After having quit around the time pets/foraging was added, I started playing this game again five days ago using a new knight after having heard of the gunner update. Here's the progress I've had so far, as told by the event hub/my memory;
I...
- earned roughly 160,000 crowns; 50,000 were made off of items I got from the lotto/prize wheel, so I believe I've generated around 110,000 crowns.
- made it to rank 6-2, with the only mission remaining being the 4* hall of heroes.
- made three pieces of equipment reach a 4* rating and two more reach 3* rating. Two 5* orbs, one 4* orb, four 3* orbs, and 30,000 crows remain.
- completed roughly 230 levels, having beaten the Snarbolax 3 times, Royal Jelly 6 times, and the Roarmulus twins 12 times (some of which were speedruns) while also having done several tier two basil runs.
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...and I'm already tempted to quit again. Now my rate of progress isn't necessarily typical for a new player; I'm only one sample, but I figure since I'd originally started playing on my main just a little after the first rose regalia update I have a good deal of veteran experience combined with a good deal of beginners perspective from having started over with the new mission system, thus leading to this thread. Here's the observations I've made of my feelings towards the amount of spiral knights I've played;
- The gameplay is very repetitive isn't often very fun. This may be due to personal taste, and as a veteran I know more entertaining levels lie ahead, but at my current rank most of the only interesting levels are boss dungeons with their unique gimmicks. However, those lose their luster rather quickly due to the repetition even as a tier three player. In terms of PvP, blast network is nothing more than a minigame, and lockdown certainly isn't intense or competitive by any means compared to virtually any PvP oriented game.
- Solo play is easier than group play. This could be partially because I'm a veteran among beginners, but most of the weapons in this game support solo play rather than social play, and those which don't are often underpowered or unnecessary until you reach the end of the line. Magnus line guns can get one hit kills at more angles with weaker solo enemies, and are far harder to use with groups. Weapons from the Pulsar line obviously screw with teamplay. The list goes on.
- Goals are the more enjoyable part of this game; the repetitiveness of the gameplay isn't very noticeable if your short-term goals are continually completed and replaced. However, the second I was short on orbs and unable to progress to new missions, I immediately started enjoying the game less to the point of starting to actually die in tier two levels due to haste and apathy.
- Gear isn't all that balanced, which severely cuts into the amount of goals I can take. Instead of collecting a few gunner sets, I'll just make maybe one, and both chaos pieces.
- Rarities are overpriced, sink equally overpriced CE, and aren't dropped or given out in quests enough to, well, complete quests in a timely fashion. That's a rather obvious conundrum.
- Removing mist and adding orbs is advantageous to new players if they play frequently enough; the fact that they're tied to star levels influences players to work on more gear at a time, increasing their goals, however the rarity drop shortage undermines this benefit.
- The forge system is trash; with the drop rates as they are, OOO literally seems to expect me to pay CE to not only craft, but level my gear as well, at least in tier 3. The only advantage players get compared to before is the chance of getting forge prize boxes which drop variant tickets, things that were originally used to sink crowns.
- The supply depot is trash; when I'd originally started playing this game, the first thing I did with my cash-bought CE was to foolishly sell about half of it for crowns and buy unusable armor I ended up not wanting. Now new players can not only do this more easily, but also sink CE in the process.
That's not to say OOO is totally crooked or incompetent; the new gunner armor for example forces you to buy 1* gear for crowns from a merchant, and in turn not only sinks crowns but also makes UV ragecrafting less easy, causing UV rolling a more viable option than it would be otherwise, perhaps sinking more. That's not too significant though. Now, consider the possibility of players like me rapidly joining, adding around 100k to society's crown supply, and quitting. Isn't that just going to raise the trade price of CE and, in turn, make more people buy it? In other words, is it actually advantageous for OOO to be complacent and let new players join and drop spiral knights within a week as opposed to improving it? That's a scary thought.
made one giant wall of text
Nice.