Please look at this thread too! It's another PvP suggestion that sounds really good.
http://forums.spiralknights.com/en/node/65705
Greetings everybody. I would like to suggest a new PvP mode called "Super capture". So basically I'm fusing Blast Network and Lockdown in one. So the only weapon you have is a bomb. There will be bases everywhere. There will be new maps too! The bombs you will be using will be your team bomb. Base on your team color, you will get a type of bomb. For example:
Red bomb - Fire
Blue bomb - Freeze
Green bomb - Poison
Orange bomb - Stun
Aqua bomb - Shock
Curse bombs will be over powered
Another way we can sort this out is maybe we can have each member have a random bomb. Maximum players would be 5 on each team. So it could be a 5v5 match.
We can also have bases where only the certain colors can capture. The map will indicate which team has captured the base. For example:
Benightz: Green bomber
Oatmonster: Orange bomber
Atrum-vindex: Pink bomber
There are 10 bases for example. Let's just say this is a base map.
( Orange ) ----- ( Pink ) ------------------------- ( Green)
------- ( Pink) --- ( Orange ) ------ ( Green)
So I am green, and I would only be allowed to capture the green flagged base. The map will show it as gray. Whichever team captures it, the map will show which team color capture it. So you would have to fight for the bases. Oh, and you must only capture your bases. You can also try to "Help" others. So in this case, the person cannot capture it, but the bomber would be able to help defend the base. So the bomb can kill anybody. Anyone. I can even try killing a pink player in the other team's color.
Anyways, there would be some new maps. Here are some I would like to put on:
Clockworks Technology
It is a clockworks area where it would look like some sort of technology. So maybe we can have a base platform and a small pathway to the main area or hall. There would be like 10 bases and the bases would have a random "Colored" flag.
Let's fire it up
This would be in a area where there would be cannon's shooting rockets. So in this case, there would be gremlins in charge of shooting the cannon. If you accidently hit the gremlin, you will make the gremlin shoot the cannon 2 times. In order to stop him, you would need somebody to use the stun bomb to make him shoot slower. (Yes, I know it looks like the same as the PvP suggestion for the bumper cars.)
More maps coming soon.
Poison can sometimes be a useless status. It only stops you from healing, and there is no heart generators except the base. Either way, it doesn't do much.
Do they still inflict damage from the initial detonation or is it just a status cloud?
They will recieve both status and damage. Depending on the effect, you can combine your bomb effect by putting the bombs together. That will make the person have 2 effects at once. Also the main rule is there will be colored based where each bomber can capture. So if there is a orange bomber, they can try to aim at the orange base. Once a bomber captures it, there will be a flag popping up the base pole indicating which team member got it. So if there is team 1 blue, and team 2 yellow and I'm a blue member that captured a base, then it will show a blue flag at the pole which will be located in the middle of the base.
Do we use our own equipment, does it not matter as with Blast Network, or can we choose among a few options (one for damage, another for faster placement, etc.)?
Bombers will get to choose either in speed mode or damage mode. If they don't pick, they will be assigned with a random one. In fact, we can have one in the base. One will be striker and one will be Power Smasher. It can be a new feature.
Why is there a curse one when that is the obvious most valued status, and after finding out who got it would cause everyone else to leave because they got the normal statuses instead?
I will change the bombs. We will now have all the bombs from the Haze-style bomb line. See here: http://wiki.spiralknights.com/Ash_of_Agni Curse will no longer be in because it will be over-powered. So we will use those bombs. Poison will be added and be the GREEN bomb. The shock bomb will be aqua.
Are we going to stick with the tier scales, or are we going to use minigame equipment with minigame bombs (starting with the 2* cloud radius and duration if inflicted) which can be upgraded during the round? If upgrades are involved, would they be obtained through capturing points for your team (team A caps and gets X upgrade points for some stuff, but B can capture that same point after and get X upgrade points as well; does not take upgrade points from each other) or is it just slapping a tier appropriate radius on everyone to make it completely skill based instead of choosing different bonuses for different results?
The game will be sorted by Tier. So you will be using your own gear. It's the same rule as lockdown. You wear your own gear and you will get more life and hearts. The bombs will be the one that I linked on this comment. No upgrades. We can't have people bringing their own bombs because if somebody only has a blast bomb, then it would make it boring and unfair. Everybody needs a status so the game will assign you one. Unless you have one already equipped, then you will use the bomb. The point of this game is to capture a base. There will be one for each base. Then the other team can try to capture the other bases. You need to use the bomb, capture your colored base and you get a capture point. There will also be bonuses like vials dropping out of nowhere. Or maybe a new thing like a bonus item. It will double your damage and double your speed. Only for about 30 seconds or a minute
I've figured out that nobody has commented. So I would like to hear your feedback!