, and I'll tell ya!
Firstly, bump up the Thwack Hammer to 3*. We don't need a Heavy Hatchet clone. What we need is a way to spread the mechanics of the Rocket Hammer in a way that Free to Play players can us. SO, my proposition, is to give the Thwack Hammer the same mechanics as Warmaster Seerus' line of rocket hammers. Now, onto the pictures!
The Rocket hammer line is definitely different compared to the Troika/Sealed Sword lines, so give them a different icon! I made a little one to give an idea of what I'm talking about, with THESE being an example of what the rocket hammer lines new icons would look like. Of course, the Thwack Hammer line's gonna have the same icon, they ARE both Gremlin hammers, after all!
NOW, onto the fancy stat details.
3* variant: Whack Hammer
Normal/Elemental (to make it less powerful than the Seerus hammers, but more functional in comparison)
-Uses the same attack animations as the Seerus hammer, but without the rocket sounds/explosions. Instead, replace the dashing sound with a Gremlin's dash, and leave the explosions outta the charge attack.
-Resembles the Tenderfoot Hammer, of course. This will give the Tenderfoot Thwackers their own unique hammer model, rather than reusing the Ironclaw Hammer model
-All levels, save for the Twins Maw, retains it's ability to deal stun, but only Minor Stun. Stunning Heavy Swords is the Sudaruska's forte
-Also retains the construct bonus?
4* variant: Thwack Hammer
Normal/Elemental as well
-Same animations as rocket hammer, with the changes described in the variant above
-Typical Ironclaw hammer, and the one we know and love!
5* variant path 1: Darkfang Cudgel
Normal/Elemental
-See above variant, too lazy to retype
-Give the Darkfang hammers some flavor with the same ribbon ya gave to the Beast Basher/Slime Slasher lines, but with a purple twist!
5* variant path 2: Twins Maw
Normal/Elemental
-A unique hammer model, designed after the Roarmulus Twins, since the closest thing to a piece of equipment based on them is the Mercurial Demo Set, and that's just WROOONG.
-"An experimental weapon designed by Gremlin scientists to scrap their losses from the destruction of the Roarmulus Twins, this powerful hammer is known to inflict a nasty shock on anyone unfortunate enough to be hit by it, and loves to be scratched behind the ears."
-Replaces the idea of a Shock Troika with something a bit different for variation, meanin' this will be able to deal moderate shock compared to the minor stun of it's previous stages
-Did I mention it's a hammer based on two giant robot dog turrents?
-That's pretty freakin' awesome
-But I'm sure you already know that
-Probably change the charge attack to one similar to the Troika, but with the "explosion" being a vertical laser? Just tossin' in some more ideas here
-Is weaker than the Darkfang Cudgel due to gaining a more damaging status effect.
Questions, comments, praise, flame, trolling, rating, critiquing, name-calling, OR improvement? Post it here!
P.S. If anyone's got any good name ideas, do share! In case ya can't tell, I'm beyond horrible with naming things.
I +1 to any improvement to the gremlin swords. You've done a good job here, I'd like to see the Thwak Hammer/Wrench Wand's useability improved ingame.