^agreed
Community created gear class lists: discussion
@Krakob Yes I agree that we should wait on that...
@Bopp I haven't seen you as tedious and bossy, more like the guy who is poking at all the holes to see if the structure collapses. Or, the constructive criticizer. It helps in the end result.
So I take we are up to the voting of things now? So what should we do. Create a new thread purely for voting purposes? Start spreading the word around about it so we get people who can vote?
What is our action plan.
@Bopp
No, your insight is valuable. Please keep on presenting your opinions as they are valuable to the thread.
@Kwibble
No, we are not yet ready. I'll need some time to set up the documents and stuff needed once we do start voting. But yes, I'll make a separate thread for voting.
@Dibsville
Gotcha. Updating OP.
What is still needing to be done and how can I help?
I hate sitting around doing nothing.
@Xephyris
Your vote has been noted.
@Kwibble
Discuss. What has yet to be fully settled?
Limitations on voters has yet to be discussed an awful lot.
We never really discussed multiple categories, either.
Lastly, we need to discuss 4* weapons a bit.
In other news, I put IDs on the strong tags so you can now link straight to them. Hooray
@Krakob That tag idea is good one, nice. And actually, multiple categories was decided, there is to be none I think it was. As for 4* weapons... What needs to be discussed? And lastly, limitations on voters. We could allow anyone but that would require sifting through and removing useless stuff.
What I suggest, is that we create our own list of what we think everything should be, then get people to voice their opinion. If they want a change, they must supply a reason. And if we deem that reason good enough and enough people agree with it... We change it.
That seems to be the easiest course of action, and the most effective.
EDIT: for the 4* discussion you meant Faust as opposed to Gran Faust, we may as well rank every single weapon in each category. That way we have a full list that clearly shows things and where they stand.
And actually, multiple categories was decided, there is to be none I think it was.
Where? I'm under the impression that we just never discussed it a lot.
[...] is that we create our own list of what we think everything should be, then get people to voice their opinion. If they want a change, they must supply a reason.
But that's not what the list was intended to be. The list should be the average of what a bunch of people think, not just a few of us. The more who vote, the better. It's not like all current participants are in agreement, anyway. Forcing people to supply reasons for change while those involved earlier only had to vote would be rather silly, as well. Why should others not be allowed to just vote?
EDIT: for the 4* discussion you meant Faust as opposed to Gran Faust, we may as well rank every single weapon in each category. That way we have a full list that clearly shows things and where they stand.
No, that's way too much work for a voter. There are probably at least 100 swords in total. We should only do it with all 5* items and any significant 4* items as anything below that is worthless in T3, at least when talking about weapons. Armours and shields are another matter, though.
EDIT: changed stuff around a bit 'cause I was mostly thinking of weapons when writing what's now known as theinclusion of sub-5* items section. Don't think I made it clear enough that it's also relevant to shields and armours.
Oh yeah... Well, I think quite a few people said no to the sub categories thing. I may double check.
as for the list idea... Your right :/ oh well, this will be fun :D
try true, right again... I am too tired to be doing this.. Time to go grinding.
so back to square one with me.
So I am going to say that the sub categories are not relevant, but more of the bells and whistles. So the extra feature per se. And yes , I agree with krakob about the significant 4* weapons.
I think with non 5* items we should only include them if they are generally considered to be a viable option for tier 3 instead of 5star weapons. For example swiftstrike, Faust, winmillion. Don't think deconstructor would be worth putting in.
I believe having at least 10 4*/5* weapons in any type is sufficient enough to be allowed into voting. In addition to that, why not have prestige as a requirement to show that they've played for a decent amount of time, like say 10k prestige? Since hours is less reliable to track and believe because not everyone uses Steam and people idle, prestige would be more accurate to experience in the game. Of course, all you'd have to do is provide a picture of your prestige and weapon type arsenal in a single picture. Relatively simple, only way people could cheat this method would be photoshopping, but then that'd be silly...
On multiple categories, I don't find them necessary if the more in-depth information on weapons isn't going to be provided. I'd say we can do without them.
4* weapons should be included (as well as footnoted to these three to why they're included). Not all of them, no, but ones that are significantly different than their 5* (Faust) and weapons that are halted at 4* which will eventually become 5* someday. On the topic of weapons that "aren't worth putting in", the weapon is still there and exists, we can't turn a blind eye on it because it'd obviously be last. If we did that, we'd have to ignore the existence of Winmillion and Iron Slug too because they'd obviously be last in their categories too. Both Winmillion and Heavy Deconstructor need to be on the list.
Also Bopp, you're not being tedious or bossy. This is a community effort, so we'd like to hear from you just the same. :)
"I think with non 5* items we should only include them if they are generally considered to be a viable option for tier 3 instead of 5star weapons. For example swiftstrike, Faust, winmillion. Don't think deconstructor would be worth putting in."
Deconstructor is 4*, and therefore a T3 item. That means we should list it; and we have a good place for it. It's called the E class.
I vote in favor of S-class items, because the Acheron is just so much stronger than everything else, as is the Blitz. Or maybe just add a footnote saying that this weapon is one of the best in the game in terms of sheer damage or such while putting them at the top of Class A, like Dibs said.
What about Battle Sprites? It would be a quick addition. You'd probably have to mention things like Maskeraith/Drakon flash charging though.
Since there's so little Battle Sprites, there's not much reason to list them. Unless you mean their Ultimates, then yeah that could be another thing to get to.
@Shadowstarkirby I agree with you on that point.
@Xephyris Yes, we should rank all those.
@Shadowstarkirby and voter limitations
Excellent idea with the prestige there. I think the amount of items should vary, though.
For weapons, at least a third of all the 5*/4* ones of the type in question.
For armours, I have no idea. Maybe at least five sets (five 5* helmets, five 5* armours), which must include at least one helm and one armour that provide offensive bonuses (e.g. Chaos, Justifier, Gear of the Fallen) and one helm and one armour that do not (e.g. Ironmight, Dread Skelly). Anything else?
Lastly, I think shields don't need that many. Four 5* shields, perhaps?
Side note: please see if I misinterpreted you here.
@Sandwich Potato
Noted. I think the vote has ended now, though. Either way, there's no need to actually end the vote until we need to start voting on the list itself.
@Battle Sprites
Yeah. They're all pretty useful and there are just three which all have different styles which don't quite compete so there's no real reason to do that.
@What to put in
Seems like it's rather settled.
- Any 5* items
- Any 4* item that ends at 4*
- Any 4* item that can compete with its 5* variant (only Faust as far as I know)
- Any sub-5* item that is viable for T3 (3* and lower is only shields and armours)
EDIT:
Edited OP again. Since discussion has died down slightly, I would like to ask people what they think about multiple categories. I personally am against this as it will just make things complicated and people should be able to make a single vote per weapon.
I second Krakob for the same reasons. Look at me being so lazy so I won't even type out my argument and instead steal from Krakky.
For weapons, that sounds pretty good, I've no argument there.
Armors...are more on the particular side, but I think it'd be better to lower the armor set requirement down from 5 sets to 3 sets since a lot of players just stick with BKC/Chaos for everything.
I also feel that the defensive armor set requirement should be dismissed since I wouldn't be too surprised if there are many people who haven't created a full set knowing they aren't as good as the specialized armors; I myself have only bits and pieces of defensive sets only for costume purposes. Maybe the requirement I'd like to enforce is to have a set of each damage type, though having pure normal isn't necessary.
This is also a little weak, but a lot of armor can be compared to each other by glancing at their stats (with the exception of Ancient set), so fair knowledge of how your own armor feels will allow you to compare it against another. But I honestly feel pretty iffy on this as well, so I think more ideas should be shared.
For shields, I'd just like to enforce the above here too; a shield of each damage type, but again having pure normal isn't necessary.
On the OP post questions:
Exactly how many items should be required to vote?
- 1/3 of a weapon type is fine, 3 armor sets of each damage type (pure normal unnecessary), and 3 shields of each damage type (pure normal unnecessary).
Should one be allowed to vote based on an overall item count or the amount of items one possesses in the relevant item type?
- As simple as the former sounds, I think the latter would be better. Gives off the idea that the person who's voting has extensively used weapons of that type. Kinda weak reason though, cause I don't bomb that much and I have many 5* bombs.
- Which items should count? 5* items only? 4* and 5* items?
- 4*s and 5*s should count since 4*s are only slightly weaker in some way vs. their 5* counterpart. But for a lot of armors, they don't branch off until they hit 5*, so maybe armors could be an exception to this.
Should the other limitation be the amount of played time or the amount of prestige one has and either way, how much time/prestige?
- I stand by prestige for reasons I mentioned earlier, but the amount I'm unsure about, though I'll also stand by 10k for the minimum.
I'm also still against multiple categories; just unnecessarily complicated. We should all just vote the weapon to a class.
I also feel that the defensive armor set requirement should be dismissed since I wouldn't be too surprised if there are many people who haven't created a full set knowing they aren't as good as the specialized armors;
I don't think I made myself clear enough. What I meant was that one should have a defensive helmet and a defensive armour, not necessarily in the same set. For example, Royal Jelly Crown mixed with Grey Feather Mantle would be cool beans.
Oh I see, then yeah that's completely 'aight. I retract what I said earlier then.
I really don't want this amazing idea to die!
What do we need to do to make this idea a reality? Count me in to make this work!
For now, everyone just needs to contribute to the topics in the OP. Considering the new guns have appeared on the test server, I'm not surprised it's gotten quiet. So thanks to that, everyone has mostly put this on the back burner for the time being so we can go express our opinions to make sure the weapons don't come out something like Sun Shards. Don't fret too much, there's a handful of people interested in this being completed, it'll just be a while before attention is fully shifted back over here.
Oh boy, gunner update, can't wait
Anyway, since the gunner updating is coming out, I suggest that we wait at least until a month after its release with the voting on guns. How about that?
The gunner update test server? That explains everything.
And yes, we will have to wait a bit for gun voting, definitely.
So while you are all playing with the big guns (oh dear...), I will still be working toward my Levi Blade in-game... xD
I am also going to go and rank all the swords that I have used... Not many, but I may as well see where I would put them. I guess I'll post it here too if its worth doing. I may also consult damage tables and swing length etc. And create a list based purely on damage, and another purely on DPS. I guess. That will give me plenty to do :D
Yes, definitely wait to do anything with guns. But we can start on the swords (or bombs) in the meantime. It can be a "test case" or "practice" for our wider efforts.
Sorry, I don't have strong opinions on the categories, or else I would have chimed in on the categories.
That was fun, the guns, especially Magnus line, feels wonderful. You'll all love them if they go live in this state.
But yeah, let's do swords first since they won't be rebalanced anytime soon and they're pretty simple to rank. A month or two should be a sufficient amount of time to test out the new guns. After sufficient testing, we can rank them afterward.
...dat Iron Slug tho...it's definitely not sitting at the bottom of the gun list anymore, that's for sure.
I feel like most of us are in agreement about the main structure of the list i.e. acheron and combuster at the top and WHB towards the bottom etc.
So I propose someone or a few people should make a list and we can vote on changes to the list. This would be faster
We could potentially use Latisan-Sklays list and modify from there.
PS. I never left I just be lurking due to school starting back again.
Testing period is over, let's keep going! I feel like multiple categories is a no. If that's incorrect, please do tell.
As for the limiations on voters, I think Shadowstarkirby nailed it. There's just a couple of questions (unless anyone disagrees with Kirby's other ideas):
1: What should the limitations on armours be? How many, which kinds, which star level, etc.
I think that one should be required to have five 5* helms and five 5* armours. At least one helm and one armour have to provide offensive bonuses and at least one helm and one armour are required to not do so.
2: Should any items be exceptions?
Some items are easy grabs. Warmaster Rocket Hammer, Ancient Plate stuff, etc. require a limited amount of effort in comparison to standard gear. Thus, they don't quite show any proof of effort or expertise.
Updating the OP~
@Xephyris
No. See my comment on it here.
1. Limitations on armor - how about we just start with swords first? Discuss that part when we need to.
2. No. Nothing should be excluded. We want to create the spread of everything and where they are ranked. Besides, with Military-Lupin's post on availability, this is what he was talking about. You are saying that maybe we shouldn't consider them because of the great availability. But wouldn't that make them a better weapon because they are so easy to get?
just my thoughts :)
1. We aren't really discussing swords right now so I don't see the point in waiting with anything.
2. I meant that they should be excluded in terms of whether they should count towards a player's ability to vote or not.
Laziness FTW :D
...Could we have the WMR and Ancient count as half a gear? Or is that too unnecessarily complicated?
Yeah, that'd be kinda silly. It wouldn't work for all things.
Armor has ancient and that only, same goes for helms, so those would not work. Bombs just have DR so that's a no-go, too. Guns don't even have anything like that.
Swords have both FoV and WRH so it'd be the only case where it would make a difference.
I don't have strong opinions about how to exclude people, so I'm going to talk about the other problem, of what the criteria for scoring are. According to the original post, there are two proposals (Midnight-Dj and Military-Lupin), which agree on these criteria:
- Overall utility: This category favors normal swords over split normal+special over pure special, because the former are more widely applicable.
- Enemy destruction: This would rank swords according to their damage numbers from neutral targets.
- Crowd control: Self-explanatory, and has nothing to do with damage type.
From how I have characterized these criteria, perhaps you can see where I'm going. Nowhere in the criteria are the advantages of specialized damage recognized. If I were to rank based on these criteria, many of my favorite specialized weapons would rank poorly. This disagrees with my overall view of the game, which is that the specialized weapons are usually better.
Here is another system of criteria to consider. I'm not saying that this system is perfect --- in fact, it has too many criteria --- but it more accurately reflects how I think about weapons.
- Defense: Includes freeze, shock, stun, vortices, knockback. Also interruption. This is where WHB beats DVS.
- Mobility: Dodging is the soul of the game. Weapons that slow you down while attacking or charging are penalized.
- Size: Length, width, area of effect, etc.
- vs. Slimes: Killing power against slimes. Basically damage output, since slimes are slow.
- vs. Gremlins: Killing power against gremlins. More than just damage output, because speed is important in hitting fast gremlins.
- vs. Beasts: etc.
- vs. Fiends: etc.
- vs. Undead: etc.
- vs. Constructs: etc.
There's an additional complication, of solo vs. party play. For example, Nitronome has good crowd control in solo play, but arguably terrible crowd control in party play. Ugh.
There's the additional complication of the fact that weapons complement each other, particularly by damage type. Really I'd rather be rating load outs than isolated weapons.
Edit: Added interruption and size.
Yes, while that first criteria does favor normal damage weapons only, you could say swap that for a total damage output - this would include specialized damage. This would then rank normal+special over normal over pure special (I think, correct me if I am wrong). Would that be more appropriate?
Because while a normal sword is theoretically the best kind of sword, a split normal/special sword has a much higher versatility in the end - it allows for extra damage against what it is specialized against, while also providing pretty good coverage against all else. This makes the most sense to me.
@OP? (is this even replying to the OP anymore?)
I am going to vote for the first form of weapon criteria - the total damage output I have put forth in this post, with enemy destruction, with crowd control.
you could say swap that for a total damage output
That's a better idea. When I add up all of the hits for combos against vulnerable, neutral, and resistant enemies, I get these numbers:
* Leviathan: 1992
* Combuster: 2119
* Sudaruska: 1827
* Divine Avenger: 1748
This isn't perfect, but it's better. I'm never sure how to handle charge damage, because usually you charge against multiple monsters, and then the swords vary a lot in their use. And pure special weapons will still be penalized --- incorrectly, in my opinion.
Because while a normal sword is theoretically the best kind of sword...
Whatever that theory is, I strongly disagree with it. :)
I fear that the recent discussion has veered into an attempt to quantify the relative merits of swords. (And that was my fault, because I'm like that...) Quantification is far too ambitious, and it's not what this thread is about anyway. This thread is about people voting, semi-subjectively, and then averaging the votes. So here is an alternative plan for the criteria:
* Slimes: Rank the swords from best (A) to worst (E), based on how they would perform against slimes in slime-heavy levels: lichenous lairs, slime Tunnels, slime arenas, RJP, Compound 42, etc.
* Gremlins: Rank swords against gremlins in deconstruction zones, gremlin Tunnels, gremlin arenas, OCH, Compound 42, etc.
* Beasts: etc.
* Fiends: etc.
* Undead: etc.
* Constructs: etc.
These criteria are still more complicated than Midnight-Dj's. But they're simpler than what I proposed above, they're easy to explain, and they capture a lot of subtlety. For example, they know about the relative merits of different damage types. I consider crowd control to be important against fiends, but not against beasts. And this system would let me incorporate that insight into my rankings.
Sorry for the really late reply!
Here's my opinion on more detailed limitations of armors:
-One should have at least 3 helms and 3 armors. The reason for this is because I feel that at this point, it's not necessary to make 10 armor pieces. 6 sounds pretty okay considering armors aren't truly different from one another mechanic wise, unlike weapons.
-Your armor needs to be 5*. I wanted to add 4* before, but then I realize that a lot of 4* armor is no different than the 3* so it doesn't really guarantee one knows how it truly performs.
-Of the sets, one should provide offensive bonuses and one shouldn't.
One thing though, would Fallen and Heavenly Iron be considered offensive?
---
As for easy grabs, WRH, FoV, DR, and and Ancient definitely can't count; one could have alt dragged or been carried for all we know. In addition to these, reskins obtained only through Prize Boxn Auction House, and log-in-to-acquire means should also not be allowed. This would include Scissor Blades, Lionheart Honor Blade and it's 4* version, Mighty Great Cleaver, Frozen Great Cleaver, and the reskins shields.
...I was really hoping we'd have more people posting, but I guess BK farming did this in too?
@Bopp
Theoretically a normal sword would be better because you wouldn't have to swap it out every level, and because it does the same damage to all enemy types (discounting resistances etc. You get the point)
EDIT: I just realized that I forgot to mention that yes, arsenal stations do nullify this.
As I may not have said, I can't really stick a criteria on these things - I still have to reach vanguard! But I still will help sort out everyone else votes :D
I am wondering if we should allow speculative voting... I mean, take all votes that come from criteria as actual votes, but then see what newish (say, have reached vanguard) think about the classings etc.
I believe I have now given my dollars worth to this post. This is good fun.
Pardon my neglect for this topic the last couple of weeks. I've been feeling really unmotivated and tired. Now I've done all of my school tests though, so let's get rolling again!
@Bopp and Kwibble
Before we actually start arguing about what votes should be based on, shouldn't we settle how many categories a vote should have? I'm referring to using a system like Midnight DJ and Military Lupin suggested, where an item could have a vote that'd be something like BAE, instead of just a single letter that'd be something like just a C. To be honest, your posts kind of confuse me; I'm not entirely sure what I'm reading.
@Shadowstarkirby
5* is a good requirement on armour, yes. There's no reason to not upgrade armors, usually.
Fallen and Heavenly Iron have offensive bonuses, so why would they not count? Fallen does indeed have a debuff but it doesn't really make the set more defensive so I don't see why that'd make it a defensive set.
Otherwise, I think I agree with you on it all.
Welcome back, Krakob. I am exactly addressing the issue of how many categories each vote should have. I'm suggesting that there should be six, not three.
Midnight-Dj and Military-Lupin are suggesting that we rate each weapon in three ways: Overall utility, damage output, and crowd control. For example, a weapon with good utility, excellent damage, and bad crowd control might be rated BAE, right?
These are bad ways to rate items, because they ignore many important subtleties, including the entire issue of specialized damage. So I propose that there be six ratings per weapon: one against each monster family. (You could add a seventh rating for "other" -- Vanaduke.)
For example, the anti-beast rating would include damage against beasts, crowd control against beasts, and anything else that the voter considers important against beasts. Against beasts, I consider crowd control to be completely unimportant, single-target DPS to be moderately important, and multi-target DPS to be most important. So, if we were rating weapons together (which we're not), I might rate Dark Briar Barrage A, Final Flourish and Nitronome B, and Shivermist Buster E.
You could take this even further, giving two ratings (damage and crowd control) against each monster family, for a total of 12 ratings. But that is too many ratings in my opinion. For me, the six family ratings are very clear, easy to implement, and detailed enough to capture a lot of subtlety.
I came upon my system through the following thought process: Players on these forums often ask questions like "I'm having trouble with fiends. What's a good weapon?" Players standing at the arsenal station ask themselves, "What weapon should I bring to this level?" So I picked categories to address these questions.
Also, ideas such as "overall utility" and "maximum utility" could be computed from my rating scheme, by averaging or maximizing the six ratings. So my system might satisfy Midnight-Dj's and Military-Lupin's desire for an "overall utility" category. But it would also satisfy my need for a "maximum utility" category, which I consider more important, because I carry more than one weapon at a time.
Danke!
The initial idea was that there'd be just one category, which voters would determine based on a set of criteria. I do guess that giving them several categories to vote in would be better, but it kind of complicates things. Most notably, I'm worried that the voting would become too complicated. The idea was to do the voting through a Google Form but if each weapon has several votes and each voter votes for several weapons, we can't store the info in two dimensions, so to speak.
We'd have around 20 items per item type. If we have six voting categories per item, we'd get roughly 20*6=120 votes per voter. It's a ton of votes and I fear it'd become so much that some people would refrain from voting due to the excessive amount of opinions required.
On the other hand, it'd be rather great to have that data because if we did, we'd be able to also be able to list weapons in terms of efficiency vs certain families and so on.
I agree that six categories means a lot of voting, and maybe too much complexity. Rigging things to be "simple, but not too simple" is always difficult.
Your other issue, of the 2D-ness of the spreadsheet, is already ruined by the three-category system, right?
Here is a proposal that would mitigate both problems, while also promoting a sense of community: Each week, the community rates one weapon. So each weapon would have its own spreadsheet, and voting would be a 5-minute weekly task, that kept players talking about this project.
If that's too slow, then how about: Each week, the community rates one sword, one handgun, and one bomb (and one helmet/suit, and one shield?). That would take about 20 weeks, instead of multiple years.
I think your idea could work, but it could also not work. I gave it all some thought and I do realise, averaging six votes will probably never result in a weapon gaining an A or an E rating. For example, let's take Acheron.
It'll get an A against Gremlins and Slimes, for sure. Against Beasts, I'm sure it could score a B due to the fact that it can match toothpicks in damage and has a really useful charge. Constructs could get a C, I guess. Lastly, let's say it gets a D against Fiends and Undead because it's simply that powerful. That'd give us a rating of AABCDD, or 5+5+4+3+2+2, 21. Divide that by six, and we get 3.5. That's, when rounded to 4, an equivalent of a B rating. If the fiend or undead rating had been E, what's widely considered to be the most overpowered sword in the game, would have gotten a C rating. That doesn't feel right.
I think we either need to find a better solution for combining the votes or use a single vote system.
Maybe you could give each weapon a score for how it performs against a certain type of monster (trojans/deadnaugts vs greavers vs mechaknights/thwackers vs zombies/slimes). That way you give the weapon a score based on how it performs against enemies with different attack/movement patterns, without letting damage type influence it that much?
also @bopp, Im thinking it might be better to work on one list at a time, maybe like pick 5 swords each week and rate them, and after a few weeks the full sword list would be completed. I think if you only rate one of each item type per week, it will be harder to vote according to your previous votes. for example in week 1 you may classify one sword as a C/B rank, and decide to give it a C rank, 20 weeks later you have to rate another borderline sword and may decide to give it a B rank, even though they are both comparable in strength, it would look like the latter sword is much better. I think if you rate all the swords first, then all the bombs, etc, ppl will be able to rate them more accurately. Doing it that way would also generate a complete list after a month or so, instead of completing all of the lists after 6 months simultaneously.
What's widely considered to be the most overpowered sword in the game, would have gotten a C rating. That doesn't feel right.
That's what is so wrong with the Midnight-Dj/Military-Lupin rating system. It doesn't recognize the advantages of specialized damage at all. That system would have Leviathan Blade outscoring Combuster and Acheron.
You might be right that in my system Acheron would average out to a B/C or C, because it is not good against fiends and undead. That's precisely why I think that "average, overall utility" is a worthless way to measure things. The truth is that the weakness of Acheron against fiends and undead isn't important, because you don't use Acheron against them. You use your other weapon against them.
I think that if you continue your current thought process, you will end up at my position. But maybe that's presumptuous.
By the way, you just went through a laborious process to convert A-E scores to 1-5 scores, then averaged them, then converted them back to A-E scores. Why not just make the scores 1-5, so that averaging doesn't require any conversion?
Plancker, I agree that voting on one item per week might make the votes really inconsistent. Also, it might take so long that the items change from under us. I mean, by the time we had them all rated, we'd have to go rate them again.
I was just trying to figure out a way to get people to vote a little bit at a time, so that they don't have to enter hundreds of ratings all at once. But you're right that my one-per-week idea was not great.
Honestly, we should probably just wait with any wiki pages until we have finished the concept and are focusing on the voting itself.