Bombing Sidearm?

So, I've recently gotten into bombing, and I really like it (except when there are greavers around, I need more CTR to handle those). Anyways, I've noticed there are some drawbacks of bombing (not going to list stuff like less dmg, it trades that in for AoE).
- Breaking Crystals. It takes forever.
- Breaking bushes/boxes. Not quite as bad as Crystals, because I can break multiple ones at once.
- Getting Cornered. This is the big one. If you're full bomber, what do you do?
- Hitting Switches. There usually are pots though, and I have vials most of the time as well, so its not really a problem.
So, looking at these problems, I'm thinking of getting a sidearm (Probably a sword). I'm thinking about Cutter, Calibur, and Troika (Sudaruska) lines.
Cutter, to break stuff faster, but it doesn't have much purpose other than that. I'd probably keep it at 3*, as that's what I have right now.
Calibur, because, well, it's Calibur. It works pretty good for everything.
Troika (Suda), because it has epic knockback (from what I've heard). Also, it isn't weak against anything, and Suda doesn't freeze (I find Triglav useless, because it's used for KB, but freeze cancels it. Derp.) but instead it stuns, which is nice for smashing stuff in a corner, then having some time to get ready again while they try to get back while stunned (Yes, I know it's only on the charge). I'm leaning towards this.
What I have:
- Calibur, CTR Low (Unbound)
- Ascended Calibur (Lvl 10)
- Striker (Lvl 5)
- Kamarin, CTR Med (Unbound)
What should I do? Other suggestions are welcome as well. Thanks in advance!

Ok, thank you. Do you use a sidearm, or do you use full bombs? And how do you deal with the other problems I mentioned?

I'm pretty fond of the Volcanic Pepperbox myself.
It's regular attack fires just enough bullets to destroy a Crystal, and you can use the Charge to either knock back incoming enemies (and sort of cluster them together) or to completely ruin a Turrets day.

All those points can be addressed by more or less any weapon, except getting cornered, which more or less requires a heavy sword to get out of here, unless you can shield bump (not always possible!).
First, my comments on your choices :
- Cutter lines break things fast and throw you very far ahead when swinging (every farther than a toothpick), but I'm not sure about the ability to get out of a corner. Of all the swords, it's the one that breaks crystals the fastest, and also have the advantage of being very fast, meaning fast shield-cancel. But that wouldn't be my first choice.
- Calibur : I wouldn't advise it. The charge is great, yes, but if you have to resort to a sword side-arm as a bomber, my guess is you won't have time to charge. That's why I really don't advise this one.
- Troika : perfect to get out of a corner, but breaking crystals with it is long. Probably my first choice is the ones you listed, since the getting out of a corner seems to be the deal-breaker for me.
Some more suggestions :
- for anything except getting out of corners, Antigua lines are perfect, and comes with range, when compared with a Cutter. I often carry one just for that reason.
- DA or GF, depending on the situation, will outclass Troika lines (yes, also on neutral targets) : not only because of the damage, but also because they are faster than Troika, meaning you can shield faster after a swing.
P.S. : I should note that bomber is not my primary role. Since I have more or less about any weapon I want, I choose one based on the strata, generally one of the 2 suggestions for the reasons I explained. But the best option for getting out of a corner is ..... to not get cornered in the first place.

-With max CTR, you can take out greavers the best using DBB.
-Crystals go down in an instant using DR. The next best thing is clever placement of shard bombs or just getting as many minerals as possible inside the blast of a single nitro/dbb.
-Grass and bushes aren't really a problem unless you're using just haze bombs.
-When cornered, I usually shield bash, or maybe I'll have a bomb charged which I can plant and then shield until it blows off and hopefully makes some room. The best thing is of course to never end up in this situation at all. Plan ahead!
-For switches, there are pots and vials. I very rarely solo, so my teammates will often take care of it.
There's no shame in a sidearm, though. In my early days I'd use a 2* calibur for switches and such. After enough IMFs I got a catalyzer, but pulsars really serve better for dealing with turrets and such. Generally, if I'm doing something I'm not certain I can pull off easily, such as a Shadow Lair, I'll bring my Polaris. Polaris has the problem of not doing knockback at close range, which is why Valiance is probably a better choice for the purpose. I'm in the process of crafting one at the time.
I also bring a DPS weapon on certain boss runs where bombs only would slow the party down. This is typically Pepperbox.

A troika would do perfectly as a side arm with the knockback and such, especially if you include a vortex line bomb in your loadout. The troikas charge goes excellently with it. Volcanic pepperbox is also a useful sidearm, dealing plenty of knockback in it's charge, and it can be used well almost anywhere if you take the time to learn to use it properly. The catalyzer series is also one you should take a look at. While the pulsar may be better for turrets and such, and catalyzer is a nice gun sidearm that can pretty much function like a bomb with it's charge. The pulsar is also one to be considered, being great for turrets and dealing great knockback.
~Magnicth

Totally forgot about DR for crystals :/ Whoops.
Yeah, bushes aren't the main problem.
Anyways, that with the DBB I already knew, I just need max CTR.
And for the sidearm, I believe everyone agrees on troika line? I mean, DA and GF are faster, and do more dmg, but that's not what the sidearm is for. Also, correct me if wrong, Suda does more KB, which is what I am wanting. The speed can be increased with SSB (SwiftStrike Buckler), which I will probably use when getting better at bombing.

I don't think that Suda/Trig does more knockback than DA/GF. They're pretty much the same in width, length, and knockback. If there is any difference in knockback, it's really small, and my opinion is that the speed and damage considerations would have to outweigh it. Here are two plans. Plan B is better than Plan A, but costs twice as much.
A. If cost is your highest priority, get a Sudaruska and bring it everywhere as your sidearm.
B. If performance is your highest priority, then get DA and GF. At the start of every level/stratum, select the one that seems more suitable to the monsters you'll be facing. (Because they're half-normal, their weak damage is about 58% of their neutral damage. So, while you'd rather not use them against their weak monster types, it's not a complete disaster if you do.)

Swords, imo.
Full Mad Bomber + lv10 bombs + Boom Mod = max:max bombs.
BTS + Slash mod = vh swords.
Fast swords result in quick bush/crystal breaking and pokey attacks on 1v1s.
Slow swords result in safe KBs for targets that get too close when charging a bomb is unhelpful, such as Greavers.
If the sword happens to have asi on it, then win:win.

Here it says Suda deals more KB. I also happen to have GF, and an almost fully heated Avenger, with CTR low, which I will probably sell, and make and Undead High one (I have the SS already), because I never use the charge :/
@Brady
Well, Idk if Full Mad Bomber is the best choice to go for me :/ Also, I'm not sure if I should take a slow or fast sword :/

That statement was added to the Swordmaster Guide by Katmint on 2011 August 26. I don't believe it, but I'll try to run a test in the next hour or so.
Assuming that the test confirms little or no difference in knockback, if you already have GF and Avenger, and you don't have Sudaruska, it seems to me a no-brainer to go with DA and GF.

Well, yes, but if the KB on Suda is higher (not just half a tile or so, around 2 or 3) it would be more helpful imo. Unless only the 2nd swing does more KB, then I'd have to find out if when I hit the mobs with a Suda combo, how close they get when I recover from it, and same with DA/GF, and see where the mobs are further away. Hope that made sense :/ Still, I wouldn't be using this as a dmg weapons, that's what my bombs are for, it's only for getting mobs off me.
Seeing as DR does the Crystals, I will have to decide between GF/DA and Suda, whichever is better at getting mobs off me. I might also look into Valiance.

If there is a difference in KB between 5* Sealeds and Troikas, it's completely negligible.

I just did a whole lot of swings against jellies, lichens, lumbers, and silkwings, using DA, GF, and Sudaruska. Most of the swings were first swings, but I surely did tens of second swings. (I had to revive myself once, because I was comboing so much against crowds.) I could not perceive any difference in knockback (or width or length). So I stand by Post #8.

Ok, thank you for this information. I will stick to GF/DA then.

Oh aye, I wasnae just sayin' that blindly; I've tested this before myself. Even against soft-bodied enemies like Devilites, there's no worthwhile/noticeable difference in either swing.
Currently, Suda still remains "worse" in every aspect except the charge (as I feel that the Troika charges just completely batter the Sealed charges in terms of usefulness and awesomeness).

IMO Suda is better than DA/GF... but every other player in the game seems to disagree.
My logic is-
1. Brandish lines directly outclass the DA/GF.
-Brandish's charge is not effected by walls.
-Brandish's main attack is better at taking out turrets
-Brandish's charge has a status effect, and doesn't curse the user, making it a straight upgrade, almost
-There are few situations where DA/GF would be preferable, and these situations are somewhat uncommon
2. Heavy swords are better if you're a gunner looking for a side weapon
-Their knockback is helpful when you're getting swarmed by mecha knights, and are getting pinned down
-Guns can take down turrets just fine, so you won't need a gun for that
-Their charge attacks are often useful for certain enemies that can be hard to gun
3. Sudaruska/Triglav's charge is usable
-It can be used to turn back on large crowds of enemies and smash them
-It can be used on a vortex, or on a shivere'd enemy
-Most importantly, it can be used in tight areas, when the user is cornered, whereas DA/GF's charge would simply fail
4. Sudaruska/Triglav have normal damage
-This is good for situations where you are at a loss on what to use- EG Danger rooms, surprise lumbers on a beast level, surprise wolvers on a construct level, to name a few
-Specialized damage is often overkill.
-You've got guns to deal most of your damage, you shouldn't need a sword to deal more
5. On heavy swords, low attack speed can be used to your advantage
-The 2nd hit becomes more applicable to use as a "first hit" on the enemy with low attack speed
-High attack speed is still good, and can come from swiftstrike buckler; low attack speed is not a huge negative however
-The recovery time needed after the hit is reduced quite a bit by shield canceling, and is negligible

Forum-Brady: Yes, I'd done such tests too. I just wanted to repeat the test today, in case Three Rings had stealth-changed this recently. (I sometimes don't notice their stealth changes. I'm not too bright.)
Fehzor: Yes, I remember your thread on that. Actually, there is one point in Suda/Trig's favor, that strengthens your argument. When one is using these heavy swords for defense (as a sidearm user usually does), one often uses just the first stroke. And Suda/Trig's first stroke isn't bad compared to DA/GF's:
* Suda/Trig: 288
* DA/GF vulnerable: 328
* DA/GF neutral: 234
* DA/GF resistant: 153
Thus it can be argued that, as a sidearm weapon, DA/GF has no real damage advantage over Suda/Trig. Still, I argue for DA/GF based on speed, and based on the possibility that you might occasionally see some damage advantage.
Odinthefather: When you launch a DA/GF charge with your back against a wall, the projectiles fail to launch. This "feature" was introduced to stop people from doing certain tricks in FSC. But don't take this part of Fehzor's argument too seriously. GF, Suda, and Trig have slow charges (DA's is faster), and all four swords make you move slowly while charging, so you need lots of room to pull off a charge. If you're a gunner or bomber with lots of room, presumably you'll just gun or bomb, instead of charging your sidearm sword.

I like the Troikas in the sense that I'm a Hipster, think they look cooler, like normal damage weapons (especially for sidearms) and [everything you said, Fehz], but the reason people just prefer the Sealeds is because they have teh exact same hitbox (their weapon icons belie their hitboxes) and the same knockback, as well as decent damage against neutrals and vastly higher against weaks as well as simply swinging faster. The faster part is pretty key, especially as a sidearm.
My redundant damage thread both argues in favour and against this point. It would state that regularly, a Suda would work just as well anywhere (since Sealeds ultimately won't speed up your runs at all), but it would also argue that in such situations as a sidearm, there'd be no real benefit in taking the Suda for a measly 40~50 damage extra (that ultimately won't speed up your runs at all) when you could have a Sealed that simply swings faster (thus keeping you safer, and more likely to get a successful hit off in a tight situation).
However, I do prefer the troika charge. If you use it a lot as a sidearm, then that would be the deciding factor, as my above logic would have the Sealed being only slightly (and situationally, at that) better than Suda, whereas the charge is vastly more useful and damaging, especially with the stun.
Stats, logic, testing etc aside, I still prefer the Suda. I only wish it hit faster so I could use it more for assassinations in LD, as right now my DA (even with less ASI) still swings faster for basically the same damage~

Suda is only good for the charge? Also, i thought it had more dmg(per hit, not dps), more range, and more KB (which isn't true I assume :()but was slower?

It has higher damage than the sealeds against neutrals/weaks on the first swing, but the Sealeds outclass it on the second swing, and vastly outclass it against correct enemies, even on the first swing.
Sealeds and Troikas also all have the same swing size (despite the troikas visually appearing larger) and the KB is the same.
If you're up for a lengthy read, Bopp and I discussed Suda vs Sealeds heavily a long time ago here. However, note that the game has changed since that discussion, and some points may no longer be relevant (I cannae mind all the exacts) or now wrong. For example, the Suda charge now "hits" twice, and I'm pretty sure even the normal swings do more damage than they used to. I'm just giving you this link for the discussion in a more general sense, rather than for the specifics.
However, it should be noted that (as I've been saying) despite the more or less sheer superiority of the Sealeds over the Troikas, I feel that it doesn't ultimately matter, and you can play the same without actually being any slower or "worse" in any sense, as I discuss in detail here.

Odinthefather, Suda/Trig does not have better knockback than DA/GF, as I have explained. Nor does it have better range (length) or width, as I have explained. It really doesn't. Believe me. Darkbrady has been one of the main proponents of Suda/Trig, and even he is telling you this.
For defensive purposes, you want your sword to be as fast as possible. Search the wiki for the Lancer Knightz data, to see that DA/GF is faster than Suda/Trig in regular attacks. They will also tell you that DA is faster than Suda/Trig in charging, but GF is about as fast as Suda/Trig in charging.
As far as damage numbers go, simply look them up on the wiki:
* In regular attacks, Suda/Trig does more damage on the first stroke against neutral enemies (and resistant enemies of course). DA/GF does more damage in just about every other way that you care to measure damage.
* In charge attacks, Suda/Trig charge does two big hits (427 + 468), while DA/GF does one giant hit (682), followed by multiple small hits (190).
Will you fail miserably if you choose Sudaruska? No. But you already have GF and (soon) DA, and one or the other (depending on the level) will perform at least as well as Suda/Trig.

The GF has Curse, which is a mixed bag; it'll work well against a lot of enemies, including some nasty ones like Rocket Puppies, but the charge will also have a chance to Curse you. A lot of people seem to hate the GF charge because of this, but on the off chance the REGULAR ATTACK causes it (this can happen on the 2nd hit), life is good.
The Triglav has Freeze, which is, again, a mixed bag; it cancels your knockback, which doesn't help if you're cornered and you freeze the enemy you want to knock away. Tossing a Triggy charge into a Vortex, however, will keep the enemies in their vortex'd position, allowing another charge. Most agree that the Freeze is a pain.
The Suda's Stun no longer has a downside as far as I know, now the Stun Bug's fixed. It's easier to hit an enemy that moves and attacks slowly.

So, bassically, Suda suckss for my purposes. Well, not sucks, but DA/GF do the purpose better. Thanks for the help guys! I'll stick to what I have now.
I do wonder though if shieldcancel-firsthitting with suda is better for dps than DA/GF (vs. Enemies its not strong against). I wonder if the speed is the greater factor, or the dmg per swing.

I give up, you're clearly just reading selectively. Have fun figuring it out on your own~

Oh no, I read it all (read: almost all). It's just that for a sidearm, dmg isn't an important factor, but instead range, KB, and speed. DA/GF and Suda are tied in all except speed, where DA/GF excels. That's why I'm going with what I already have.

An excellent conclusion to this thread. Enjoy your bombing. :)

Fair enough; I obviously misunderstood somethin' about your last post~
Like Bopp said; have fun with your new loadout~
I haven't gotten one myself, but a lot of bombers swear to Valiance for its knockback and ease of use.
You can get out of corners by stocking up on stun vials.