If anyone is willing to help test, feel free to do so and I will update the first post with this information
I'm hoping people add to this thread and build off of it later. There is a severe lack of data for this game, so I wish to change that. I don't have all the game's 5* weapons, so I can not test them all out either.
Maybe someone could use this thread to help make a DPS chart? I know there are many who do not believe that DPS is important, but it is difficult to argue that it's not a factor for a weapon. I'm also planning on adding some notes that list factors in a weapon's survivability rating.
All weapons I test have no UVs, no attack speed bonus. I will take off all gear that manipulates attack speed. For bombs, it will be how many can be placed down. The weapon will go through the full combo, including reload and cool down time. The damage will be tested on Tier 3 and will be in the Blue damage range (rather than brown or gray). There is nothing on charge attacks that do not belong to bombs.
The only thing I can promise is close-to-accurate data on uses per minute. And even that is subject to human error.
New Testing Procedures:
Set an autoclicker to click every 100 milliseconds (1/10 of a second). Record the number of uses in 60 seconds.
Swords:
Final Flourish: 102 Uses per Minute, 3 Use Combo, Piercing Damage, First Swing is wide with no forward movement, second will push the player forward with a stab, third will thrust the player further forward.
Guns:
Valiance: 93 Uses per Minute, 3 Use Combo, Normal Damage, Each hit will knock back slightly
Hail Driver: 64 Uses per Minute, 2 Use Combo, Elemental Damage, Each hit will split into smaller pieces, hitting the same enemy multiple times is possible, Freezing is possible
Volt Driver: 64 Uses per Minute, 2 Use Combo, Elemental Damage, Each hit will split into smaller pieces, hitting the same enemy multiple times is possible, Shocking is possible
Magma Driver: 64 Uses per Minute, 2 Use Combo, Elemental Damage, Each hit will split into two smaller pieces, hitting the same enemy multiple times is possible, Burning is Possible
Umbra Driver: 64 Uses per Minute, 2 Use Combo, Shadow Damage, Each hit will split into smaller pieces, hitting the same enemy multiple times is possible
Sentenza: 141 Uses per Minute, 6 Use Combo, Shadow/Piercing Damage, Can not move during reload animation
Argent Peacemaker: 140 Uses per Minute, 6 Use Combo, Elemental/Piercing Damage, Can not move during reload animation
Callahan: 64 Uses per Minute, 2 Use Combo, Piercing Damage, Can not move while shooting, Each shot pushes yourself back slightly, Each shot has a chance of stunning a hit target
Bombs:
Shivermist Buster: 18 Uses per Minute, 1 Use Combo, A large explosion with very small damage radius. However, it leaves a large cloud that lasts five second. While in the cloud, mobs have a chance of being frozen.
Ash of Agni: 18 Uses per Minute, 1 Use Combo, A large explosion with very small damage radius. However, it leaves a large cloud that lasts five second. While in the cloud, mobs have a chance of being burnt.
EDIT Log:
1.0.2 - Added Magma Driver, Callahan, Ash of Agni (thank you, Culture).
1.0.1 - Added Volt Driver.
1.0.0 - Started this page. Added Final Flourish, Valiance, Hail Driver, Umbra Driver, Sentenza, Argent Peacemaker and Shivermist Buster.
This looks promising as an Attack Speed chart. We are already making a damage data chart over at the Wiki forum, so having a more concrete gear information is not too far in the future, I think:
http://forums.spiralknights.com/en/node/7447
This sounds like a great idea. Would you mind sharing your method to gather all these data as well? That way we can corroborate its validity by reproducing the same number of weapon usage per minute.
I personally prefer keeping the Attack Speed numbers from the Damage separate simply because we can rarely do sustained DPS. The ASPD chart itself is already very helpful, IMO. Good job on coming up with this Kentngo! =)