I'm a little tired of the Game being broken, to an extent.
Though some will say otherwise, I've yet to see many balances which would really help.
EDIT:
I have been written off many times because I'm "Raging" "oh, hipster, whatever" " 'es too crazy, must not be serious" "I don't want it, find hole in argument (Even though there was none) and pry it open for the world to see" Or any number of other reasons.
All I've wanted is a balanced game.
Here is a list of things Any Developer at Three Rings should probably consider. They are from scrutinizing how the game works, and from my experience with games in general.
I go in-depth Here.
Knights Armor
Weapons
- Normal damage sacrifices Safety and Damage to be able to weakly slap things. Normal damage should be trading Damage for safety and decent damage against all things.
- Non-damage Variant Weapons have a slight chance of dealing Sub-par damage or utility. They should be dealing sub-par, and have a chance to do better then the more reliable damage only versions.
Statuses
- Poison does too little of a de-buff. Increase the de-buff by quite a bit.
- Fire should have a varying time and damage interval, based on the power of the fire.
- Stun is glitched, most monsters have a natural resist. Fix the glitch, Increase the 5* stun dealing weapon's stun.
- Freeze does not deal damage on natural thaw. It should
- Shock is fine.
- Curse is fine
Misc
- Servers are probably suffering from extra, useless code floating around, as well as too much strain. Streamline the coding, and put more clusters of servers around the US and EU.
What balances do you suggest? Curious to know.