The Lab: Innovative and Affordable Weapons

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Xenonguard's picture
Xenonguard

The Lab
This is my thread for collecting myself and other's ideas. There is one rule though. The weapon and its line(s) must have a unique mechanic that has not been used.

Limpet:
The Limpet is a new 3* bomb bought from Brinks for 20 Jelly gems. It has a similar colour scheme as the Antigua and Sealed Sword and looks like a grey dome with a silver band running around the middle. The mechanics are similar to a Lockdown Control Point. When placed, it has the same fuse length as a control point with one person standing on it. If an enemy stands on it, it would charge with the speed of two people standing on a point, and so on and so forth. If left alone, it will explode as a normal bomb does. Limpet lines do half as much knockback as the Nitronome but slightly more damage. The charge time for a Limpet is the same as a Master Blast Bomb. If two Limpets are on the ground and one explodes, the other one will also explode multiplying the resulting explosion by two. The alchemy paths are:

3* Limpet (Normal) > 4* Phantasmal Bomb (Shadow) > 5* Seance (Shadow)
> 4* Volatile Mine (Elemental) > 5* Tunguska (Elemental)

Descriptions

Limpet: A mysterious explosive device salvaged from the arsenal of the Royal Jelly. How it can be used by creatures with no hands is still unclear.

Phantasmal Bomb: An upgraded Limpet infused with darkness, first discovered when a recruit accidentally left a Limpet in the centre of the Konjuring Kat's ritual circle.

Seance: A mysterious artefact of the Kat era originally used for summoning Kat warmages.

Volatile Mine: An upgraded Limpet infused with elemental energy, designed by gremlins for decommissioning rogue mecha-knights.

Tunguska: In the Gremlin dictionary, an image of this can be found next to the definition of Destruction.

Phantom's Flintlock:
The Phantom's Flintlock is a new 5* Magnus line gun that shoots phantom bullets. Like the other guns in the Magnus line, you cannot move while shooting. It deals half as many bars of shadow damage as the Callahan does piercing damage, but the bullets can go through enemies, and can hit any enemies in the path of the bullet, even when shielding. although they only hit the enemies once each. The bullets do no knockback and have the same range as Callahan shots. Although the bullets can go through enemies, they cannot go through blocks.

3* Magnus (Piercing) > 4* Mega Magnus (Piercing) > 5* Callahan (Piercing)
> 4* Mega Magnus (Piercing) > 5* Iron Slug (Normal)
> 4* Mega Magnus (Piercing) > 5* Phantom's Flintlock

Description:

Phantom's Flintlock: A mystical firearm found in the Kat Tribe Hero Preowa's coffin. The bullets, like ghosts, can go through anything.

Goldeneman's picture
Goldeneman
+1

Sounds cool

Klipik's picture
Klipik

What's the point of getting a Blast Bomb over a Limpet? It seems mostly the same, but this new bomb stays around longer when nothing's there and detonates when you want it to. Feels like an easy mode.

Phantom's Flintlock seems cool, would love to put this mechanic on Callahan too. No curse though, there's too high a chance and no consequence.

+1 and hope for more ideas in future

EDIT: Why you change names. xP

Zeddy's picture
Zeddy

If Limpet is to stay thematic with Sealed Sword and Antigua, shouldn't it split into elemental and shadow? We really already have the perfect piercing bomb and a couple more already.

Apart from that, Napalm Mine really sounds like something that should set things on fire.

Also, how much knockback do these things have? How much damage is there compared to other bombs?

Xenonguard's picture
Xenonguard
Edit/Bump

Added some more details and changed the names.

Warriorrogue's picture
Warriorrogue

One thing
Limpet would have to go somewhere else. Tokens each provide 2 different sets of items
Snarby-Bomb and sword
Jelly-Sword and Gun
Twins-Bomb and Gun
So, putting a bomb into jelly would mess up this triangle
(and vana?Armour)

Little-Juances's picture
Little-Juances

http://wiki.spiralknights.com/Brinks

Whatever pattern you're seeing is just a coincidence, not an imposed limit.
Altought jelly does have too many stuff already.

Klipik's picture
Klipik

Take Jelly armor out of brinks, or out of HoH. It shouldn't be in both.

@Warrior: the actual pattern is that each set is missing one of 5 pieces. Snarbolax has no gun(if you count Snarbolax Cap/Armor from Shadow Lair), Jelly and Vana have no bomb, and Roarmy has no sword.

Cobolter
i have an idea for a new

i have an idea for a new gun.

Sonic Disrupter/ Ultrasonic Crasher
The sonic disrupter is a branch off the blaster line, starting at 4*. Appearance wise it would look like a blaster, but in military coloring with two small but long barrels on the sides, giving the gun a triangular shape. Being a Blaster-type gun, it would only do normal damage. However, much like the Cold iron or descontructor weapons, it deals bonus damage to a special enemy class, possibly the jellies. The bullets are faster and the clip is extended to 4 shots, but deal less damage. It also shoots two bullets per shot in a V pattern, leaving you wide open if rushed down the center. the charge would be a cone shaped blast a short range ahead of the gun, similar to the Snarble barb's charge. The 5* version is the Sonic crasher, with similar traits to its predecessor, but Shoots in a W pattern and the charge shot's distance is increased.

Klipik's picture
Klipik
im confused

So the 4* version has 2 barrels which shoot at angles to the front, in a V pattern where the "tip" of the V is the wielder. That makes sense. But for the 5*, it shoots in a W? So does it have three barrels? Like "\|/" ?

(and since it's a "sound" gun, what does it have that makes it look "sound-y"?)

Cobolter
Basically. And the bullets

Basically. And the bullets would have a little distortion wave behind them, like in the matrix when the bullets were slowed down.

Zeddy's picture
Zeddy

3* Limpet (Normal) > 4* Phantasmal Bomb (Shadow) > 5* Barracuda (Piercing)

wat.

I like the new names for the elemental branch. Got any opinions on damage yet? DBB is identical to Nitro and it seems like that'd work just fine on these.

Klipik's picture
Klipik
normal -> shadow -> piercing?

No thx. I like the shadow bomb idea, but how to implement it? OOO has always had trouble with shadow bombs- the only ones we have now are DR, DM(shard), and Graviton.

@Cobolt: broken link. ;)

Grittle's picture
Grittle
Maybe check out my

Maybe check out my Flamethrower idea?

http://forums.spiralknights.com/en/search/node/Flamethrower (Search doesnt work for me)

Klipik's picture
Klipik
oh, are we linking other threads now?

Okay. We can do that. Just be careful not to overlap with bigger threads.

Xenonguard's picture
Xenonguard
Dayum

Forgot to add a 5* shadow name.

Xenonguard's picture
Xenonguard
Necrobump

Added some descriptions for the weapons. Before you start shouting at me for the necro, I am working on a new innovative mechanised weapon thingy.

Geosmin's picture
Geosmin
Insomnia attack!

"The Black Dwarf uses sweeping nycton beams to hungrily devour ambient warmth, light and unfortunate souls in the bomb's vicinity, providing ample power to drive an encabulating resonator. The resultant pulsed antigraviton radiation has enough potential to flash-freeze even the mightiest of monsters and beverages." (3-star bomb)

"The Neutron Strobe improves on the Black Dwarf's performance by the crudely conceived, yet effective expedient of using more of everything. The girdlespring now supports a third grammeter, resulting in a 50% increase in detraction throughput. Before consuming chilled beverages, consult the manual's intructions for calculating safe exposure limits." (4-star bomb)

"The Dark Star brings perfection to the concept by augmenting the turbo-accretive armature with a retro-perturbic Shannon oscillator, increasing depleneration efficiency beyond the Schwarzschild phase boundary. Exercise extreme care to avoid direct contact with any beverages when consuming." (5-star bomb)

Visually, the bomb produces rapid chartreuse flashes while casting laser-like beams of darkness that whirl about ominously. It sounds like a giant capacitor bank charging and discharging with terrifying quantities of energy, set contrastingly against the deep sound of a big transformer- I'm thinking 60 to 100 Hz. After a few seconds of this, it suddenly explodes with an anticlimactic pop, scattering a few harmless chunks of steampunk-looking scrap, similar to the spikes in the Spinecone's blast visuals. The model has three important features: Leyden Jar-looking doodads like Alchemers, a big glowing purple coil, and a pair of shiny horn-like "cantennas" with central posts, pointing in opposite directions and rotating. Maybe the 4- and 5-star versions could upgrade to 3 and 5 antennas, respectively.

It's something of a more focused alternative to the Graviton Vortex or Shivermist Buster, having a much smaller area of effect for a given star level in exchange for dealing some more damage and pinning monsters in place for longer. The flashy pulses rapidly deal Shadow damage with a small chance to inflict mild Stun, and the final pop inflicts Freeze status.

Thunder-The-Bright's picture
Thunder-The-Bright
erm.

make another thread next time. or even this time.
as for the bomb, are you sure this will not destroy graviton? graviton has always a 3* radius and it doesn't inflict statuses.

Geosmin's picture
Geosmin
It doesn't grow like the

It doesn't grow like the other bombs? Flood, I already bought and learned some recipes. :(

In that case, I'm leaning toward dropping to a teeny-tiny radius. (weird, and requiring satisfying skill) Much of the point here is combining different ways of pinning monsters in one weapon, so there's a vortex period where you're free to wail on them, followed by a freeze period where you either have your cake or eat a cake that you don't have, however that works. I dunno which of those is waiting for thaw damage and which is trading it for whatever you get from wailing, I guess it depends on the wailing. Maybe the whole pull+freeze concept would work better as an Autogun variant resurrecting the backwards knockback... knockforward... knocktoward... un-reversed knock- eh, you know what I mean. Actually, I think that would be perfect; a cold, dark, slow gun that sucks, due to its big charge attack ...that sets targets up for a big charge attack. The charge projectiles would have to be non-damaging like those of the Catalyser, so they don't break Freeze... For that matter, just low-powered (ordinary Autogun charge projectile damage) mini-Catballs would look super-epic orbiting around a target, and preserve the bomb theme! I'll have to come back when I'm not sleep-deprived, and see if the idea seems insane in a good way, in which case I'll take your suggestion to start a thread on it.

I have to admit that much of the point outside here is also just combining Shadow damage with Freeze status, though, since it's a thing the lack of which bugs me because I'm unreasonably cranky about things like how we have a Blazebrand, Blizzbrand, and ...Boltbrand, when "Blitzbrand" would have made more sense. Maybe it's "Boltbrand" because "Blitzbrand" would be confusing, since we have a "Blitz Needle," which does not inflict Shock.

Hexzyle's picture
Hexzyle

^ I like this guy.

Mrgrey's picture
Mrgrey
Umm...

+1/2

I like the flintlock, but not feeling too sure of the bomb (I don't use bombs enough to have an intense opinion).