It is an unfair advantage that the pay-to-play players have when with a few swings, they can destroy a guardian shield, and in another two, kill the guardian.
Or when players who earn a pulsar and alchemize it into a kilo-pulsar don't do anything but shoot a few times in someone's general direction and they carry their team to victory, with little to no danger of getting hit by anything.
Sure, there are ways around it, but that's not the problem. the problem is in the psyche of doing this. It tips the balance in the favor of players who may have some more financial backing, and introduces an elitist attitude in LD.
Aside from this, players are constantly scorned for not having these weapons, as they are considered "noobs" if they don't, and are told that they possess no skill simply because their weapons aren't as good.
And, worst of all, those who are new to the game may actually begin to loathe playing it, and may be discouraged from playing it altogether, so while it may have seemed like a good marketing move at first, it really isn't. It makes a match of LD more like a judge of who can shoot a pulsar faster or who can swing a hammer with more accuracy, rather than a battle of will and tactics and intelligence.
I cannot count the number of times when, while playing as a guardian, probably my favorite class, i died in a matter of 2 full hammer combos by a player who demonstrated incompetency with other weapons. He just turned on Auto Target, and took me down in a matter of seconds, then called me a noob.
Or when someone with proto armor and a hammer killed an entire team with one life.
Or when a kilo-pulsar wielder wore proto armor and killed a bomber, an alchemer gunner, and a dusker clone in a matter of secons.
These all are signs that, perhaps, it is time to nerf the pulsars and hammers. A lot. Maybe OOO will lose some of the customers with low self-esteem who loved to cut people down in a few hits and call them noobs, because they cannot use their favorite spam-tool anymore, but overall, I think the effect would be a positive one and would benefit the game, overall.
LOL, are you kidding me?
You can dodge a pulsar so easily and you can kill hammer players. This is simple to most T3 players, so why nerf those weapons?
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