It has been nearly three decades since the Skylark returned to Isora. A small contingent of knights was left on Cradle to protect it and the Core from any power that desired to use the Core's energy for evil. Unfortunately for them, the Morai got wind of the planet and its legendary powers, and invaded it to find and steal this power. They ran into the same problem the Knights originally did: the Core was sealed shut, and the Gremlins reconstructed portions of the Clockworks to be even more difficult and dangerous to navigate, both for Isorans and Morai alike. Cradle's Spiral HQ sent Isora a distress signal, and the Skylark was sent out to respond. With its newfound propulsion technology, it should arrive in a few days. Until then, Cradle's defenders must hold the line.
As a race, the Morai are identical to Isorans, the main difference being that they are far more cruel and careless. Their weapons are more primitive and brutal than those used by the Knights, such as spears, axes, maces, slug throwers, and chemical bombs. Given the choice, most Morai warriors will choose heavy piercing melee weapons (hence the Cobalt set's normal & piercing defenses, by the way).
The Skylark is not the defenseless troop carrier you're probably imagining it to be. It's the flagship of the Isoran fleet, and incredibly powerful and agile. Its helmsmen have reported that it flies like a fighter and is tougher than volcanic iron. Among its armaments are 20 Combuster lasers, 16 "Puppy Dog" guided missile launchers, and the massive central Super Valiance cannon. It also carries several squadrons of fighter pods and boarding vessels.
The monsters of the Clockworks are powerful, intelligent, and numerous. Only their numbers vary with the Tier; their strengths and abilities do not change. Their tactics are often brutal and deadly, and will challenge even the most skilled and well-equipped of knights. The Clockworks itself is much more dangerous in this story than it is in-game; there are numerous traps that will crush you, impale you, make you fall to your death, or otherwise kill you in some horrible fashion. Traversing a level typically takes all day, as opposed to 3-15 minutes as it does in the real game. Not only do the levels cycle around in the Clockworks, but even the levels themselves can change. The Clockworks is extremely dangerous, and is never to be taken lightly in this story.
Before you can begin, let's set up a few ground rules for the sake of fairness. Don't use other player's characters without their permission (i.e., no power-playing); if you do, be prepared to let them overwrite anything they didn't want to happen. Unless you're Morai, do not create any equipment not found in Spiral Knights. If you are Morai, please keep your equipment reasonable (and preferrably in-character for the Morai, i.e. brutal or cruel). Do not do anything that unfairly influences the story, like blowing up Cradle. Put only story posts in this thread. Do not put any story posts in the discussion thread, and do not put any out-of-character posts in this thread.
Equipments in this game work differently than they do in-game. I'll outline them below:
-0*-1* gears are basic infantry equips. Armor is nearly useless, weapons are generally weak, and shields are best used offensively, but they'll get the job done if used correctly. It's like using 4* gear in Tier 3 in the real game.
-2*-3* gears are advanced infantry equips. They are about as useful and powerful as 3* gears in Tier 2 are in the real game.
-4* gears are very powerful; imagine using 5* gears in Tier 1 in the real game.
-5* gears are rare and legendary. 5* armor is invincible against all but the strongest attacks against its resisted damage types; 5* shields are utterly indestructible against their resisted damage types, and 5* weapons will nearly OHKO anything that isn't wearing at least 4* armor against them.
Characters are not allowed to start with 4* or 5* gear. 0* gear is given to grunt troops and cannon fodder. 1* gear is given to more skilled grunt troops and tougher cannon fodder. 2* gear is given to Spec Ops units, commandos, and the more advanced military units. 3* gear is only seen on lieutenants and higher. 4* gear is only seen on the highest of leaders and select heroes who have delved into the Clockworks and returned alive. 5* gear has not been seen as of the start of this RP, and is only mentioned in tales and legends.
Here is the list of ranks in both the Spiral and Morai militaries:
-Recruit (0* gear)
-Apprentice (0* gear)
-Squire (1* gear)
-Soldier (1* gear)
-Knight (2* gear)
-Knight Elite (2* gear)
-Defender (3* gear)
-Defender Elite (3* gear)
-Champion (4* gear)
-Vanguard (5* gear)
-Lieutenant (3* gear)
-Captain (4* gear)
When making an application, provide the following character information.
Faction: (Spiral or Morai)
Name: (whatever you like)
Gender: (male or female)
Appearance: (eyes, height, personal color, and any other bodily features)
Arsenal: (helmets, armors, shields, and weapons)
Costume: (optional)
Loadout: (optional)
Bio: (optional)
Picture: (optional)
Faction: Spiral
Name: Ensar
Gender: Female
Appearance: Cyan eyes, long, wavy, dark red hair that reaches down to her ankles. Viridian personal color, has a tribal tattoo on face.
Arsenal: Magic Hood, Skelly Suit. Spur and Cutter.
Costume: Ripped Chaos Cloak, Chaos Hood. Goes barefoot.
Personality: Likes blood, meat and destruction. Has a very dark sense of humor. Likes traveling in packs whenever possible, but usually travels by herself. Gets irritated easily, and when she gets especially mad or frustrated, she lets loose a huge roar.
Bio: Born into an family that didn't want her, she was abandoned in a Wolver Den at the age of one. Taking pity on her, she was raised by the beasts until about the age of 9, gaining a tattoo on her face in the process, when she ran away from them and lived in the Gloaming Wildwoods. She managed to get weapons and armor by attacking and stealing from Knights passing through. Eventually, a nicer Knight came along that stayed with her for a year, teaching her some English words and giving her combat skills. However, it didn't help her insane personality at all, and she eventually murdered him. Her personality has calmed down since then, and she sometimes goes up to Haven to steal things. Her knowledge of Isoran/English is limited, and she can't speak it fluently. She otherwise communicates with growls.
Picture:
Sort of like this.
Another view of her face.
Standing up.