Fangs are getting sharper, slimes are getting spikier

77 replies [Last post]
Nick's picture
Nick
Developer

We've made a few changes here at Spiral HQ that will help further distinguish monster families from each other.

As you may know, the beast and slime families are supposed to primarily deal piercing damage in Tier 2 and 3. Currently they do not, but with the next update they will.

- Wolvers will be dealing split damage with their bites.
- Chromalisks will be dealing split damage with their piercing whirly tongues.
- Jelly cubes, oilers, etc. have evolved in a similar fashion to their lichen brethren and have grown spikes from their squishy bodies. http://ow.ly/i/cD7x
- Jelly cubes now have a mid-range spike attack starting in Tier 2.

Also, while not the beast family, devilites will be doing split shadow and normal damage as fiends are supposed to specialize in shadow damage.

Get those jelly and skelly armors ready folks, you'll need them!

itinerant
Legacy Username
Excellent.

Thanks for workin' on this!

Jaouad
Legacy Username
Nick you rock. I love

Nick you rock. I love your(and co) game so much. This will only add again more to that awesome experience *wink's slyly

Gigafreak
Legacy Username
Nice! Thanks for addressing

Nice! Thanks for addressing the lack of Piercing damage! Now Piercing armor can actually be useful!

culture
Legacy Username
<3

Sweet. Now can we have piercing/shadow defense in some new demo suits :D

Volebamus's picture
Volebamus
Hah, now I don't feel like a

Hah, now I don't feel like a sucker for working on my Valkyrie line of equipment..

Loki
Legacy Username
Awesome~ Now my Skolver set +

Awesome~

Now my Skolver set + Barbarous Thorn Shield will be more useful. Normal/Piercing Defense + Damage Maximum......

*Looks at Jelly Cube* Come at me bro.

Nick's picture
Nick
Developer
Be careful what you wish for,

Be careful what you wish for, I've been checking out the T3 jelly cubes and they're pretty nasty in groups!

Providence
Legacy Username
"Get those jelly and skelly

"Get those jelly and skelly armors ready, folks"

My body is ready. Been ready for a while.

Gigafreak
Legacy Username
"Be careful what you wish

"Be careful what you wish for, I've been checking out the T3 jelly cubes and they're pretty nasty in groups!"

Like my old man once taught me... "Never underestimate the power of stupid cubes in large groups."

I can't help thinking the design decision went something like this...
"Had a bit of a brain wave. There I was, smashing some jellycubes together, and I thought, 'yes, it's deadly. But what's missing? What's missing?' And I thought lots of sharp bits welded onto the flat bits."

Maybe they'll shoot fire or something just before they crush us.

Dirt
Legacy Username
Finally a reason to actually

Finally a reason to actually use my Azure Guardian gear.

Pupu
Legacy Username
Awww

But I had just got my ancient set!

Well done though, this balance was much needed.

Splinter's picture
Splinter
Love to see jellies get a bit

Love to see jellies get a bit harder, and like that my shield's piercing def will be relevant!

Final-Crescendo's picture
Final-Crescendo
Thanks, nick! Now the

Thanks, nick! Now the coolest-looking armor types will actually be useful as well. :)

Hairytickle's picture
Hairytickle
Project uJelly?

Hopefully the update comes in time for this plan: http://forums.spiralknights.com/en/node/10565

Looking forward to the next T3 Jelly Farm, for sure :D

Fallout's picture
Fallout
wait so all jellies have a

wait so all jellies have a mid range attack 0.o
will the mini one have the range attack? - that may cause me certain death...it shall be epic.

also i'd like to see how this will turn out bomber wise...(majority of mob types have range atts now)...will jellies still get destroyed by everything? mwahaha can't wait for it anyway.

Tenkii's picture
Tenkii
Be careful what you wish for,

Be careful what you wish for, I've been checking out the T3 jelly cubes and they're pretty nasty in groups!
Perfect!

This, in conjunction to Project uJelly...

I like it.

Nick's picture
Nick
Developer
Forgot to mention that

Forgot to mention that chromalisks will be doing split damage as well now that they have piercing, whirly tongues.

Senshi
Legacy Username
Interesting...

The Jelly King fight is going to be pretty ugly after this update.
Not really looking forward to -that-, but I am pleased to hear that wolvers are going to deal their proper damage.
'course now I'm going to need to make some gear changes!

nearo
Legacy Username
D:

I don't like jellies having spikes; their simplicity was what made them perfect..

Crimson-Cat's picture
Crimson-Cat
Spikey Jellies

Agreed. Artisitically, I don't care for the spikey jellies.

Icee's picture
Icee
Flaming spikes?

Oilers were dangerous enough without spikes and I'm going to miss the cute jiggly pink cubes in Tiers 2 and 3, but otherwise I think these are good changes.

Eurydice's picture
Eurydice
Community Manager
> I don't care for the spikey

> I don't care for the spikey jellies.

But they care for you. They care for you a great deal.

Oppenheimer
Yeah! They just want hugs!

Yeah! They just want hugs!

Madadder's picture
Madadder
so when is this patch suppose

so when is this patch suppose to kick in it would be nice to have a time since i dont know if u have time to have a final JK run before the patch

Tenkii's picture
Tenkii
Wouldn't it be great if they

Wouldn't it be great if they released it when the new jelly king gate opened up? I haven't looked myself but a previous post made it seem that the JK gate would be out of commission for a day or two.

I can see it now-

The Royal Jelly has returned from a short respite! It looks like both the Royal Jelly and its minions have come back stronger than ever!

Tenkii's picture
Tenkii
Ah, I just caught the little

Ah, I just caught the little tidbit about Devilites dealing shadow damage.

Thank goodness. My seraphic suit was starting to feel antique XD
[edit] derp, didn't realize i was also the last post[/edit]

Icegill's picture
Icegill
Let's make the next Jelly King Gate a good one.

A big event is underway and is in need of many participants.

Simply read, supply, or ignore. http://forums.spiralknights.com/en/node/10565

Icee's picture
Icee
Extinguishing oilers

Since oilers are getting spikey and thus more difficult, it would be awesome if there were a way to put them out after they catch fire. Logically, ice would be a good way to do that. The iceburst brandish, cryotech alchemers, and freezing vaporizers should extinguish flaming oilers when the oilers become frozen. That makes logical sense and may keep the difficulty of oilers within reason now that they can shoot us from across an arena.

Katmint's picture
Katmint
This will help freshen up the

This will help freshen up the Jelly Palace a little, give a much needed buff to Slimes and Beasts, and make the Snarby shield more useful. :D

Jelly King with spikes anyone? :P

EDIT: "Since oilers are getting spikey and thus more difficult, it would be awesome if there were a way to put them out after they catch fire. Logically, ice would be a good way to do that."

Ice already does put them out. But you need to put them all out at once or else their friends will reignite them. Because of that, Shivermist is best for putting them out. :P

Raspberry's picture
Raspberry
Ut Oh

Eury>But they care for you. They care for you a great deal.

Ian, have you been giving our sweet Eurydice evil lessons again?
http://threepanelsoul.com/2011/04/11/on-ironclaw-menders/

Loki
Legacy Username
I think the changes to the

I think the changes to the Slime Family were necessary, not only because there was a lack of Piercing damage in the game, but because of Danger Rooms as well.

One of the possible Danger Rooms is getting a room full of Slime-type monsters, yet this room is ridiculously easy regardless of Tier because they remain relatively the same throughout the entire game (Until after this sweet update that is). I can literally finish a full Slime Danger Room in a minute or so, because they're slow, close-range, and not threatening whatsoever, again, regardless of Tier.

With this upcoming update it'll add more difficulty to fighting Slime-types, which is necessary since you need a difficulty difference between Tiers. So, good work guys, now work on Scuttlebots, they don't change whatsoever no matter the Tier. They're been one of the easiest monsters you can possibly run into.

culture
Legacy Username
Frosty Oilers

Doesn't freeze already put out oilers? I use Shivermist to put out oilers in FSC.

Flaame's picture
Flaame
Slooms Personally, I'd love

Slooms

Personally, I'd love to see the return of these things. I'd love to see something deal sleep..

Eurydice's picture
Eurydice
Community Manager
> Ian, have you been giving

> Ian, have you been giving our sweet Eurydice evil lessons again?

Hahaha, like I need lessons. ;)

Majikos's picture
Majikos
D:

I am dreadful afeared. D:

But at least it will encourage people to go for something other than the Owlite Shield series. And... oh hey, my Mighty Defender and Ash Tail set are actually pretty good for this. Maybe I'm not quite so afeared after all. :D

Icee's picture
Icee
Not my Shivermist

Freeze hasn't put out oilers the last 5 or 6 times I was in a Flamelash Arena: Slimey Showdown (right before the jelly palace). The little suckers kept burning and healing themselves while stuck in the ice of my shivermist. A haildriver also failed to extinguish them. I didn't have a glacius to try, but I assume it too would have failed.

Perhaps it's a bug (I did file a bug report when it happened the first time). If it's a bug, I'll assume a fix is in the works. If it's not a bug, please change oilers so that ice extinguishes them.

Pupu
Legacy Username
Thing is

Things is, ice puts out oilers, but if they just charged at you they will ignite oil before getting frozen, and then reignite themselves in the fire, while still frozen, and heal.
So you have to freeze them while they can't catch fire again.

Maybe it's a bug? Easiest way to reproduce is just dropping a shivermist and have a fired oiler charge attack you a few times.

Also, could be more interesting if intead of having spikes, jellys attacked by "spiking" parts of themselves.

Azurenightmare
At first I was like "this

At first I was like "this makes sense" but looking at the images, it kinda looks silly. They should only grow spikes when attacking.

Also, does this mean that royal jelly will now actually have a pattern aside from "wobble around and hope I hit something"?

Tanonev
Shivermist + Oilers

Freeze puts out oilers, but it doesn't extinguish the flames from oil slicks. If an oiler drops an oil slick into the freeze mist and then gets stuck right on top of it, it'll ignite the oil slick, then get frozen, then get re-ignited and heal from the oil slick, then get frozen, and so on. In order for freeze to be effective against oilers, it needs to also do something about the oil slicks.

Vlad's picture
Vlad
Charlie Sheen attacks!

My body is ready. Been ready for a while.

Born ready. Winning.

Volkani's picture
Volkani
Spiky Jelly armor set,

Spiky Jelly armor set, splitting off the base jelly set (probably at 5*?).

Make it happen.

Madadder's picture
Madadder
so when is this happening?

so when is this happening?

Loki
Legacy Username
I have to ask: Does the

I have to ask: Does the change of attack for Chromalisk apply to -all- of the Chromalisk ''species'', or just the regular Chromalisk?

I find that the ''elemental'' Chromalisks' ''elemental spit'' attacks are rather... pathetic. It's incredibly easy to dodge, and it would make more sense if they also had the tongue attack, so not only could they be able to ''lay traps'' on the ground with their spit, but they could also try to give you a tongue-lashing, literally.

Noodleface
Legacy Username
Fills me with happiness and dread

I welcome the additional challenge and armor diversity, but the idea of t3 Quicksilvers with spikes does make me a little queasy (I'm derptastic around these guys)! I just hope for big enough rooms so I stand a chance at kiting them. :)

Gospel's picture
Gospel
i see...

the need for skelly will soon come... i was really ticked at how few use them....

Eeks's picture
Eeks
Oilers with spikes?? I hope

Oilers with spikes?? I hope you nerfed the tackle on them or we are ALL DEAD D:

OnmyojiOmn
Legacy Username
None of this means anything

None of this means anything as long as gun puppies are the only meaningful non-boss enemy in the game.

Dogrock's picture
Dogrock
An people look at my

An people look at my Ironmight Plate Mail and think I'm silly. Come at me jelleh!

Njthug's picture
Njthug
Yay

I knew they would do an epic change like this I cant wait to see what those cookie cutter players will start using luckily for me I have a very great arsenal of options =).

DeeCee85
Legacy Username
so we no longer have to weep

so we no longer have to weep when we get piercing UVs? sad that so many have gone for dirt cheap over the last 2 months :P

Thanks for implementing this change. Balancing gear popularity isn't over yet - but this certainly is a strong step in the right direction. Why not make royal jelly palace have a 50/50 chance of containing sloom while we're at it? Here's kirby collection for you to look at while you consider it.

Q('.'Q) box0r kirby
t('.'t) mad kirby
<('.'<) negative left (^'.')^ (>'.')> positive right (lolwowreferenceFTL)
d('_')b hug me plz
(q'.')q gunslinger kirby

thats all i can remember...